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You Can Never Go Home: Night In The Woods

I’ve already spotted two examples of a new golden age of 2d animation during E3, which is precisely the sort of thing I didn’t expect to write before E3 actually began. Silly not to expect all kinds of sights really, particularly considering the number of imaginative indies setting out their stalls on the consoles in the digital download age. Night in the Woods, which was Kickstarted toward the end of last year, is the third. It’s coming to PS4 but it’ll be gracing the PC with its presence as well. It’s an adventure with light platforming about monsters hiding between tree trunks and about returning to a much-changed childhood home.

It looks and reads like the magnificent Achewood might if it were more innocent and less inebriated, and I am smitten.

The old town seems different. Her old friends have grown in their own directions. Mae herself is undergoing some sudden and unexplained changes, giving her mysterious abilities that grant her access to a side of town she never knew existed.

The world is changing, things are ending, and the future is uncertain. Up behind the park at the edge of town, back in the trees by the old mine- there’s something
in the woods. And it could mean no future at all.

But how does it play?

Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Mae’s a cat so the roofs and ledges and powerlines are all her playground, and she’s not the only one up there by a long shot. You’ll also be doing various activities and interacting with the world in different ways, getting to know the townspeople, hanging out with friends, exploring Possum Springs inside and out, and venturing into the surrounding areas.

Press ‘X’ to hang out with friends!

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Who am I?

Adam Smith

former Deputy Editor

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