Fewer Oceans: The Evil Within Bumped Up In Europe

Please help me! I can't open this box until three days after the NA release!

It is quite daft that big publishers still delay international releases of games–coming out on Tuesday in North America, then the Thursday or Friday elsewhere. Here on this wide wonderful web, which has no oceans, it’s silly that they artificially stagger releases to appease retailers, especially given that most retail releases nowadays are little more than a Steam key in a box.

But it’s fine, Bethesda have finally come to their senses with The Evil Within and bumped the release date forward to- oh no, nope, they’ve made it even sillier. Most of the world will now get the survival horror at the same time, but some of you will still need to wait a few days, because reasons.

Bethesda have moved The Evil Within’s launch in Europe, South Africa, India and the Middle East up to Tuesday, October 14th–the same day as its big official launch in North America. Huzzah! However, if you’re in Australia or New Zealand you’ll still need to wait until October 16th, Bethesda explain, or October 23rd in Japan.

This charade appears to be because rather declaring “To heck with this!” and releasing the digital version worldwide at the same time, they’ve gone and bumped the retail release forward in certain countries. This keeps retailers happy, and cheers up people living in the right place. But they’re still enforcing the oceans; they’ve simply bought a faster boat.

23 Comments

  1. TimePointFive says:

    Way to make good news sound bad for some reason.

    • gnodab says:

      Where did you read these good news you speak of?
      I’d like some myself.

      The obvious solution to the oceans issue is of course, if you have to wait for a game, wait till it is at least 50% or even 75% off. By this point it is usually patched up to be playable and will probably include all the dlc and pre order bonuses anyway.

      • JFS says:

        The correctness of this notion cannot be stressed enough.

      • sonofsanta says:

        Utter nonsense.

        The obvious solution is to tarmac over the oceans.

        Or – and stay with me here – slowly fill the atmosphere with enough greenhouse gas that the globe warms and the oceans evaporate away. It’ll take a concerted effort of ignorance and wilful stupidity to get the world to go along with it, but I believe in us. We can make it happen.

        • JFS says:

          Thank God for our American friends. I don’t know if we could attempt such an ambitious plan alone, but with them as driving force, it shouldn’t take long.

          • SRTie4k says:

            Brits lost the will to be the leaders of the free world back in 1776, so we took over the reigns.

            As one of your American overlords, I say you’re welcome. Now fuck off and make more Top Gear for my entertainment. Dismissed!

          • gnodab says:

            Top Gear? Sure you didn’t mean Cabin Pressure?

  2. Eukatheude says:

    Does it even make sense to aim at one’s head, when said head is a metal box?

    • GameCat says:

      Sound of bullet impact will be amplified by safe and thus it will stun the baddie for a moment.
      You will die from ricochet, though.

    • FurryLippedSquid says:

      Stun him, crack the safe, open the door, poke in the eye.

    • SRTie4k says:

      More importantly, why do horror game devs have this weird obsession with boxes on heads in the first place?

  3. elsparko says:

    Having to wait longer because of “reasons” sucks.

    Still I wonder why the gaming world seems to be obsessed with acquiring a game as early as possible and finishing it as fast as possible. You know it doesn’t magically disappear just because somebody finished it before you…

    • Alice O'Connor says:

      I wholly agree. I tend to play most games a few months after release because goodness me, there’s a lot to do in the world. But if people really want to, it’s silly that they can’t.

      • programmdude says:

        If it was a game I was looking forward to, then stopping me from playing it legally for stupid reasons is… well, stupid. If I can play it a day after it comes out in the US for free, when there isn’t even any option to buy it legally, the option of just waiting becomes less likely.

    • JFS says:

      One problem is spoilers. The more time passes, the likelier it gets you stumble upon spoilers inadvertantly. Most stupid example: a sequel comes out and takes off where the first part ended.

      • cpt_freakout says:

        I played Bioshock Infintite a few months after everyone was done writing about its greatness/suckiness; I only read the initial review and then avoided all the Bioshock-related articles, posts, or comments. It wasn’t really that hard to avoid spoilers, to be honest. You just need to be careful :)

      • MkMax says:

        the spoiler issues are not as hard to avoid as many put them, twitter is probably the worst place but the character limit usually make complains about things inscrutable to anyone that hasnt experienced the game, articles about them are loud and easy to spot 10 km away, it does suck that sometimes (maybe once or twice a year) your need to shut yourself off because a game caused a specially big storm

        but the benefits are so worth it, 30-90% discounts depending on how much you wait (someone that buys 3-5 games on release per year can pretty much afford all the AAA releases of the year by waiting a few months before purchases), knowing if the gameplay sucks or if the ending leaves you a foul taste in your mouth or if they destroy a franchise saves you so much disappointment, and as you get older and your time gets reduced into nothingness every second you save is priceless

  4. Caiman says:

    These delays mean little when they’re charging $80 for it in Australia, because I won’t be buying it anyway until the price has dropped to something more affordable, probably in 12 months time.

  5. int says:

    Spoiler: The box contains Gwyneth Paltrow’s head.

    • rabbit says:

      mills? mills?! MIIIIIIIIIIIIIIILLLLLLSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!

  6. Shooop says:

    Don’t worry, it doesn’t look like you’ll be missing out on much. It’s the Eli Roth kind of “horror” not the David Lynch.

  7. El_Emmental says:

    Since “No Oceans: Call For Worldwide Release Dates” (March 22nd, 2011) by J.W., we haven’t got any complete answers about the reasons behind it, despite:

    “So we plan to investigate this fully. We will attempt to speak to representative of the major publishers, developers and retailers, to find out what it would take to see the UK’s game release date changed to Tuesday. We’ll try to get the arguments for and against, and hopefully unite a passionate gaming internet into one loud voice calling for simultaneous release dates.”

    [ off topic: I’m sure you’ll all enjoy that quote from 2011: “It’s not the most important issue facing society today, of course not. But we’re a site about playing games, so our priorities are pretty well set in perspective from the start.” :D ]

    It vaguely hinted in a later article that one of the reason was the retail sector, organizing all its releases (in terms of marketing, storage, manpower, sales maximization) on specific days in the week, with differences between the US and Europe. I found that information too, by googling around a bit.

    But what about localization ? I learned about their working conditions, they received the script way too late (because of poor planning, the localization company is chosen late) and are not paid enough to hire enough translators and voice actors – that’s why the VA and translation is always a big turd, but it could also be one of the reason behind the delays: the localized versions aren’t finished-and-printed yet, so the US batches are already printed on DVD/BR, stored and sent to retail stores, while the european version of the disc (containing spanish, french, german, etc versions) is still being printed/shipped around.

    That’s something RPS could ask when meeting publishers – no need to be aggressive, just ask them about the logistical and production challenges of localizing video games in 4-5 or more different languages.

  8. DanMan says:

    So i get to pay 60 Euro sooner? Well, who wouldn’t jump at that chance?