TerraTech: Build A Tank, Kill Other Tanks

TerraTech is near the top of the list of games that I saw at Rezzed 2014, thought were amazing and then failed utterly to tell anyone about. It’s an even split between resource gatherer and combat game, where you’re an intrepid colonist working for a mega-corporation on a new world. Beyond that it laughingly discards any notions of reality. Putting a vehicle together is simple Lego stuff, clicking parts together until you have something vaguely stable. It can be done at any time with the tap of a button and manages to dodge any fiddliness you might expect. The game’s up on Kickstarter now, there’s a demo and you can check out some more hot facts below.

The ability to fly is an improvement over the last build I saw and a few minutes with the demo revealed there’s some new parts and features. A tutorial is useful, and the building mechanics seem a little more stable. There’s also hover jets that let vehicles skim over the landscape rather than out-right fly. It’s small tweaks, and what really interests me is the concept of the game evolving over time. Starting as this tiny tank and then slowly developing a base, exploring the horizon and finding new sorts of materials. Then growing into an army – the only worry is the lack of an endgame, as so many free-form infinite-procedural-generation games lack. Terraria and Starbound managed to construct reasonable plots around their worlds, but only had to do so in two dimensions. Minecraft did it, but it took a long time.

Exactly how deep Payload Studios can go with it all will depend on the money raised, I suppose. Their stretch goals include multiplayer, which having played it could be absolutely brilliant, and a sandbox mode with free access to any part in the game without distraction. At the very least TerraTech is worth playing with before making your mind up.


  1. TheBigBookOfTerror says:

    Sounds a lot like Wild Metal Country, which is no bad thing.

    • ZephyrSB says:

      Here’s to hoping to be able to make the most hilariously unstable designs that rely on point-blank cannon fire to keep them the right way up when they inevitably topple over.

      God I loved Wild Metal Country.

  2. jikavak says:

    Been waiting for something like this since Robot Arena 2

    • GHudston says:

      I’m glad to see someone else who remembers that great little game. It’s a travesty that there hasn’t been a sequel.

      • Bugamn says:

        I prefer to believe that game had no sequel because nothing could make it justice.

        It was such a sweet little game.

  3. Quickest says:

    “It’s a procedural physics based game about exploring an alien planet and mining resources and blowing stuff up.”

    This could describe a dozen games on Kickstarter, Greenlight, or in development…. this is no bad thing.

  4. Gron says:

    Looks pretty similar to “Robocraft”…

  5. communisthamster says:

    Reminds me of Scraps, which I also backed on kickstarter.

  6. dontnormally says:

    Reminds me of a new Bolo.
    link to en.wikipedia.org

  7. Martel says:

    That looks like a blast to play, I’ll have to check out that kickstarter.

  8. tigerfort says:

    Looks fantastic – but once again with the early-bird pledges, so I’m not backing it (and I saw it yesterday, before they were gone). Dear project creators – stop doing this, seriously.

  9. racccoon says:

    Oh No! yet another build a crap model game so we can play with it and look totally crap, I think this model building is another loop hole, devs are doing less work! add this alongside Pay to Alpha & PAy A Beggar! its makes 2014 the completed idiots game payers ever! . Its historical :)