What to call a action platformer with platforms that go mostly unused? That is the question of the hour. Fenix Rage makes absolutely no bones about being a demon-hard 2D jump-around-and-get-frustrated ’em up. The blurred fellow above is main character and hedgehog lookalike Fenix, out for revenge after his village is destroyed leaving only two survivors – him and a stranger. He seems quite capable of flight, double jumps and air-dashes, hence my quandry. The small brown square he’s heading towards is a collectible cookie, apparently. I have no idea why he wants them, but I’m sympathetic towards it as a cause.
In the words of Finn the Human Boy, this game looks grease. Everything about it looks like my jam, from impossible to master twitch movement to the rockin’ soundtrack. The elemental ice/fire stuff looks cool as well, particularly grinding down surfaces to set yourself alight. Probably not going to change the world, but it’ll scratch an itch I’ve failed to accommodate properly in recent months. The focus seems to be on extreme difficulty, one I can get behind so long as the game it’s built on is solid.