Interfacing! In! Space! – J.U.L.I.A.: Among The Stars

It’s taken me no small amount of time just to work out what J.U.L.I.A.: Among The Stars is (no thanks to the title – meaningless acronym AND subtitle? Come on now). Contrary to screenshots, it’s a full adventure game rather than a hidden object one. The plot follows Rachel Manners, an astro-biologist, who wakes from cryo-sleep to find she’s the only member of her expedition still alive. Because it’s a video game, the ship’s also damaged and the titular AI is temperamental. The game’s actually a remake of one from 2012, which Adam had a gander at, funded through IndieGoGo.

Anyone out there played the original? The change list to the new version is pretty extensive, improving everything from music to the main character model as well as adding an easy mode for some puzzles. There’s a whole host of new content too, with Czech devs CBE Software saying there’s been a 60% increase in play time. More info on that over on the game’s website.

You can grab a demo from early last year here. CBE also did a series of blog posts about their crowdfunding journey and time as developers. J.U.L.I.A.’s already gone through Greenlight, so eyes on Steam come September 12th if you’re interested.


  1. BobbyDylan says:

    This looks good. Will add to wishlist.

  2. frightlever says:

    I played the original and was enjoying it, though it was a little clunky. Exited out and realised that the last three hours hadn’t been saved. So… never went back to it. In the original there was a bit of pixel-hunting, graphical logic puzzles and some almost pseudo board-game moments. When I exited out I’d just gotten to the point where you’ve made contact with some primitive aliens (is that a spoiler? Nah…)

    I can’t even remember where I have it. I think it’s on my Desura, from a bundle. I’ll probably pick this up when the price is right.

    • Shadowcat says:

      I’ve played games where I repeatedly got about an hour into a mission, messed it up, and realised that yet again (despite telling myself not to forget) I’d gotten too engrossed to remember to save my game at any point along the way, and I’d have to replay it again.

      I don’t think I’ve ever exited a game without saving, and just supposed that it would have done it for me, though… :)

      • Perjoss says:

        It boggles my mind how so few games remind you of when the last autosave or manual save was performed when you try to exit. I think the Uncharted series on Playstation does this. But there’s so many basic features like this missing from so many games these days, don’t even get me started on unpausable cutscenes because you know, phones never ring and cats never spill drinks all over your desk, and then theres those checkpoints that are placed just before an unskippable cutscene.

        By all means force me to watch a cutscene the first time around, but flag it as seen so I can skip it in a future play through.

  3. SominiTheCommenter says:

    I did play the original and I found it pretty great, for a low-budget adventure game. This “remake”/sequel looks like it solves the major problems, can’t wait to play it.

  4. Maxheadroom says:

    my only knowledge of the original is seeing it in the bargain bin of Game months ago, googling it on metacritic and putting it back down again when i saw the score.

    So its safe to say i never gave it a fair shake. is it any good?

  5. Martel says:

    Is that plot taken directly from Red Dwarf?

  6. Baf says:

    Re “a full adventure game rather than a hidden object one”: The hidden-object genre seems to have been gradually morphing into full adventure games over the years anyway. Seriously, if you buy what looks like a hidden-object game nowadays, it can be an hour or more until you get to your first hidden-object scene.

  7. Deano2099 says:

    It’s fine. The four hours or so I spent with the original were fun, if nothing special. Still the digital copy on indiegogo was only $7 so if it launches for $10 on Steam it’ll be worth picking up.