Breach & Clear: Deadline (That’s DEADline–DEADline!)

Whatever could those enemies in DEADline be?

A pleasingly self-descriptive name, Breach & Clear. It’s a turn-based tactical game about squads breaching and clearing. Can you guess what’s new in sequel Breach & Clear: Deadline? Tricky, I know. As a hint, I’ll tell you that it’s officially stylised DEADline. Can you guess what it is yet?

Zombies! Because they’re DEAD, do you see? Hold your frothing for one moment: is the top-down tactical genre overrun with zombies? Might this be the one place not yet swarming with lively corpses? Could zombies be good targets for tacticising?

The sequel sees a special forces squad moving through a city to the source of the zombies (sorry, people affected by “infectious parasitic worms”). Along the way, they’ll engage in tactical shooty-shoots, level up, complete quests, collect weapons and equipment, and generally kill lots of zombies. Because DEADline, y’see? DEADline. DEAD. The announcement says it also “adds real-time strategy elements to the tactical combat,” though that term’s used nowadays to refer to everything from real-time combat to base-building to so who even knows?

Having never played the original Breach & Clear, I’ll refer you to dear Parko’s Eurogamer review of the iOS version, which he found fun but unfinished at launch. That last part will apply to DEADline (DEADline) too, as it’s arriving via Steam Early Access this autumn. It’ll cost $19.99. It seems this one’s only for Windows, Mac, and Linux, not pocket telephones at all.

Here's the plan: don't get eaten by zombies.


  1. yhancik says:

    Well, that’s certainly a novel idea.

  2. Baboonanza says:

    Looks like it’s their turn to flog the dead horse.

  3. Leb says:

    This is a shame. The original game is somewhat of a gem, got it in a humble bundle.

    But its still a little rough around the edges. Customization is extensive but extremely tedious. Swapping out a gun but maintaining attachments means individually removing each attachment through a series of different menues, unequipping your gun, equipping the new gun and then loading the attachments all on. Would really benefit from an option to save load outs for quick changing.

    Anyways minor quip, but yeah I’d much prefer seeing the base game expanded upon rather than a zombie standalone….

  4. int says:

    I predict that some time in the future, a company will make a game which will be about not-zombies! Not-zombies are sort of like zombies but they are usually less putrid and don’t need to eat the flesh of the living — they can however if they like the taste. Not-zombies can also run, drive and use all types of tools and weaponry.

  5. Premium User Badge

    Earl-Grey says:


  6. XhomeB says:

    Wow, I was ready to get excited (a new turn based game, yaay!), but then it turns out the game won’t be TB, unlike the original. Boo this, man, BOO!

    • DanMan says:

      Oh, it’s not turn-based? DEAD to me then.

    • hemmingjay says:

      It is indeed turn based, it also features RTS elements(another gameplay mechanic between turn based missions. It’s effectively DLC or a mod, but they have decided(rightly so it seems) that people will pay any amount for any level of development at any point and that Steam will assist them with this endeavor. Huzzah for the demise of PC gaming, thy name is Early Access.

      Sorry for the doom and gloom. Obviously it’s not so bad, just being dramatic.

      • XhomeB says:

        If it’s turn-based as you claim, consider me still excited then.

  7. jxl says:

    So what you’re saying is, the sequel has zombies…?

  8. purex. says:

    So, they’re just moving through a city, killing a bunch of people with an infectious disease? I can’t put my finger on it, but this somehow sounds wrong.