Diorama Dreams: The Handcrafted World Of Lumino City

Crane Town, they call this.

We’ve admired the papercraft world of Lumino City before and oh me oh my, it’s still looking gorgeous a year later. A new trailer lets us into State of Play’s world of paper and card and wood and metal and motors and electric lights and crafty bits for another two minutes before politely bringing the conversation round to how, it’s late, they’re busy tomorrow, and they’ve got to get up early. “Wheee!” we giggle as the pinball machine lights up and bings before starting the trailer over.

So it’s pretty, you get that, but what is it? Lumino City’s an adventure game, the sequel to Lume from 2011. Our John had a play, delighted by the look but finding the puzzles–with one impossible exception–a cinch. Having drifted away from adventure games over the years myself, I’m certainly happy not swearing at lock puzzles for hours. We’ve yet to play Lumino City ourselves, though, so who knows where the puzzles are pitched this time?

If needs be, I’d happily stride into the depths of the Steam subforums for solutions if it meant I’d get to continue exploring its world. Just look at some of these designs, like the washing machine spinning little card clothes around on a Ferris wheel sort of contraption while a hose sprays them.

Here’s the new trailer, coming via Kill Screen:

From this site

6 Comments

  1. Sam says:

    I was marvelling at the quality of the extreme depth of field effects, especially the second scene shown with the Ferris wheel object in the foreground creating extreme blurring over the rest of the scene, which itself has varying focus levels. Just astonishingly well done. (Achievable by rendering the wheel and rest of the scene as separate layers that are then composited into the final image?)

    Then I realised that it’s actually photos and video of real life objects with the player character superimposed. At least, I think it is? I’ve lost all sense of what is real.

    • caff says:

      I too would like to know this. I think it’s a mix of techniques, real cardboard models with clever camera work, plus layered 3d models with fancy focussing effects transitioning each layer, plus regular 3d rendering.

      Would love the developers to pop here and explain how they did this.

  2. secuda says:

    it reminds me of Newerhood somehow in terms of graphics.

  3. Jalan says:

    I’d started to think this had been scrapped entirely. Feels like I finished Lume a decade ago.

  4. Monkeh says:

    This is just beyond lovely..

    • toxic avenger says:

      Agreed! Simply stunning! *Puts hand on gamer Bible* I do solemnly swear to purchase this on release day.