Looking Solid: Metal Gear Solid 5’s Gamescom Trailer

If you came to me and said that there was an open world stealth game in development about dynamic infiltration of forts, with horses, and a multiplayer meta-game, I’d be giddy. That’s what Metal Gear Solid 5: The Phantom Pain is. That it’s also part of a series I haven’t played since 1998’s Metal Gear Solid, and that it’s burdened – or strengthened – by Hideo Kojima’s batshit lore, only serves to make it more interesting.

At this year’s Gamescom, a new 22 minute demonstration was shown to attendant press, designed to depict how the same missions and multiplayer shown at E3 could be radically different based on the dynamic systems at work. A video of that demo is below, and it contains stealth-enabling horseshit.

At one point early on, Snake has his horse do a shit in the middle of a road in order to cause an approaching car to skid out of control. Yes. He then runs over and ties a balloon to their jeep, which hoists them into the air and sends them to Snake’s base, where they can be put to work. A few moments later, he does the same to a goat. I don’t know what that can be used for back at base. This is a concept which was apparently present in previous entries in the series but geez it’s silly/cool.

Later, at 16 minutes in, they show an infiltration of another player’s ‘motherbase’, where balloon-collected guards and vehicles are put to work. Again, this is a flip of something shown at E3, where the player was being infiltrated rather than doing the infiltration, and it shows a bunch of the game’s stealth mechanics at work. If you love the look of all this, it’s worth watching the E3 video and comparing how things play out differently.

There’s no word on when the Phantom Pain will be released on PC, and the MGSV Steam page only says that it’s coming soon. The console release is due before the end of the year, though PC players are due to first receive Ground Zeroes, the strange standalone first part of MGS5 which was released on consoles back in March.


  1. DanMan says:

    Enough with the colons! Leave them alone! What have they ever done to you? Shamelessly putting them in each and every title nowadays. You monsters!

  2. Eight Rooks says:

    This is a concept which was apparently present in previous entries in the series but geez it’s silly/cool

    It is based on an actual thing, though I don’t think the Fulton Recovery System works quite like that (or so easily) in reality.

    • Dominic White says:

      The Metal Gear series is officially set in a weird parallel earth now where technology advanced at a much, much faster rate. It’s why you have a fully holographic ‘iDroid’ tablet to scout with in Ground Zeroes, despite it being set in the 70s, and why Metal Gear Rising is only set in 2018, but is all about nanotech-infused cyborg ninjas, giant robots and brain transplants, and these all apparently being common things in the setting now.

      I like it. Sci-fi spy fiction all the way up to full Gibson-style cyberpunk. It also explains why the Fulton system seems to work a hell of a lot better than it ever did in reality.

      • Leb says:

        The first game I played in the series was Snake Eater – and I really liked how the differences in the universe slowly crept up in that game.

        I’m like ok.. cold war.. cool. Next thing I know there are guards on hover board devices. And well.. SHAGOHOD. God I am pumped for MGS5, considering borrowing a friends PS3 to play MGS4

        • Dominic White says:

          MGS4 is probably the weakest in the series, story-wise. It was kinda meant to be the end of the series, so they spent far, far too long wrapping up every possible little story thread in an effort to kill it off.

          It failed. Granted, there’s some cool moments in there, but there’s far too little actual sneaking, and too much monologuing.

          The PS3 remake/HD update of Peace Walker is pretty great though. Well worth getting the HD Collection (MGS2, MGS3, Peace Walker) for that. Peace Walker is a pretty direct followup from MGS3, and MGS5 is picking up where it left off, too.

          Oh, and Metal Gear Rising is great, and even better on PC. And currently on sale from Gamefly.

          • Niko says:

            I really loved the ending of Peace Walker (played it on PSP), and it’s a pretty solid game overall.

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            DelrueOfDetroit says:

            Metal Gear Solid 4 has probably the best control scheme of any game. It is incredibly fluid switching from 3rd person sneaking to basically playing a FPS. This could create some interesting encounters in the online game, where people would be running at you but looking behind themselves. You actually have a neck and spatial awareness in MGS4.

          • Leb says:

            I actually bought the HD collection on my peasantbox 360 last year, mainly cause my nostalgias for MGS3. Haven’t really looked at peacewalker but maybe I’ll give it a go

          • Kaeoschassis says:

            Adding my voice to the choir recommending Peace Walker – haven’t played the re-release, only the psp version, but it’s some of the most fun I’ve ever had with MGS, honestly.
            Really very excited for MGS5, and I don’t do excited for things that haven’t even been released yet very often.

          • HadToLogin says:

            @Leb: Calls console peasantbox. Owns it.

            Why do you insult yourself?

        • Hanban says:

          I would advise borrowing it! Dominic is mostly right. I like all the monologuing, but I got into Metal Gear early and am thus too biased to offer any worthwhile opinion on the story. MGS4 is, however, a lot of fun to play (you can skip the cutscenes if they become too much.)

        • Deadly Sinner says:

          The cool thing was those hover platforms were real. It was called the Williams X-Jet, and looked like this: link to 4.bp.blogspot.com

          • Kaeoschassis says:

            Just like the nuke-proof tanks, and other sundry oddities. Snake Eater loved to throw really bizarre stuff at you only for you to later realize it was entirely real.

            The IR goggles were a bit of a stretch though.

      • YogSo says:

        It’s also a parallel universe were porn magazines don’t exist, apparently, and so when a soldier sees a full-sized picture of a bikini-clad hot girl on a cardbox he loses any trace of self-preservation and common sense and can only stand there, drooling, mesmerized by it.

        • Dominic White says:

          Metal Gear Rising even has deployable holographic ultra-pinups, designed to work on even the most nerve-stapled cyborg soldier.

          That’s not even the silliest thing in the series. This is:

          • YogSo says:

            holographic ultra-pinups

            I could buy that idea. And I know the game is full of silly things, but I dunno, the “picture on a cardboard box” is just a step too far into unsustainable suspension of disbelief territory for me, especially in the way it was presented in the demo: the soldier was already suspicious because he had noticed the box moving, but as soon as the player stands up to show the picture is almost as if the soldier’s mental processes get shot-down.

          • Dominic White says:

            Leave any possibility of disbelief behind. Madness only lies that way.

          • Bull0 says:

            That was fucking awesome. Thanks for sharing.

          • Kaeoschassis says:

            A cardboard box big enough for me and my buddy. These are great times we live in, eh Dominic White?

        • ffordesoon says:

          Yes, it is. Because the Metal Gear universe is our universe if our universe operated on the batshit moon logic of vintage Japanese videogames. That’s the mad genius of it. One minute, a grim-faced man will gravely intone his disgust at the warlike nature of humanity. The next, Snake puts on a bandana that gives him infinite ammo and acknowledges it in-universe.

  3. tasteful says:

    That’s not a goat, it’s a ram. Deleting my RPS bookmark bye

  4. Jeroen D Stout says:

    As an equestrian I get (possibly just rather too much) so confused by game horses, which are more like a sort of ultra-stable motorcycle. It’s like they have that moment in a film, where the main character is obviously just riding a rocking seat, but without it ever cutting to the stunt man actually riding a horse.

  5. junglist 69 says:

    Omg dude the horse saves your arse and then you fly off and leave it standing there , couldn’t you have done the balloon thingee and sent him to your base for a good feed of carrots and apples?

    • Dominic White says:

      Big Boss has a bit of a history of being a dick to horses. When he’s not threatening to eat them, he’s riding them to death or off cliffs.

      • Kaeoschassis says:

        Most of the time I can just laugh my arse off at MGS, but that scene genuinely broke my heart. Damn you Kojima.

      • WiggumEsquilax says:

        Aggressive investment in glue production has yielded a major source of revenue for Big Boss’s operations.

    • LionsPhil says:

      That was my thought when I saw this last time too, yes.

  6. TheVGamer says:

    I wonder if they’ll do more of in-game advertisement like they did in Peace Walker. It would sure be awesome if they just put a Five Guys restaurant in the middle of their wacky Afghanistan.

    • Niko says:

      And more Tigrexes?

      • TheVGamer says:

        Well, only one but have his AI stay still and have him whimper until you take away half of his health, at which point he just explodes with anger and becomes the hardest boss battle in the game.

  7. ffordesoon says:

    I love Metal Gear so much. So much.

  8. Shadow says:

    – Horse taking a dump on command.
    – Magic invisible balloons to make things disappear without anybody noticing.
    – Guards staring at a cardboard box which transformed right in their faces into some pinup chick.

    Why, Hideo, why? Has LSD finally fried your brain? I know MGS is supposed to have its quirks, but this is just ridiculous and belongs in a Saints Row game. It’s that wacky. MGS used to be at least passably serious.

    • Eight Rooks says:

      No, it really didn’t. You’re just kidding yourself because you’re (upset/frustrated/annoyed/whatever) you only just now really took it in. Metal Gear Solid 2 had a bomb-throwing terrorist on rollerskates, a… flamboyant? gravity-defying vampire, virtual reality, a crazed AI, a naked guy running around fighting trained soldiers with cartwheels… do I really have to go on? The series has been ridiculous for years.

      • Shadow says:

        For the record, I’ve played MGS1, 2, 3 and 4. The hardcore craziness might’ve started with Rising, I don’t know. That one seemed far too ludicrous and so far away from the series’ traditional stealth approach to warrant my attention. Not to mention my money.

        The bosses have been crazy for ages, I’ll give you that. It’s a series staple by now. But the rest? In a sci-fi-ish context, I don’t consider virtual realities or crazed AIs, well, crazy. I think you’re referencing MGS3 with that naked guy sequence, which I remember being rather silly but not a case of Saints Row nutcase. And it was a single sequence, not mechanics which are seemingly ever-present in standard gameplay.

        There’s quirkiness, sure: the cardboard box was always silly, but the pinup transformation crosses the line between “silly” and “jarringly immersion-breaking”, for example.

        The story can be a borderline surreal techno-thriller with science fiction elements, but there’s a difference between that and “funny” mechanics which just don’t make any in-game sense, like bloody ballooning people out from the middle of an enemy stronghold to be instantly picked up by a loud helicopter only you seem to actually hear without so much as triggering a “huh?” from the guards. Worse, it’s not just a one-time thing: it’s a central mechanic you can use apparently at any time when in a mission. I suppose that’s the worst offender of the three things I pointed out, with the horseshit thing being the mildest.

        • Gog Magog says:

          Rising was grounded in comparison.
          No, really.
          Actual physics hilarity aside (eg. Raiden flips Metal Gear Ray over in the intro, which is approximately 1,000,000 times as heavy as he is), thematically and tonally it is much more coherent than any of the other games in the series. It has simple theses (such as the fact that Raiden is very literally not different at all from the people he murders in the name of “protecting those that cannot protect themselves”, up to and including end goals, or the idea that while bloodshed can never truly be justified on moral grounds, it is an absolute necessity etc.) and a straightforward plot and does not deviate much.
          It’s basically Kojima made subservient to someone with a much clearer vision (Platinum*), with his full permission. Its treatment of female characters (both horrible and really very interesting at different times – something akin to MGS 3 in that) is also emblematic of this.
          It cannot be enjoyed without reservation. No matter what side of a political/libertarian/modernWestern/ancientOutdatedIdiot/peaceLovingHippieMotherfucker/HardcoreMilitaryPsychotic axis you are on, you will find many things deeply troubling, both in subject matter and presentation.
          At this point, I honestly don’t think that’s accidental. I think Political Incorrectness is important to Metal Gear. It’s probably EXACTLY what makes the series important.
          A different take. An unpleasant one. A confrontational one. Something this entrenched in War could never be another way, and I think there’s much value in that. (your views are validated by their being challenged and subsequently reevaluated and reaffirmed. That’s definitely a very significant part of the series. Especially Revengeance. It proves strength by trial and survival, far more valuable than mere echoing and acceptance. Etc.)


          • Crimsoneer says:

            NANOMACHINES, SON!

            EDIT: I’m sorry. I couldn’t resist.

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            DelrueOfDetroit says:

            Metal Gear Rising was basically a Devil May Cry game, probably because it was made by a bunch of ex-Capcom employees.

        • Kaeoschassis says:

          I really do have to giggle everytime somebody tries to tell me MGS ‘used to be serious’.
          Let me just direct your attention to that youtube link a few comments up.

          • Dominic White says:

            The original NES Metal Gear had Snake having to contend with deadly, venomous vent-dwelling hamsters as an enemy.

            I am not joking.

    • Erastoinen says:

      Saints Row wishes it was as wacky as Metal Gear Solid.

  9. InfamousPotato says:

    This game is completely absurd. It seems to have abandoned logic entirely, and exchanged it for the ability to kidnap goats and confuse guards with cardboard cutouts. It looks delightful, and I’m glad it’s coming to pc.

  10. Cinek says:

    Watched it. Don’t like it.
    And I thought that Crysis was way too scripted. But it didn’t approach that thing even remotely close. Here everything feels like a pre-scripted event. Even stupid car skidding off a horse shit.

    Equally well they could just get over it and make a whole game one gigantic QTE sequence.

    • Jinoru says:

      Either this is in the wrong article comment section or this is the most confusing thing I’ve ever read on this site.
      You’ve got to be kidding.
      The game isn’t a scripted sequence at all. Everything can be done on its own whenever you want.

      Cutscenes are always on rails because they’re cutscenes.

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      DelrueOfDetroit says:

      You should play Ground Zeroes. It is short but very re-playable. Gives you a real sense of the many different ways playing the full game will be approached. Other than mission events or secrets there is not anything scripted and a lot of those can be altered by doing things in a different order or interacting with the game world.

  11. Geebs says:

    Metal Gear Solid 5: Full Retard