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Super Meat Boy Forever Is An Auto-Running Platformer

Team Meat’s peculiar teaser a fortnight ago for a game they’d called A Voyeur For September, has been revealed to in fact be a game called Super Meat Boy Forever (anagram, see?). And despite thoughts it was to be a “live action stealth game”, it is in fact a touch-based “auto-runner”, that will have a Steam release alongside phone/tablet. Confused? I think they were aiming for that.

What a silly pair they are. The original live-“action” trailer of someone creepily staring through a lady’s window in fuzzy, sometimes upside down film, doesn’t seem to have the faintest thing to do with the gif of the game released by Team Meat.

As you can see from that brief clip, it’s more complicated than an endless runner, with some more detailed platforming elements. It seems it’s simplified for portable screens, the running done for you with its platformingnessment from finger-based controls – however we can’t presume this means it’s a single-button mouse game for its PC release. They specify it’s not a single-button game. Team Meat explains,

“Our goal with SMB:F is to design a new full length platformer for touch devices from the ground up to avoid tacking bad controls on an existing design. we want to make something that embodies the original Super Meat Boy but is designed around a simple yet intuitive control scheme allowing for pin point accuracy and surprisingly deep controls without the use of multiple buttons/analog sticks.”

It’ll have a full story across six chapters, along with boss fights, in randomly generated levels – and lots of deaths. An endless mode is planned as well, with online league tables and “daily runs”, which might be daily challenges? They’re only two months into developing it,

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John Walker


One of the original co-founders of Rock, Paper, Shotgun, I tried to leave, but they won't let me. If anyone reads this, please send help.

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