Twitter News: A Bird Story Trailer & Release Date

There’s no game I’ve written about on RPS that has been mentioned to me more often than To The Moon. I still get emails, tweets and even people coming up to me three years on, thanking me for bringing it to their attention. I always reply, “Did it make you cry?” And they always reply, “Yes.” And usually, “Three times.” It’s an astonishingly special and lovely little adventure game, available here.

Developer Kan Gao has been working on the follow-up, although not a sequel, A Bird’s Story for a couple of years now. And there is finally a proper trailer for it, and a release date. Ho boy. Grab the hankies.

The game is wordless, which certainly saves on voiceover. It’s about a boy who finds a bird with a broken wing, which already makes it sound like the sort of cartoon you’d watch on a sick-day from school on BBC2 and find yourself in floods of tears without quite knowing why. Here’s a wordless trailer:

Not a great deal to go on here, admittedly. But it sure looks like it’ll be cute. So, remember, remember, fifth of November.

18 Comments

  1. Syme says:

    Can’t wait. Not only did To The Moon make me cry, I often cry just listening to certain songs from the soundtrack. I’ll cry just thinking about certain scenes.

  2. Fenix says:

    It warms my heart that a game like To the Moon and now A Bird Story can reach this level of success in the games industry.

    Also, I am already bracing myself for another unforgettable soundtrack.

  3. Faldrath says:

    On November 5th, some of my money will be spent. Oh yes it will.

  4. Premium User Badge

    Cooper says:

    I only cried the once, does that make me a souless, empty shell of a man? It was that bit near the end, when that score kicks back in at just that moment.

    • cqdemal says:

      Twice for me. First with that montage with “Everything’s Alright” then once more at the very final “beep.”

    • Chaosed0 says:

      I still got feels, but unlike (it seems) most others, I couldn’t let slide the attempts at humor. The end result is that I did not cry at all. This probably makes me more beast than man.

    • SuddenSight says:

      It is well known among replicant testing circles that humans will always cry 2, 3, or 4 times. Any less shows a clear lack of emotion, any more is just faking.

      Also, humans will always limit their crying to designated sad moments. No crying out of order!

      Finally, one (1) additional cry is allowed when listening to the soundtrack alone, but after that the Jury for Effective Replicant Kapture (JERK) recommends humans to “just get over it already.”

  5. strangeloup says:

    I’m a bit on the fence about To The Moon — probably need to play it more, maybe in a better frame of mind — but I’m definitely in favour of it as a thing, for doing stuff with RPG Maker other than the well-worn genres of “SNES RPG’s” and “Bad SNES RPG’s” that it’s usually used for. (See also: Actual Sunlight, Always Sometimes Monsters, etc.)

  6. Kein says:

    Next stop: Feelopolis

  7. Gothnak says:

    So it’s like ‘How to train your Dragon’ but with a bird instead of a Dragon?

    Do they fight the giant motherbird at the end?

    Cool..

  8. Maxheadroom says:

    Whenever I read about A Bird Story (or the hinted at full sequel to To The Moon) it reminds me of an interview with William Goldman (author of The Princess Bride).

    In it he said he had planned and even started writing a sequel (tentatively titled Buttercups Baby) but abandoned it when he realised The Princess Bride was a wonderful fluke and he could never “capture lightning in a bottle twice”.

    Got a nagging feeling that might be the case here.

    I hope im wrong.

    I often am

    • Premium User Badge

      John Walker says:

      I think that’s why Gao hasn’t made this a sequel. If the worlds are linked, it looks like it will be only vaguely.

  9. StephenHoskins says:

    I’m surprised by everyone’s response to ‘To the Moon.’ I actually did not cry at all, and I found the mystery behind the condition of the main character’s love interest completely simplistic and un-profound. I also did not like some of the simplistic game mechanics introduced to help keep the operator awake while stepping through the storyline.

    I’ll admit that it is pretty neat how the characters have complex and mature issues that are more indicative of real life issues than what is offered in many other RPGs, like the discovery of drug addition and the reality of being trapped in a supply-side economics-induced recession, and I definitely laughed at some of the situational humor as well. I was also inspired by the injection and use of creepy origami bunny rabbits.

    However, I felt that the game relied on modern topical issues and random horror elements as a crutch at times. One of the other reasons why I may be reacting differently is that I actually DID figure out the secret behind the main character before having the game reveal it to me, which probably had a significant impact on my overall experience with the game. It also bothered me how the main character’s happiness seemed dependent on going to the moon after being revealed the true origins of his obsession. He probably would not have had any interest in going to the moon despite that one truth because he did not display any interest for space exploration at all throughout the entire game.

    Having said that, I think it’s a really great game. I really admire the work that went into it and it absolutely inspires me to become more engaged in the indie game scene.

    I hope no one will get mad at me for saying this, but couldn’t the composer have at least written more than one song for the entire game?? I’m just sayin’! =P

    Okay, I’m done now. Don’t be a loser. Play this game!

    • lordcooper says:

      “It also bothered me how the main character’s happiness seemed dependent on going to the moon after being revealed the true origins of his obsession.”

      It wasn’t dependant on this at all, but that was what they’d been paid to do. In the end, they made it work both ways.

    • SuddenSight says:

      Not to discredit your entirely valid opinion, but *which* secret did you guess? (Rhetorical question, just pointing out how many “secrets” the game has)

      While the game had a number of nice surprises and suspenseful moments, I don’t think there was any part of the story that seemed *less* impactful to me after knowing the “secret” (with the possible exception of the climax). I wouldn’t consider something well written unless the story still worked, even with all the surprises taken away (my rule of thumb test is always – “would I re-read the story?”)

      I think the crying response has to do with missed opportunities and the hopeless romantic in me that cries at the end of good romances. I like to listen to Dale North’s remix of Short Steps and it makes me cry every time. It’s just so sad and so happy at the same time. *weeps softly*

      • StephenHoskins says:

        I think I guessed at least two secrets. When the game hinted that something was strange with his bedroom, I figured that secret out at that point. Then I was just trying to run through the next scene as fast as possible because it was really long and drawn out and I was thinking, “I know… I get it…” So I think figuring that part of the story out at THAT particular moment definitely has a significant impact on your response. If I had no idea what was going on, then I would have been reading everything really slowly in the next scene and my reaction might have been more like, “Oh… That’s tragic man.”

        I also guessed what the condition was for the love interest, but I totally did not understand the dead give-away in the game that revealed what her condition was. I read up on the storyline at Wikipedia after I had beaten the game, and it explained what the dead give-away was.

        Despite the fact that I pretty much wrote up a mixed-bag review, I think my review is very complimenting in ways because it clearly demonstrates that I’ve thought a LOT about it.

        It is worth admitting that I am probably just a heartless ogre, though. It really surprises me how much people wept for this game, but I didn’t cry for ‘Grave of the Fireflies’ either. I sat through the entire movie complaining, “Oh my god he is SO STUPID! He chose PRIDE over his OWN SISTER? What a moron!” I still feel that way to this day, heh.

        • SuddenSight says:

          I will say that tears are a funny thing. I had an assignment for music class once that asked us to find the saddest song we had ever heard.

          My sister wanted me to pick Louisiana 1927 – which certainly sounds sad, and the lyrics dwell on an objectively sad topic.

          But the music that gets me the saddest is something more like Killkelly or Cat’s in the Cradle. Both of those songs sound kind of upbeat, and their subject matter isn’t really *that* sad, but somehow it tugs on my emotions much more.

  10. SuicideKing says:

    So, Pokemon, basically?