RPS Verdict: E3 2014 Day Zero, Winners And Losers

The triple A team of Alice, Alec and Adam have spent the last 24 hours absorbing every trailer and piece of footage that has emerged from E3. Now they gather together with Graham ‘G-Man’ Smith to discuss their findings. Does the imminent arrival of a GTA V port please them? Are any of them still wearing socks or has No Man’s Sky blown them clean off? Is Cuphead really the game of the show? And will Valiant Hearts’ dog-in-a-war bring tears to their eyes? Read on for answers to all of those questions, and remarkable insights into the Oculus Rift and much more besides.

Alec: So, can someone get me up to speed with what happened at the last two Es? I must have missed them.


Alec: Well, I think we’ve covered everything.

Alice: Someone won, I remember hearing. Scooped the Video Games Cup. Held it aloft while the crowd roared their name and a former lover burst forth from the crowd to embrace them.

Alec: No, this is the Hunger Games. All these companies are trying to do is die last.

Alice: And leave a next-gen corpse.

Adam: Which one died first? Is it true that Konami failed to show up this year? At least at the time they were supposed to? It sounds unbelievable but I want to believe it because it would be strange and interesting.

Alec: In which case, they definitely won

Alice: Their E3 subsite has little more than a picture of some nice green grass and a big blue sky, so I assume they’ve nicked off to the park.

Alec: Let’s all by earnest, just for a moment. We’ll all pretend it didn’t happen afterwards. What game(s) have people liked best? I say “games” but I mean “trailers,” naturally.

Adam: No Man’s Sky is the obvious choice, right? We all like that, surely. I worry that it’s first-person Spore, with all the disappointment that entails, but right now it’s good to dream. It reminds me of flicking through sci-fi art books in second-hand shops near Shudehill when I was a kid.

Alec: I think it means to be Minecraft more than Spore. That’s what it’s needs to pull off, anyway – just dicking around indefinitely.

Graham: There’s still worryingly few known verbs for that game. The trailer is visually stunning, and he fires his guns a little, but mostly his wingpersons did the work. Can I ride those dino-creatures? Can I cut down the trees? Should I be mining things?

It’s beautiful but I want to know what I do in it.

Alec: Spore’s problem – and I liked Spore a lot – was that it couldn’t steer clear of being an RTS in the end.

Adam: Addressing Graham’s point, what might No Man’s Sky not be able to avoid being in the end?

Alec: Open world games generally have the “what to do?” problem. See Watch_Dogs, Assassin’s Creed, GTA even – you go to a place and you either get a pop-up fact or incremental achievement progress, or a hollow minigame

Adam: I guess I don’t know what it is either. Not really. But I definitely want to touch it.

Alec: Can No Man’s Sky make enough activity out of scanning things and landing and shooting and what not?

Graham: I hope it doesn’t become about merely clicking on trees to harvest wood.

Alec: Again, Minecraft – its strength is the core thing is building or destroying and that’s almost indefinitely engrossing. I don’t know what NMS’ core thing is. Flight, perhaps.

Adam: The scanning in the trailer reminded me of Metroid Prime, and how I hoped for a game about taxonomy or some such based in those worlds and from that perspective. Exciting times.

Graham: I’m as surprised as anyone, but I really liked The Crew trailer. I loved FUEL, the Codemasters game that created a shrunken greatest-hits version of America, and The Crew does the same. The trailer they showed was a two minute timelapse of driving from one coast to another, and much like NMS, I just want to explore that world. Without necessarily caring to do what it’s intended for, which is multiplayer driving.

Adam: YES. Fuel is a beautiful thing and The Crew pleases me greatly.

Alec: One of The Crew devs tweeted at me last year, when I was worrying it’d be race race race, that pure sightseeing is very much supported. I loved Test Drive Unlimited for that, just being a horrible idle rich person careening around a beautiful island.

Adam: Interesting that the statement has to be confirmed – that sightseeing is supported. The very notion of open world games SHOULD support sightseeing but we’ve become wary of expecting it.

Alec: In fairiness, GTA, Asscreed etc has it, but you can’t help but stumble into chaos as you see the sights. I always spend a little while stopping at traffic lights or standing on the beach before I get down to the nitty gritty of being a blood-soaked maniac.

Adam S. Yeah – GTA and Asscreed are wonderful sightseeing games. I haven’t played Underscore[watch]Dogs yet but I get the impression it is less so? Looks more claustrophobic somehow.

Alice: Are we all caught up in dreams of sightseeing at the moment? Perhaps that’s a reasonable response to floods of trailers–treating them simply as things to look at. Abzu has my eye for sightseeing too.

Alec: Yes, I think trailer-culture necessitates focusing on what we want the pictures on our screens to look like, the fantasy places they suggest. Because you look at the reality – e.g. the in-game footage of The Division – and the response is either “yeah, I know exactly how that works already” or, if you’re a teen “yeah yeah guns kill hahaha”.

Graham: Abzu looks absolutely lovely. I’ve dabbled with diving games before and they’re always disappointingly limited, and I can’t at all tell from Abzu’s trailer from what perspective the game will even be played, but I sure hope the game is whatever I’m imagining it to be. I want to swim with the fishes.

Alec: There aren’t enough great underwater games, that’s why I want XCOM 2 to be Terror From The Deep.

Adam: We try to talk about some original games but Alec just wants to talk about sequels. I kinda want XCOM 1.5 to be Terror From The Deep and for XCOM 2 to go full Apocalypse but that had ambitions beyond its reach even the first time around.

Alec: I am the problem.

Graham: FINE. I also liked the look of Mirror’s Edge 2. Even if it was disappointing that, a year after the announcement, all they had to show was “concept footage”. I was happy about what they showed mostly because it seemed like they weren’t changing too much from the original, as well. Except that perhaps combat will be quicker, and less of a halt to your momentum.

Adam: I’m not the biggest fan of the original but I love the way it looks.

Alec M: Yeah, it was hard to say what was new other than graphics and the original stands up just fine on that front. I thought the combat did look like it could be part of the rhythm of play now, though. Like Dance Dance Zeno Clash.

Alice: EA used a lot of concept footage, which was interesting. Again, going for the dream of a game rather than its actual reality. At this stage of development, for these games, they either fake or it or say “Yeah, well, we kind of hope it’ll be like this.”

I think I prefer the vague dreams. If we’re going to have another year of marketing for these games, I’d much rather they be dreams I can enjoy rather than fakes which make me sneer “Yeah but it clearly won’t be like this.”

Alec: Heh, yeah, we can live in a dream world where even the biggest publishers are making Walking Simulators

Adam: Did E3 seem a bit more honest in general this year? Criterion’s thing had prototype footage, right up there in a big flashy trailer. I liked that. Looked like Just Cause 2 colliding with Burnout at high speed. Microsoft forget to mention the Kinect, which is a their way of admitting a mistake, I guess.

Alice: I’d really like for Kinect 2 to become An Thing for certain types of indie games, though. Running live events, I’m extremely drawn to that sort of spectacle and lack of intimidating buttons. These are games you would never play at home, nor want to.

Alec: It’s interesting to see everyone backing down from the whole WE ARE YOUR LIVING ROOM WE CONTROL THE HORIZONTAL AND THE VERTICAL and returning to “look just please buy these games”.

Graham: It was sort of a split, between the honesty of showing works in progress, and all the multiplayer footage which was played by actors talking like no human being has ever talked. Those videos seem like the biggest lies. Rainbow Six Siege, for example, is right up my SWAT 4 street, but it won’t ever play like it did in that video. Neither will Battlefield Hardlight. Hardline. Whatevs.

Alec: Battlelines: Hardfield.

Alice: Yes, all of Ubisoft’s co-op and team-based games have presented amazing dreams of online play at E3. They are very excited and coordinated and thoughtful and none of that will ever happen in any game I ever play of Ass U, Siege, or The Division. The Far Cry 4 co-op footage sees a chap pop up then fly around boomf-kersplode-shlunk-pop a grenade launcher at some men, though. That’s certainly viable. That’ll do.

Alec: Aye, my curmudgeonly response was “show me the singleplayer” to all of those. But it is great to see co-operation – friendship! – being a focus, rather than kill everyone all the time and swear at them too

Alice: Oh really? With those shooty-shoot games, the promise of co-op and teamplay was what made them interesting to me.

Alec: Hopefully it’ll all suit quickie drop-in play, because I don’t know that I can find people to join me for the sort of five-hour binge play sessions I tend towards in open world games.

Alice: Ubi’s stuff has tended towards looking drop-in-y. It’d be amazing and horrible if they went really open. Far Cry 4 with Dark Souls-y co-op. Men drop in and aggro a herd of rampaging elephants.

Adam: GTA V though, eh? Eh? PHWOAR

Graham: That IS good news. I played about as much of its missions as I could stand on 360, but I’m keen to revisit the place and spend some proper time there. And even more keen to see how modders can chop it to bits, Rockstar be damned.

Alec: I just hope there’s immediately a mod which removes all plot and dialogue. Then we’re talking dream game.

Alice: I think that’s called Grand Theft Auto Online, Alec. Eh? Eh?

Alec: Eh indeed. I just want to see what Dead End Thrills does with it, basically.

Alice: Are we again saying “I love the world you’ve built but am so bored of what you expect me to do in it?” E3 2015: all walking simulators.

Graham: Yeah. Maybe none of us like games, and we should make RPS into a website about going for nice walks. There’s some brillo hills around Bath.

Adam: Rambling societies instead of clans.

Alec: Aye, let’s hold the next staff meet on the South Downs.

Graham: I’m currently reading a book about the Cairngorms that Ed Keys recommended on Twitter. It’s 10/10 maximum replayability.

Alec: Secretly I’m very excited about Dragon Age Inquisition, but I refuse to watch the trailers because trailers have never done an RPG justice, but I think they won’t cock this one up, and I think I will happily spend dozens of hours worrying about belts and shields in a way that no trailer could ever convey the passion of.

Alice: Having watched the trailers, I’ll tell you the Dragon Age-y bits look pretty lovely. I’m not keen on the grand ‘save the world’ story though. I never really enjoy them in BioWare. Living in a city, though, cor, that was up my street. I like the idea of Dragon Age 2 a lot.

Alec: I’m also excited about Grim Fandango remastering, which *clearly* will come to PC, mostly because i want to take a hundred million screenshots.

Graham: Does Double Fine partnering with Disney to remaster Grim Fandango mean that Ron Gilbert will finally get to make his Monkey Island 3? I think the only responsible answer to that question has to be “Definitely confirmed.”

Alec: My answer is “are we quite sure we want him to?”

Graham: Having recently tried to play Grim Fandango however, I’d be keen for a remastered version of it to come to PC. It’s barely playable without a mod at this stage.

Alec: Have they put out any new Civ: Beyond Earth stuff yet? Clearly that’s the timesink for me.

Adam: A couple of screens maybe?

Alec: They did just announce Oculus Rift support for Alien: Not So Isolated.

Alice: Oculus Rift. We haven’t seen much of that at E3 yet, have we? Though I suppose technically E3 doesn’t start for another 44 minutes.

Alec: I suspect they’re still forming their new battleplan.

Alec: Jason Rubin just joined as “head of worldwide studios” so it looks like they might be more directly in the business of making their own games to some degree, which is fascinating. Is Facebook going to be a full-blooded games publisher? Also, given Alien Isolation is primarily a console thing, this to me seems like an implication that Rift will be coming to some manner of console. Presumbly Xbox as Sony has their Laurence Fishburne headset.

Alice: I still struggle with the idea of Oculus Rift being “the future.” If it is, it’ll be the tech appearing in an entirely different form.

Graham: Oculus were already co-publishing EVE Valkyrie, so I think they were moving in that direction even before the Facebook merger.

Alice: I can’t see hordes of people wearing them.

Adam: I’ve encountered them several times at press events and always enjoyed using them and been very impressed. But I’m not sure that I actually want one.

Alec: I’ve got one but never use it because setting it up is usually a massive pain. I don’t know, maybe the tech will somehow end up built in tellies, but it’s hard to see how.

Alice: PhysX cards reappeared on GPUs. I don’t see what Rift turns into when it becomes clear most people don’t want to buy and wear expensive goggles.

Graham: When I had one at home it stopped me from playing games because I’d think, “Ah, I really should play it with the Rift,” but then I didn’t want a sweaty box on my face.

Adam: I feel like I’ve had my head in a sauna after half an hour. But maybe I have a particularly sweat-prone head. It’s more like a helmet than goggles.

Alec: Graham, please review your last phrase. Then go away and think about what you’ve done.

Graham: But I do still want a consumer version when it’s available, and finished, and good. I like walking around in games, and walking around in Grand Theft Auto 4 modded to work with the Rift is a compelling case for the headset.

Oh. *shame*

Alice: Frankly, my hair is too good to muss up with a game helmet.

Alec: Frankly, my hair is too big to fit a game helmet onto. And anyway, as my eyes refuse to work with Rift and other fake 3D (they’re too clever to fall for trickery, I say), if it’s the future please don’t leave me behind ever.

Adam: The future is not a medium or a means of viewing a medium, it’s content. Always has been. Until Sony unveil fucking holograms tomorrow. And I look like a right wanker.

Alice: Anyway! We’ve had the huge big fancy E3 publisher press circus shows, what are we hoping for from the other folks who don’t hire stages?

Adam: There have already been other games. The most important game! I speak of Cuphead. Just say the name out loud. Cuphead. It’s clearly the winner of E3 before E3 begins.

Alec: Cuphead, yes.

Alice: Cuphead!

Graham: CUPHEAD.

Alec: That’s what I want from the people who don’t hire stages. More “hey, I’ve got this idea…” that it’s now possible to actually realise for two-to-four people.

Adam: Here’s a bizarre comparison but Cuphead is up there with what I’ve seen of Alien: Isolation as a thrilling recreation of a very particular aesthetic.

Alec M. Did you see that He-Man Streets of Ragey thing the other month? Clearly violating all the copyrights, but it was another case of someone just nailing the look of something. Then there’s all the UibArt stuff too. There are wonderful things going in animation-aping 2D now.

Adam: Yeah, lovely stuff. It’s easy to forget how utterly gorgeous the last two Rayman games are. Preposterous. I just realised, we haven’t posted about Valiant Hearts yet. It’s because we don’t want to make our readers cry, isn’t it? Because of the dog.

Alec: You know as well as I do that every single one of our readers has personally killed a dog. They are hardened to all pet-related tragedy.

Adam: Regret and shame produce many tears. Just look at Graham.

Graham: I never stop crying.

Alec: I try very hard not to look at Graham

Graham: Is Valiant Hearts basically War Horse but with a dog? Or is it a turn-based RPG? I’ve watched two trailers now and still can’t tell.

Adam: It’s a puzzle adventure, whatever that means. It’s probably a fucking hidden object game and I’ve been too busy cooing at the graphics to notice.

Alice: I believe it’s a puzzle/adventure game in that you walk for several screens then spend two seconds either rotating some blocks or fetching an item before walking on.

Adam: Honestly, if it was using the Frostbite engine or something and the graphics made me this happy without knowing about the game, I’d laugh at myself. But it’s ok, because it’s a cartoon. I’m a hypocrite.

Graham: Still though, a cute dog. And I like that Ubisoft are varied in tone during these big presentations, while every EA and Microsoft game seems to target the same demographic. “Demographic.” Sorry, more shame.

Alec: Anyway, let’s wrap up and go see if any new delights have emerged in the meantime. Those people without stages must have left something lovely somewhere.

Adam: Alice, be sure to collect Graham’s tears. They’re the nectar that fuels me.

Alice: Sorry, I’ve just been rewatching that Rainbow Six Siege trailer and realised that the perps brought razor wire and pop-up walls to take one person hostage in suburbia. This and Battlefield Hardline seem to be getting aware from Serious Reasons For Serious Things and becoming more make-believe.

Graham: Shall we declare a winner of the conferences?

It’s us, right? We’re the winners?

Adam: Ha ha ah ahaa. No.



Alice: Peer pressure isn’t cool, you guys.

Graham: I’m going for NO MAN’S SKY, as it’s more likely to be a game I’d enjoy playing.

Alec M. Yeah, agreed really. Or at least enjoy finding out what playing it involves. Cuphead I can basically tell already.

Adam: I’m sticking with Cuphead

Alice: Good bumper sticker.

Graham: Your cuphead runneth over.

Adam: It’s been a blast, guys. Same time same place tomorrow? It’s time for us to go our separate ways..which all lead to a trailer for a remastered remastered version of Pikmin. HD to the max. (Turns out it was actually an open world Zelda and now Adam looks like a right silly sod, eh readers? – Ed)

Alice: Everyone’s going to say we hate video games.

Adam: I’m playing videogames right now! Distant Worlds. Gets me through the days. But you have like 10% of my attention.

Graham: I love videogames! I am excited to blow up walls in Rainbow Six Siege and to perform vehicle-takedowns in Far Cry 4. Legits, bro.

E3 continues. Can it ever be stopped?


  1. Einhaender says:

    Playing Hardline beta now and I must say: pure chaos. But also, lots of fun. I already enjoy it more than BF3/4, though Payday was never thing.

    It’s like the thunderdome.

    Also, sports! I like sport games. NHL, FIFA, Madden, you know it.
    Still bummed that the 30min witcher presentation fell short.

  2. rockman29 says:


    • RedViv says:

      Not going into some sort of rendition of E1M1’s track there is such a waste.

    • subedii says:

      I will admit that when I saw the reveal, my interest was piqued despite myself.

      Which is odd because I primarily view id as an engine company these days, and I felt Doom 3 was OK but not as great as all the reviews hyped it to be.

      Part of Doom’s problem is that it’s so iconic that a follow up and keeping in its “spirit” is probably too difficult an expectation to manage. Doom was both horror and action to different people in different ways.

      Personally my problem with Doom 3 was that it was a bit too schizophrenic on that front, and its design wasn’t entirely there. I think they wanted it to be more horror, which is fine, but resorting to pitch blackness and monster closets on its own isn’t enough (in fact, most horror games I’ve ever liked haven’t made it so impossible to see what you’re doing. Half the time you wouldn’t even really get any decent view of what you’re shooting. Which wasn’t scary, it was just annoying. You were hitting black blobs moving against a black background). The times when the game wanted the action to ramp up more, the constant System Shock-esque audio logs (whilst not bad in themselves) felt to me like they held up the pacing that the game was trying for.

      Still, I’m willing to give id the benefit of the doubt. Let’s see what happens come Quakecon.

    • Orija says:

      The hell are you talking about? The internet would explode if they changed doomguy.

      • HisDivineOrder says:

        Doomguy needs a modern makeover. I think he could be voiced by Chris Rock. He could have a more fashionable hair-do laden with lots of gel and frosting. He needs lots of one-liners like if you mashed up Jason Brody with the Saints Row writing team.

        Plus, I think the game should be more whimsical. Like have the dancing Alien from Alien Colonial Marines (Hello, my darling, hello my…) as an enemy. Have him dance in. When the music begins, you know you’re in for a chorus of dancing aliens to murder. Make it like the hell’s version of Doom the Musical.

        Then have the zombies act like the skeletons from Army of Darkness. 3dRealms stole liberally from Ash, but nobody remembered those poor skellies. That could be fixed. Have the zombies be skellies in disguise when they take the helmets off for the first time. Then they could be all, “Let’s get the hell outta here!” and what not. Along with all the comical sounds.

        Toss in some Geicko commercial “weeee”‘ing (like the Little Piggie) for the pinkies. Distantly, you’ll hear it. “Weeeee…” You’ll look around frantically. “WEEEEEEE!” You’ll look around s’more. Hudson’ll be on the tracker. “I’m reading them in front and behind.” “Vasquez?” “I ain’t readin’ nothin’, man.” “They’re all around us, man!” “You’re reading it wrong!” “Can’t you hear that, man!?” Weeeeee… Like a sick commercial for the next Nintendo console.

        The flaming skulls could be made silent and dark. Put them in dark rooms. Every one in a while, they could explode with flame and blind you, cackling like the Joker on Speed. Then they disappear again after biting you. Again and again. Each bite filling your screen with hallucination enemies formed from the enemies you have been hit by the most.

        Doom, the do-over. It’d be so insane, it’d make Saints Row look sane.

  3. Anthile says:

    They did show some “leaked” Beyond Earth “gameplay”:

    • Moraven says:

      It also has a 20 min time slot on twitch E3 tomorrow.

      • Myrdinn says:

        thanks for the video, I’ve watched hours of E3 video’s today and these 8 minutes of Civ:BE was probably the best of it. (maybe a tie with Zelda)

  4. Drinking with Skeletons says:

    Lots of cool looking things this year!

    Sony’s got me excited for their box at last, with their more indie-oriented stuff and Bloodborne. I’m also kind of excited for their Vita TV thing; at last I can play War of the Lions on a TV!

    Nintendo did all the right things. I’m a sucker for their games, which tend to unapologetically just be games with polished mechanics and charming visuals. Is that the most amazing thing in the world? No, but it has its place in my free time. Although I’m deeply concerned about their “Amiibo” bullshit. As an optional thingamabob, fine, but it screams “balance problems.”

    So far the PC actually has a weaker showing than I was hoping for. Grim Fandango–assuming it arrives–that will easily run on a modern machine is wonderful news, but past that there’s nothing I really care too much about. No Red Dead Redemption port, apparently, which is sad, and all the other titles I’ve seen so far are either aimless procedural style things (give me some context, people!) or multiplayer oriented. What I am excited for are all titles I already knew about, like Witcher 3 and Dragon Age Inquisition (which I’m not so much “excited for” as “cautiously optimistic.”) Maybe tomorrow we’ll get some more news about Pillars of Eternity or something from Paradox (who are apparently doing a lot of PS4 development!).

  5. Lionmaruu says:

    No Man’s Sky, what I hope for it: discovering, lots of random generated everything (flora, fauna, weather and terrains), crafting, discover a planet, build a setlement with friends of alone, some random dude comes to it, land on the other side of the planed and doesnt see you, what you do, fight, group? ask for rent?

    oh boy that would be a real reason to play this game.

    • TechnicalBen says:

      Just the discovering alone will make it worth it. But it will be so much more if it engages (through gameplay or otherwise) as well.

  6. Dances to Podcasts says:

    Winners: Valiant Hearts, No Man’s Sky, Cupheadcupheadcuphead

    Losers: Bioware, Dice, any other studio who just did a video with some talking heads (unless it was Talking Heads, which would’ve been good)

  7. nadirb1 says:

    The editors on this site are honestly beyond me. They spend most of their time praising indie-hipster-aesthetics and bashing console makers for pumping out bro-patriarchal-sexist-dullpallette games, but when Nintendo showcases literally the most beautiful art style ever made in the new Zelda they don’t say a fucking word about it.


    • Dances to Podcasts says:

      Psst! *whispers* PC site.

      • nadirb1 says:

        Psst!!! *whispers* They go out of their way to bash consoles so that they can be contrarian but won’t say anything positive when something good comes up! Being a pc site doesn’t mean they don’t mention consoles at all, WHICH THEY DO.

        • AlwaysRight says:

          *Cornish farmer accent* You’re not frahm round eer.

        • Premium User Badge

          Adam Smith says:

          It’s not to be contrarian (most of the time)! The Nintendo event finished just as I was editing this piece together and adding images, and I reckon at least two of us will have a Wii U under our telly for that. Looks absolutely stunning to me.

          Obviously we’re focusing on the games that ARE coming to PC but if Bloodborne or anything Naughty Dog actually headed in this direction, I’d gush about the potential of the former and the reality of the latter as much as I do about any indie game. I love a good blockbuster to sit alongside the rest of my diet.

    • pilouuuu says:

      Nintendo is the only company that makes decent consoles. They’re games are really GAMES which can be enjoyed and are creative and innovative. Not like Microsoft who keeps making the same games and pays the developers to release exclusive for their toy box.

      Nintendo toy boxes are the only one that I’d accept a PC gamer to have alongside their superior master race machine.

    • Moraven says:

      There is also 2.5 days left of E3.

      Not everything has been reported on or shown yet. As the article states, this is Day 0 winners and losers.

      Not After E3 winners and losers.

  8. Lacero says:

    So, it’s a bit extreme but I’m afraid Alec, Adam and Alice will all have to change their names. That’s too many names beginning with an A and it’s hard to tell who is talking when reading quickly.

    Or use pictures maybe. Or surnames. Or nicknames.

    Any which way, I’m old and easily confused by people having the same first letter in their name.

  9. Jason Moyer says:

    ” I was happy about what they showed mostly because it seemed like they weren’t changing too much from the original, as well.”

    That’s what has my interest in ME2 piqued right now, as I loved the original and I was a bit worried that the prequel/sequel/what-have-you was going to be drastically different.

    With apologies to Warren Spector, I can’t believe it’s taken this long for someone to make a game (Cuphead) styled after the golden age of animation. If you had asked me when I was a kid what videogames would be like in the year 2014, I think I would have been disappointed to find that there weren’t a ton of games with decent animation.

  10. pilouuuu says:

    The winners:

    – Doom
    – Mortal Kombat X
    – GTA V for PC!!!
    – Grim Fandango!
    – FarCry 4

    The losers:

    – Microsoft, Microsoft, Microsoft who still doesn’t give a shit about PC and can only pay developers to make exclusives to convince people that their toybox is worth it.

    • HadToLogin says:

      But no bad word about Sony, who also don’t give a shit about PC (and they do it for even longer) and can only buy whole development teams to make exclusives?

      Oh, wait, they did show that somehow-worse-DayZ…

      • CMaster says:

        Sony don’t really have a stake in PC like Microsoft though, do they.

        • joa says:

          Microsoft don’t have some kind of obligation to create PC games because they created an operating system. Do you criticize Steve Jobs or Linus Torvins for not creating PC games?

          Microsoft have an obligation to make as much money as possible, which includes enticing people away from PC and onto Xbox, because on Xbox they get more of a cut.

          • pilouuuu says:

            But they swear that they support PC gaming! And they create abominations like Games for Windows to achieve that goal. It sounds like they’re trying to sabotage PC gaming, which neither Sony, nor Apple do. I would love for Steam OS to succeed, so they lose support for Windows, which would hurt them much more than people not buying their console toy boxes.

      • pilouuuu says:

        But even Sony themselves releases their games for PC once in a while. Microsoft is downright evil to PC gaming. Remember Alan Wake?

  11. Laurentius says:

    How are you people able to stand straight and talk about video games ? I mean after all this godawful trailers and hours spent in this general shitpile that AAA video gaming industry is I would have to immiediately get myself dead drunk. Now I’ve been so critical of RPS crew but now I see your profesional side and I applaud it.

  12. DrManhatten says:

    Thanks RPS you absolutely nailed it why Occula Rift is doomed to fail because the concept is shit! VR Headsets is the wrong type of VR. Serious VR people have realized that moons ago and went away from it. The same reason why this is going to be a massive failure. The problem is it will take the whole VR idea with it when it fails.

    • Nenjin says:

      RPS’s stated reasons are: It’s clunky and it’s hard to set up. (Not to mention the limited catalog of games.) That leads them to say they can’t imagine using this thing at home.

      All of those factors can change. New designs and materials could shed weight. (Currently the thing that’s stopping me from getting one.) Software can configure the Oculus faster and more seamlessly than the initial suites. Categories of compatible games increase over time.

      I’m not saying the Oculus ISN’T doomed. But this is the second “VR revolution” I’ve experienced, and it’d be a damn shame to watch it flare out and die again, and go into hibernation for another 10-15 years until someone is crazy/rich enough to take another shot at it. So I’m hopeful, perhaps beyond reason.

      • P.Funk says:

        They also commented on how obnoxious it is to wear goggles on your face for extended periods of time. Oculus by its very nature must be sensory depriving to sell you on the whole VR thing. Sensory deprivation is hard on you, its sweaty work.

        I will bet you most people don’t want to work at wearing the goggles for a gaming session when they just want to chill out. It’ll be a kind of special occasiona device, not a bread and butter all day every day device, unless they can somehow engineer it to be affordable at a consumer level and contain a built in air conditioner with face pads made of future jelly that you don’t feel.

        Seriously, they nailed why the hype around Oculus is exaggerated. I bet most people won’t want to wear them for the duration of a multi-hour gaming session. You’ll get over the novelty and need a break, meanwhile Trackir and Facetrack users will keep playing for hours on end only mildly exercising their necks with nary a drop of brow sweat in sight.

    • Gap Gen says:

      You say that, but people wear chunky headphones on the bus these days. I suspect if the helmet becomes light enough its utility might outweigh the awkwardness.

    • jjujubird says:

      I have always felt this way as well.

      When I first heard about Oculus I honestly thought it was a joke. It looks like something someone from the 70s would come up with if you tasked them with creating a VR device. The thought-process behind it is just so dated and clunky. Even if they manage to come up with “new materials” to reduce the size and/or weight of it as some apologists suggest, they’ll likely need 50%+ reductions to have any kind of success in the mainstream. If they can manage that, hats off, but that level of streamlining in an immediate timeframe (since after all, they are trying to make this happen right now) would be pretty unprecedented.

    • CookPassBabtridge says:

      Maybe, but I would encourage you to watch Lets Plays where the player is using the Rift. The reactions are consistently on the side of “awestruck” even with the lowly DK1, and in fact the thing that made me take the plunge and order one was Nerdcubed’s Rift Let’s Play of Eurotruck Simulator 2. Markiplier’s horror games and Jack’s Septic Eye are also good, with JSE actually reverse-engineering non-rift games to make them work.

      Watching Markiplier say “I don’t want to turn my head to look (for some abomination) because it makes it too real” was another moment that left an impression. The sense of ‘presence’ the unit brings is what appeals to me the most, whether its the best implementation of it or not.

  13. Tei says:

    This year E3 has ben about games and not buzzwords. So I think the winners are … us gamers.

  14. Frank says:


    Losers: Any game where you go around murdering Tibetans for no reason

  15. HisDivineOrder says:

    Oculus died the moment Facebook became a part of the conversation. Everyone knows its true. Or will. The reason is simple. VR cannot win the masses in its current incarnation. It must go through several iterations and the best way to do that was/is to be niche for a while, last a few generations as a niche device, prove itself interesting and awesome, and slowly shrink to the point it can become the mass market device we all want it to be. Facebook is beholden to investors and is a service that is actually losing most of its profitable base. It is losing itself, myspace-style. Eventually, the bubble will pop. Like a plateau, it rises slowly before careening off the edge. Once it begins to sink, the whole thing is going to fold over on itself more and more rapidly, taking with it all the companies that foolishly let themselves be bought up. Including Oculus. It won’t be long after it begins that Oculus is retasked with “progressing” from VR to more profitable wearable devices like Google Glass competitors. That’s when an exodus of employees will begin. Luckey will watch his dreams poof. The Sony Morpheus crap will die rapidly because it won’t have the machine (PS4? Yeah right.) to power the dream. And so VR will go back into stasis for another 20 years, waiting for a less greedy, less sell-out-y person to bring us the vision.

    Meanwhile, Cuphead will be there waiting to soften the blow. Cuphead will warm our hearts and love us unquestioningly. It will nurse us back from the abyss we wind up in when we see what potential Oculus Rift could have had if only Luckey had not been so damn stubborn about NOT releasing product when he had product to release. We’ll see Cuphead and our tears will slowly subside. We’ll grin for the first time in months. Then we’ll giggle, but only so quietly no one else will hear. But Cuphead will hear.

    Cuphead knows. He will bring us back.


  16. altum videtur says:

    You really should’ve put a “twiggew wawning” for dog killing for those of us who have killed dogs in the past and still have nightmares about it.


    Oh yeah. E3 is as superfluous as ever. But some trailers are actually interesting. And we can all hate the taxidermied Conker Microsoft presented.

  17. Coldyham says:

    has anyone seen pandora – first contact? The clips of early gameplay look as if they could have been in either game

  18. LeanRight says:

    “It’s beautiful but I want to know what I do in it.”

    You just described life.