Do Not Pass CS:GO: Weapon Skin Removed After DMCA

Listening to the Terror through the wall

Valve games have become more and more dependent on the Steam Workshop for introducing new content and fuelling play. That’s never more the case than in Counter-Strike: Global Offensive, which is as much about unlocking, buying and trading gun skins as it is familiar CT vs. T battles. So it’s interesting to see how Valve deal with copyright infringement within that community. After receiving a DMCA takedown notice about two items, the M4A4 | Howl and a community sticker named Howling Dawn, those items have been swiftly removed from the store and action taken against its creators.

In a CS: GO community post, Valve underlined the seriousness of the infringement, before listing the steps they’d taken to resolve the issue:

  • Both contributors have received Steam Community bans. They receive no proceeds from either item, and both items have been removed from the game.
  • For owners of the M4A4 | Howl and Howling Dawn sticker, those items have been replaced by an alternative designed by the CS:GO team. These items will never be produced again, and have been assigned the ‘Contraband’ rarity.
  • All other in-game items that involve at least one of the contributors in their revenue share have been discontinued.
  • The Huntsman Case and Community Sticker Capsule have been revised to replace the copied and discontinued items.
  • Moving forward, we will no longer work with the contributors and we will not ship any existing Workshop submission that credits their involvement.

One of the perhaps less obvious difficulties in situations like this is that the infringing skin wasn’t exactly cheap: Howl cost $240 if bought ‘Factory New’. That means that while Valve couldn’t continue selling the item, they couldn’t exactly just remove it from the marketplace either.

Replacing that item with something wholly new, designed by the CS:GO team themselves and never released in any other form, is a smart solution. The rarity of that new skin will cause its price on the Steam marketplace to skyrocket, likely netting a profit for anyone who previously bought Howl and now wants to part with its replacement.

Aside from the punishments for the creators of the infringing work, the post stresses the community’s reliance on honestly and fairness from everyone involved. “To ensure that we don’t have issues in the future, we need your help. Please only contribute original work. If you see any items that appear to violate the Workshop copyright policy, please direct the copyright owner to tell us via Valve’s DMCA takedown page. Together we can keep the Workshop a safe place for artists and their hard work.”

I saw the best minds of my generation destroyed by madness, starving hysterical naked, gambling CS:GO skins on esports matches. But hey, at least they were original works.


  1. Seiniyta says:

    I do have a few questions still, how far did the infringement go? Did Valve communicate with the creator and asked for adjustments (depending of course how much of an infringement it is) If it’s something ‘minor’ like a texture and stuff that could relatively easily be replaced.

    • Ging says:

      Just asking for alterations from the guys who made the skin would do nothing to discourage others from doing the same and lifting work for a “quick” profit. This response makes it pretty clear to all content producers that lifting others work and claiming it as their own will put any income they make from valve titles at risk.

      It’s a pretty effective method of putting an end to it by all but the most idiotic and saves them the hassle of going back and forth requesting tweaks and changes to the artwork in question.

      • BarryAllen says:

        Seeing your name and avatar just reminded me about the hidden.. Guess I need to reinstall and get my buddies on.

    • hotmaildidntwork says:

      I’d second this. What was it infringing? If that’s it in the picture it looks pretty damn generic.

      • HadToLogin says:

        It’s the pic taken from deviantart without authors permission.

        Wouldn’t be a problem if both Valve and skin-makers wouldn’t make money off it without giving anything to real author.

        • Chalky says:

          I’m pretty sure that’s not how copyright law works. Regardless of making money, you’re not allowed to use other people’s creations without permission.

          • HadToLogin says:

            Yes, I know copyrights work in different way. But Workshop is full of stuff that breaks copyrights – for example, The Walking Dead characters were modded into Left 4 Dead 2.
            But since nobody makes money that way, copyright owner doesn’t really care about that, and if they would Valve probably would ask “you sure you want to piss off gamers?” first.

            But in this case, author just can say “GabeN, we’re going to court” and Valve loses case in 10 minutes..

          • P.Funk says:

            Yes it is. People go batshit over copyright laws when money is involved. If nobody is making money from your work its not as likely to make things go batshit, like say getting banned from the steam community over something that could actually go to court.

            How copyright law SHOULD work is a totally different story though. :P

        • hotmaildidntwork says:

          So it’s a carbon copy then? Alright, that makes sense. And yeah, original author probably wouldn’t have bothered enforcing if it hadn’t been a for profit use. I wonder if they made any attempt to contact the infringers before valve? For a carbon copying incident I could see going straight for the throat, it’s a lot harder to say that it just “happens” to be line for line identical to something you drew and posted in a public location.

        • drewski says:

          Ahh. I too was wondering who had filed the DMCA. Thanks for clarifying.

    • KDR_11k says:

      The only allowed response to a DMCA takedown notice is to remove the claimed item, Valve has to do that to maintain its status as a neutral party (i.e. not be liable for this and future infringement). According to the DMCA the uploader can then file a counterclaim which means Valve would have to reinstate the item and the issuer of the initial takedown has to go to court to get it resolved.

      • programmdude says:

        Or you have a company that isn’t in america, and you can decide if the item is infringing first.

  2. Rubyace says:

    Actually the item was around 50$ before it was removed and reworked. After the update to model (and removal from crates), its price went up to 180$ or so as it became very rare skin which can’t be obtained from crates anymore.

    • SIDD says:

      Hang on?
      So players are paying $50+ for a weapon SKIN?!
      Something that doesn’t do ANYTHING except change how your virtual item LOOK?

      Damn…I feel so very old all of a sudden.

      • Reapy says:

        Seriously, who knew that 15 seconds in photshop could net you 200 dollars… Youngsters…

      • nu1mlock says:

        And don’t forget: The skin deteriorates if you use it, it gets scratches and whatnot and won’t be worth as much second-hand. The “factory new” skins are worth the most while the different deteriorated skins will be worth less (more than one level of deterioration).

        This has always been the case with Valve-titles with cosmetics in them though. The same goes for hats in Team Fortress 2 and items in Dota 2.

        If you’re “good enough” you can make a nice profit out of buying/selling/trading those items but many people are just stupidly rich and purchase items that are extremely over priced only to stand out from the crowd. After all, you do get to see which weapon your killer used and who wouldn’t want to show off with their riches? Right? .. right?

        Edit: I was apparently wrong in that the skins do not actually deteriorate over time but does instead sometimes come out scratched from crates.

        • Baines says:

          It’s kind of like the US comic book speculation market, back before that bubble burst (which in the long run did damage to the entire US comic book market).

          People are trying to make a profit buying and selling virtual objects that largely get their value from people buying and selling them in an attempt to make a profit.

          The big difference is that Valve has yet to really flood the skin/hat/etc market with product. Though Valve effectively tested gradual product flooding with Steam Trading Cards, so maybe they know to remain careful with their real money maker virtual items.

        • WarKiel says:

          I have it on good authority that the skins in fact DO NOT deteriorate. The deterioration is more like a rarity thing.

        • HothMonster says:

          They do not deteriorate. They come out of the case in one of 4 levels of wear. It will always look the same as the day it came out of the case. So if you buy/un-case a factory new skin it will always be factory new.

          • SillyWizard says:

            Being a player of CSGO and a purchaser of (inexpensive) skins — I would actually be okay with the skins deteriorating through use over time. I typically prefer the “battle-scarred” look to the “factory new” look, anyway.

            And I must not be the only one — it’s not too uncommon to see a battle-scarred version of a gun going for more than some of the less-beat-up variations. (It’s very possible that could be more of a result of quantity than quality, though.)

        • puzzlepiece87 says:

          What a thoughtful opinion!

          Have you always made up blatant falsities, or was it a deficiency you picked up over time?

          • nu1mlock says:

            I admit I was wrong when it comes to deterioration, however, the rest of my post is still true.

        • conlon says:

          This is simply not true. If you buy a Factory New skin, it will forever stay Factory New.

      • Anthile says:

        Freaking knives are the most expensive items despite being the least used category of weapons. People will spend hundreds of dollars to obtain a knife skin.

        • P.Funk says:

          When I was spending a serious amount of time about a year ago trading hats and items in the TF2 marketplace it was generally considered that only chumps spent serious bucks on the items and that most people obtained their items by trading up. It was trading items within the marketplace that netted you profits. You had internal currency like Keys for the crates that acted like universal currency to be exchanged, with metal being the coins that broke the bill. With the marketplace of course you can spend money or sell them for money but if you do the deal right you can end up with hundreds of bucks in your steam wallet that got there purely by trading items in TF2.

          I never spent a penny on any of my TF2 items but I have hundreds of them and turned a bunch of them into money I used to buy steam games.

          So, is CS:GO any different?

      • secuda says:

        Well atleast they dont pay to win.

      • Shodex says:

        CS:GO makes me really sad.

      • lordfrikk says:

        Let me tell you about this thing called the TF2 hat trading…

  3. Hahaha says:

    “WE HATE DLC AND MICROTRANSACTIONS” said the crowd of gamers before they turn around and buy DLC and microtransactions

    • Stellar Duck says:

      I suspect they are two different groups, shocking as that may be.

      I certainly am in the fervent ‘Fuck micro transactions camp’ and think the introduction of hats ruined TF2, not to mention all the later bullshit they added.

      I consider Valve harmful to games as a whole and I certainly don’t buy hats or gun skins.

      • Kein says:

        >I suspect they are two different groups, shocking as that may be.

        I don’t know, I see only one. If there is another one, the view was probably obscured by that mega-massive first group. Or may be the members of the second one just hiding. Who knows.

        • Stellar Duck says:

          I’d certainly be hiding if I spent 50$ on a skin.

        • secuda says:

          Well they dont add any unfair feutures to player unlike certain DLC´s (extra map) or extra weapon functionality (like over powered fire rate or better hit detection) its just skins wich gives you some eye candy, like Path of the exiles extra animation.

        • KDR_11k says:

          Obviously whales are fat, they’re the biggest animals on the planet.

      • paddymaxson says:

        I suspect there might be as many as THREE whole groups:

        1. People who resent DLC when it feels almost mandatory to play the game (like multiplayer map packs that divide the playing community)
        2. People who resent all DLC, including nonsense that has no effect on the game that makes you look cool (like gun skins)
        3. People who will buy anything.

      • toxic avenger says:

        How did hats “ruin” tf2? All but 8 or so (which may or may not be out of print) do absolutely nothing to the game. Perhaps, then, they ruin just the aesthetic qualities of the game? There are vanilla servers, first of all. Second, then the “game” isn’t ruined, then, the art simply is, to be a semantic asshole about it.

      • toxic avenger says:

        Valve, harmful to games? I hate to double post, but there’s no reasoning with you. A certain level of monetezation needs to be permitted, especially when its done in the most gamer friendly way possible. And for the whole “Steam is DRM” bullshit, you probably don’t think that publishers should have a right to defend their product against piracy whatsoever, which (if I guessed correctly) means you need to grow up if you think a reasonable amount of security of a publisher’s investment is abhorrent and a “bad thing” for all gamers. The benefits far outweigh the negatives, here.

      • P.Funk says:

        The hats themselves didn’t ruin TF2. The free to play model did because it ruined the community. Even without hats being added it was the F2P access that gutted the average quality of play with random strangers. The hats themselves are the most benign form of F2P and most of the people who fawn over them

        My problem with the knee jerk peanut gallery is that they want to just call all microtransactions the same which means they’re not actually considering the finer nuances of any given system meaning they’re not thinking they’re just reacting.

        Paying for map packs that divide the player base is a far more insidious model than playing a game for free and having 95% of all items in the marketplace available to any player as a random drop.

    • Vin_Howard says:

      No, only a miserable few (like Stellar Duck over there) actually hate dlc and microtransactions for the sake of hating them.

      What gamers hate is abusive and poor dlc+microtransactions. Valve produces the opposite, to the TREMENDOUS benefit to gaming.

      • Nova says:

        You mean “to the tremendous benefit of valve who take a cut from every transaction”, right?
        Or what exactly is the great benefit of weapon skins for hundreds of dollars?

        • HadToLogin says:

          Don’t forget about blocking CSGO modding this way, as all of this skins would be for free in previous CS-games.

          • Malibu Stacey says:

            Modding isn’t blocked at all genius. Hell in Dota 2 people post guides on how to mod your game to use the store bought models in your own game without having to purchase them since the files exist in the client. Obviously when you do this only you can see them but that’s how it’s always been.

            I believe you dropped this.

        • pack.wolf says:

          Oh, idk. I also don’t consider professionally made and highly polished games published entirely for free with no P2W aspect like DOTA2 and CS:GO highly detrimental to the gaming community as a whole too.
          Surely buying single additional civilizations is in Civ V is the way to go.

          (also: guilty of buying every single additional civilization in Civ V)

        • P.Funk says:

          The benefit is the company that develops the game makes money and as a result continues ongoing development of the game in a manner that doesn’t require you to buy map packs and annual iterations to the tune of $50-60 in order to continue to play with the same playerbase.

          Seriously, have you considered whats bad about this system? They found a way to give those morons who can’t hold onto their money a way to pay for everyone else’s fun without making those of us who never pay for $50 weapon skins any issues at all.

          Its not even like paying for the skin is totally exclusive. You can pick them up randomly too, and if its like TF2, trade for them.

          Whats the horrible crime against gameplay? None. The crime is against your sensibilities which are apparently angry at nothing of any material concern.

          • lordfrikk says:

            Exactly this. There were two Call of Duty games released since CS:GO and there’s third on the way. And their all cost 60 buckaroos compared to GO’s original 15 (now 11), not to mention the insanely overprices map packs. Think about that for a second.

          • Nova says:

            Exactly not this, because valve constantly updated TF2 for free long before they hired an economist and introduced microtransactions (everywhere). With every of those updates the number of sales spiked.

            Concerning the horrible crimes against gameplay: just look at TF2.

          • P.Funk says:

            TF2 gameplay went to shit because of F2P, yea thats true.

            Nevertheless TF2 would be a dying game had they not done the F2P hat revolution and in the end I can live with the change in gameplay because the only crime is now I have to actually find a good server to play on instead of just playing on any random one.

            There are a lot of great games I loved playing that I can’t play anymore because the playerbase moved on. TF2 won’t be one of them. I wish it was the fall of 2008 still but thats naive thinking. Its 2014 and TF2 is healthier than most games that are 8 years old.

            Take the good with the bad. TF2 might be a game that had a different development model before F2P but any games that come after you can’t claim would even exist if not for the monetary model they use on it. CS:GO might never have existed and those who play the game are thankful for its existence I imagine.

            I will never hate on Valve for managing to do what Valve does best: take an evil in the world of gaming and make it into the lesser of most evils. Without that Valve wouldn’t be doing as near as possible to AAA without being a monster like one of the big boys we all love to hate.

      • Stellar Duck says:

        Yes, nickle and diming players is a tremendous benefit, as is completely fucking over any semblance of balance in TF2. I agree.

        Look, there may well be a good model for this stuff, but Valve has the borderline worst model, gambling crates and mandatory key purchases (no key drops for the patient) that I can imagine.

        At least fucking EA are honest about it when they do this stuff. But I guess they don’t have the Hammer Legion to trumpet a corporate agenda that is actively harmful against themselves.

        But I guess, in the end, it was alright. Everything was alright. We love Valve.

        • The Random One says:

          Valve may have done a lot of awful things, and the crate/box lottery is disgusting, but TF2 is still perfectly balanced. There’s just more stuff.

          • Stellar Duck says:

            Well, I don’t agree, obviously. :)

            There sure is a lot of of stuff (an entire wiki worth of it) and it’s that fact that causes a lot of the problems. TF2, back in the day, was a great game. Every class was easily spotted and you knew the base line performance of each model on the field. What mattered was how people used them.

            These days you spot a demo and you have no fucking clue what he does. Is he a night? Does he have the cannon? What is it? It changes the game to a guessing game where you’d better hope you’re not equipping the wrong counter to any of the seven bazillion nonsensical weapons.

          • TinKelp says:

            Duck, do you have some kind of bug that prevents weapon models from showing up? Because you’re supposed to be able to see the weapon your opponents are currently wielding and items that provide passive buffs just by being in your loadout (The Targe, Gunslinger, Razorback, ect.) always show up regardless of the active weapon. And while some weapons do help against specific threats it is not a game of rock paper scissors. A spy using the Spycicle can still die to a flamethrower. It just takes an extra two seconds.

          • The Random One says:

            Yeah, that was what I was thinking. A Demoknight is the greatest deviancy from the base game so far and it can be easily identified, not only by the always present shield but also by their different behaviour. The game’s a different, and I can understand that people might feel like it’s adding a hand of cards to chess, but by and large whatever strategy you would use against a class will still work.

    • Krull says:

      “Hahaha, look at CoD kiddies with their DLCs and silly weapon camos” .. Says CS player and buys community-created map pack..

      • Darth Gangrel says:

        But since it’s community-created it doesn’t add to the profit of EVIL companies like CoD publisher Activision and that makes all the difference. Sure, Valve gets a cut of every money transaction from these skins, but eeeeveryyyone knows that Valve is a good company, so that’s alright. /slightly sarcastic rant.

        • Hahaha says:

          People love valve so much they are giving them money by trading cards at iirc 3p so all the money goes to valve.

          • puzzlepiece87 says:

            That’s not even how the marketplace works. You set the amount of money you want to receive and are told the amount of store fee that will be added on. If I understand correctly it is a % with a minimum of 2c US per transaction. You receive the entire amount of money you set if your item is bought at the money + fee total price level.

            If someone has something they don’t want and someone is willing to pay 3c for it (1c + 2c store fee, as in the 3c example you cited), how are any worse off than before? It’s not even like Valve has the market cornered, you can go to tfbackpack or any of the other sites if you want.

          • Hahaha says:

            Yes it is or is valve taking it’s cut from magic nonexistent money?

            link to
            OHH NOES out by one penny…… Try harder

  4. Chaz says:

    You mean I can design a naff looking skin for a virtual weapon, and charge $240 for it? Wow!

    • frightlever says:

      Well yeah, you can. That’s how capitalism works. If your weapon skins are great, people will buy them and you’ll make a lot of money. I think some TF2 creators were making six figures. Second Life had a similarly robust economy for virtual dicks (despite stiff competition, even though the market’s gone soft after an initial sales spurt. I’ll stop now). Go figure.

      Now, personally, I think there are better ways to spend your game allowance, but I’m not going to say people shouldn’t spend that money however they please.

      • Hahaha says:

        It shows that going by “outrage on the internet” is a crap way of measuring how many people support a cause.

    • bv728 says:

      Not exactly. They charged $50 for it, but after it was removed, it shot up in trade value to $240.

      So still overpriced, but closer to reasonable.

      • Stellar Duck says:

        Seeing as reasonable would be free or nonexistent, 50$ is still infinitely too much. :)

      • Moraven says:

        One way to cause rarity and Valve can get more $$$ in Steam fee marketplace transactions.

    • HothMonster says:

      You don’t set a price for the skin the market does. Valve influences that slightly by what rarity level they set it at but that alone doesn’t determine the price really.

      First your skin has to be selected to go in a case. Keys for cases cost $2.50. That is the only way Valve sells anything. All the direct skin sales come from community members who got the item from a case.

      • Shuck says:

        So the makers get virtually nothing? Presumably Valve then get a cut of the player-to-player sale of the item, later (which amounts to the much larger sum of money). That’s pretty evil, really…

        • OctoStepdad says:

          well I would think the community makers would get a cut from the key purchase. I think there are usually 10 items in the case. Say every key purchase, every item creator get 10 cent a piece. So there goes a dollar for the community, and that leaves 1.5 for hidden path & valve to split.

          It would be pretty evil if Valve & Hidden Path kept all $2.50.

        • P.Funk says:

          Actually what happens is, at least with TF2, is that any approved item that comes into the game can be bought in the valve store for a few bucks. These sales are quite significant on their own. Thats how TF2 item creators have made 6 figures.

    • Chaz says:

      Right, so I can’t design a naff looking skin for a virtual weapon, and charge $240 for it. But I can design a naff looking skin to put in a loot drop case for peanuts that someone else can then resell for $240.

      That sounds like a worth while endeavour then.

  5. Kollega says:

    Man, remember when Valve made their money off selling video games they made rather than off “30 to you, 70 to me, and no talk about either” business models?

    • subedii says:

      You mean the time when they made ‘100-to-me’ on standalone releases, and mod makers didn’t get anything at all?

      • says:

        I know, right?

        As long as the items are purely cosmetic, the community workshop is win/win. Silly people who buy hats/items get what they want, and community content developers make money, and Valve gets more than enough cash to continue developing a F2P title (albeit 2 cents at a time).

      • HadToLogin says:

        Seeing how I could use all those mods (by mods I mean weapon skins) if I wanted and now I can only use around … 50? of them, from those 1000+ submissions on workshop, I’d still say it’s shitting on majority for profit of minority.

      • toxic avenger says:

        What are you talking about? They paid modmakers of whatever L4D was before, and for Team Fortress. It may have not been much, but that’s not what I’m contesting.

  6. Malibu Stacey says:

    VALVe already had to deal with a similar issue a while ago with a Dota 2 cosmetic -> link to

  7. kalirion says:

    Browsing the Steam comments on the annoucement, it seems like the consensus is that one of the two “guilty” parties was actually innocent – he had no clue that the artwork his partner gave him to turn into a skin was stolen. And now all the skins/stickers he worked on are removed and he’s banned from the community….

    • HothMonster says:

      That’s his story and like rumors do it’s getting spread around like the truth. There is no evidence other than his claim that this is what happened. The other guy has not stepped forward and said he duped his partner.

      • subedii says:

        Even on the assumption that he is telling the truth, this kind of falls under “due diligence” doesn’t it?

        I’d be more accepting of “honest mistake” and letting him off if it wasn’t something that he was specifically selling and making money off of.

        • Hahaha says:

          It’s a tough one, if the image is not online/not been scraped I’m going to assume it’s an up hill battle for the average person to find if it has a copywrite .

          • vecordae says:

            This isn’t actually very difficult. If one did not create the artwork themselves, then they have no need to submit it. Don’t submit stuff on behalf of your friends, otherwise you risk taking all the heat for their lack of integrity.

          • Hahaha says:

            True but that might not always be an option and if it isn’t then to me at least it would seem to be good practice to do some research on the piece you were given

            for example link to is good enough for an image search to pick up the source (freezepage(dot)com/1402595089VYBYVBPSAT) and as a bonus google found it on a random youtube vid XD

  8. Radiant says:

    What is a Howling Dawn?

  9. bstard says:

    Can someone explain me the reason these creators got a community ban? And what does this mean? I was in the misconception skins where made non profit for the workshop. People make these skinns for the dosh and have to click some of the userfrendly Valve agreements?

  10. thebigJ_A says:

    Wait, there’s a copyright on pictures of horses on fire?

    • The Godzilla Hunter says:

      No, but whoever made that particular picture has rights over that particular picture, and other people can not use that particular picture for their own profit without consulting the creator of that particular picture.

  11. SillyWizard says:

    Is it just me or does this article not really address the details of the situation?

    Who filed the DMCA? Why? What are the perpetrators saying?


    • Hahaha says:

      That horse sure has pointy teeth ;)

      Saying that I would also like to know who the claimer is and what the org pic looks like.

      well that was to thebigJ_A

  12. Moraven says:

    I assume the DMCA takedown was verified?

    Seeing how easy it is on Youtube to send a false notice, I hope Valve at least takes a look at them first.

    I could go send in DMCA takdowns right now on skins if I wanted.

  13. Capt. Eduardo del Mango says:

    So… Create dummy account, release weapons skin containing IP infringement, buy with other dummy accounts before the Gabenhammer hits, profit?

    • HadToLogin says:

      To release skin you first need probably around 10000 people voting for it.

      • Chalky says:

        Ah, is that true? Because this was my first thought too – it seems like this action might have hurt the makers but been a real boon for those who bought it. Good to know that intentional abuse of this system would be difficult.

  14. Hahaha says:

    Few minutes on google
    (search for howling dawn sticker, image search picture, find sic’s workshop page, veiw cache, find name of original artist, attach name to end of first search, find deviantart of said artist)

    link to

    oh yeah…… wolf :p

  15. Tom OBedlam says:

    This happened once before in Dota 2. A weapon for Void, the Timebreaker, was a clone of a weapon from Aeon, I think?

  16. Vesuvius says:

    So what’s Valve doing to make this right for the actual creator of the skin? Are they getting compensated at all for the money Valve made through their artwork prior to this takedown notice?

    • P.Funk says:

      Would think that thats a private matter I imagine.

      It is interesting that while the creators who stole the work didn’t receive any of the proceeds, its then implicit that Valve is. This implies that Valve stands to profit from this fraud if they don’t compensate the defrauded creator to the full monetary value of what was paid for the items, and I would think that should include the slice that Valve typically takes for themselves.

      Anything less and its a crime unto itself.

    • Hahaha says:

      “UPDATE: SIC (the other half of this collaborative gun skin design) has contacted me, saying that he was unaware that this canine piece was copyrighted to me. I don’t blame him for this unfortunate event. We’re currently working on to solve this, in the best case the Howl items on Steam will not be removed.”

      from the deviant art page

  17. salami games says:

    They should make it so that if you put 3 reds in the trade up, you get the contraband weapon, even if the sawed off kraken would go up by £10 or something

  18. int says:

    Allen Ginsberg’s fury.

  19. AlienMind says:

    “action taken”. Which action? All mods in the Steam Workshop are property of Valve Corporation. They should sue themselves.

  20. postconventional says:

    oops wrong thread.

  21. hat1324 says:

    We believe that SiC should not be punished just because some guy sent him copied art he claimed was original. Get the facts and petition for SiC’s salvation here:

    link to