Not So Slow: SUPERHOT Hits Kickstarter Stretch Goals

SUPER. HOT.

I’m broadly uncomfortable with games that capitalise every letter of their name, because I don’t like being compelled to shout. I make an exception for SUPERHOT, the stylish FPS in which time only moves when you do. The original prototype was an inventive, surprising delight, and now its revised and expanded return is nearing the end of its successful Kickstarter. With a little over 24 hours to go, it’s even cleared almost all of its stretch goals.

SUPERHOT’s developers were asking for $100,000 to make the full game, but they’ve thus far earned a healthy $231,285. That extra money unlocks four of their five proposed stretch goals, including better animations by hiring a 3D animator, a speedrun mode, a replay mode for watching back your performances, and a New Game+ mode to make it harder after you’ve completed it. The only stretch goal that hasn’t met its target – $300,000, which seems beyond reach at this stage – was a level editor so players could create their own scenarios.

The original SUPERHOT prototype was fifteen minutes of fun desigsned for the 7-Day FPS Jam, the same event that gave us the likes of Receiver. Aside from being re-written from scratch, the expanded game introduces a crisper art style, lots of new scenarios like fighting in slow-motion rain, and the ability to slice bullets apart in mid-flight by using a samurai sword.

If you want to back the game, you’ve still got twenty-four hours to do so. The lowest tier costs $14 and nets you a Steam key for the completed version of the game upon its release.

6 Comments

  1. Clavus says:

    It was also among the Oculus Rift demos they were showcasing at E3. Imagine Matrix-style bullet dodging by moving your head side to side.

  2. Christo4 says:

    Great idea.
    Now if only it had mod support, it would be even better!
    It would be interesting to see the kinds of maps the community might come up with.

  3. Juan Carlo says:

    A super hard. Serious Sam style FPS where time only moves when you move would be awesome. It’d be like combining the best of turn based strategy with the best of FPS’s. Make it one shot one kill and you could essentially make it into more of a puzzle game than an action game.

    The footage of this game doesn’t inspire the belief that the designers will live up to thei brilliance of the game’s central conceit, though.

    • MadTinkerer says:

      So you die and you go to hell and your punishment is that you are stuck in an office building full of demons and you have to fill out paperwork all day. And then time stops. And then you realize you can make time move again my moving yourself. And for some reason there are suddenly guns and ammo crates where the office supplies should be. And you realize that even if you get out of the building with your limbs intact, you’ll have to gun your way through all of hell to escape, but you really don’t feel like filling out any more paperwork…

      EDIT: Also, the twist is that you’re actually in heaven and God knows what you like. The ending cutscene is you, covered in demon blood, giving him a wink and a thumbs-up.

  4. X_kot says:

    SUPERHOT
    SUPERHOT
    SUPERHOT
    …ad infinium

  5. OctoStepdad says:

    why have I not heard of this game? I will be backing this for sure.