Post-Apocalyptic Exploration: Days Of The Electric Sky

Oh me oh my, Electric Sky!

Cyberpunk cities, alien malls, climbing frames of doom, hell pyramids, wonky roads, and unknown palaces. Almost every day, Strangethink Software drop a screenshot or two on Twitter of their latest work in procedurally-generated environments. They release some, like Error City Tourist (which I’ve mentioned before) and error-turned-playground Strange Climber, but I have no idea what most of them are from. Are they experiments or games? Doodles or designs? Possibly all these.

But the latest, oh gosh, the latest looks like an actual thing that’ll actually be released. “Weird post-apocalyptic exploration” is how Strangethink describe Days of the Electric Sky. Just look at it!

Across a string of tweets, Strangethink tease: “The exact nature of the cataclysm isn’t clear, but this culture never stood a chance”; “Roads bent into mysterious patterns, could this be a clue as to what forces destroyed this culture?”; “Everything is destroyed on the surface… Perhaps something could have been protected below”; “If you like searching wrecked cars among the sprawling ruins of civilisation you will fucking love this game”; “Everyone is gone now. It’s up to you to collect their memories, caught in the electric sky.”

Wonky roads.

Of course, given Strangethink’s tweeting style, that could all simply be colourful captions rather than hints. That’d be fine too. I simply want to explore this place.

Strangethink have also recently been showing off a cyberpunk city that’ll be populated by people in “wild future fashions” (so don’t mind the placeholder art). It’s their next project after Days of the Electric Sky, and I’m awfully keen to poke around here too:


  1. Spacewalk says:

    And if you love the colour scheme in the Ashes To Ashes video clip you’ll fucking love this game.

  2. Icepick says:

    Been following these guys for a week or two, and every screenshot they’ve released just looks great.

  3. MOKKA says:

    I always thought that Strangethink Software was only one person. Be it as it may, it’s great to see him/her/them gettining more recognition.

    • Alice O'Connor says:

      I think so too but don’t know if it’s a lady or a gentleman so!

      • MOKKA says:

        Ah that makes perfect sense. English isn’t my native language so I wasn’t aware that using the plural is a viable way of avoiding gendered pronouns. I’m actually quite happy to know that now.

      • says: you multiplied them..
        I didn’t knew that either.

        • Grey Cap says:

          You could also use one of several invented gender neutral pronouns, like zhe or xe. But they look awfully weird, so a singular they is probably the most common.

  4. padger says:

    This is so cool. it is just one person, yes.

  5. abrokenchinadoll says:

    So wait…one person = wow what a great job two people = why the F’ aren’t they faster at making the game (and or it’s super shitty) three and beyond= it should have been here by now. lol

  6. Chuckleluck says:

    I don’t trust small indie developers that have projects lined up after their current game. Makes me afraid that they’ll rush the current project.

    • Astroman says:

      There are no games here, just experiments from an aspiring game developer.

  7. Wret says:

    I remember playing their Cyberpunk jam game awhile back. I felt so damn pleased with myself when I discovered I could topple buildings/the system with my sky taxi, ripping open an escape into the endless void.