You Can Never Go Home: Night In The Woods

I’ve already spotted two examples of a new golden age of 2d animation during E3, which is precisely the sort of thing I didn’t expect to write before E3 actually began. Silly not to expect all kinds of sights really, particularly considering the number of imaginative indies setting out their stalls on the consoles in the digital download age. Night in the Woods, which was Kickstarted toward the end of last year, is the third. It’s coming to PS4 but it’ll be gracing the PC with its presence as well. It’s an adventure with light platforming about monsters hiding between tree trunks and about returning to a much-changed childhood home.

It looks and reads like the magnificent Achewood might if it were more innocent and less inebriated, and I am smitten.

The old town seems different. Her old friends have grown in their own directions. Mae herself is undergoing some sudden and unexplained changes, giving her mysterious abilities that grant her access to a side of town she never knew existed.

The world is changing, things are ending, and the future is uncertain. Up behind the park at the edge of town, back in the trees by the old mine- there’s something
in the woods. And it could mean no future at all.

But how does it play?

Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Mae’s a cat so the roofs and ledges and powerlines are all her playground, and she’s not the only one up there by a long shot. You’ll also be doing various activities and interacting with the world in different ways, getting to know the townspeople, hanging out with friends, exploring Possum Springs inside and out, and venturing into the surrounding areas.

Press ‘X’ to hang out with friends!


  1. GameCat says:

    I generally stopped caring about 2D platformers long time ago (gimme 3D ones! now! ALL of them!), but this is certainly something unique.

  2. InternetBatman says:

    This was one of the finest Kickstarter pitches I’ve seen, but all the information here is about as old as the pitch itself.

  3. Xerophyte says:

    I backed this on the basis that Aquaria was lovely and I’d like more of that but the style and art of Night in the Woods is actually even better. Of course, the actual gameplay of Aquaria was pretty divisive and there’s not much to go on here yet in that department. Friendly Metroid sounds like it might work out well.

  4. JFS says:

    PS4? Get out. I loved the KS, their trailer was awesome, but Playstation? Come on.

  5. regged13 says:

    link to

    Please click this link :)

  6. The Random One says:

    Didn’t this game’s devs release a free episode (a… prepisode?) in the way of Kentucky Route Zero?

  7. Shooop says:

    an adventure game heavily focused on story, characters and exploration…

    A large number of RPSers could immediately think of at least five games that would meet that exact criteria.

    • Premium User Badge

      Phasma Felis says:

      What’s weird is that you seem to think that’s a problem, instead of thinking “Yes! More awesome stuff!”

  8. ShadowNate says:

    They said they will have a demo in E3, but I haven’t caught any other mention or footage of it these days.

    Edit: Oh, they actually have just shown some gameplay in the Horizon 2014 event. Really interesting (and cute) stuff.

  9. noom says:

    Philippe is standing on it

  10. SecondDimension says:

    Oh wow there are other people who love Achewood? That is amazing news! I’ve always wanted a Great Outdoor Fight game.
    Anyway NITW looks beautiful, I really hope the gameplay is interesting and the game as a whole can sustain the atmosphere of that trailer.