Android Nightmare: 2D Horror Uncanny Valley’s Demo

Nothing uncanny about it--that's just plain awful.

We’ve had a gander at the android nightmare of Uncanny Valley before, at its dark laboratories draped in synthflesh and filled with mannequins and metal skeletons. Now you can wander those frightful places, ducking behind servers and fleeing from horrible things, as developers Cowardly Creations have release a demo for their 2D survival horror. Boo! Don’t worry, that was just me attempting to startle you with onomatopoeia, not a robot trying to assume your identity… this time.

Uncanny Valley gives a small taste of life as an android research facility’s night watchman, who’s been having awful nightmares about shadowy figures coming for him. And then the androids start coming for him. At times you need to sneak and hide to avoid them, while others you’re fleeing in terror. Replaying the demo, I was pleased to discover that one time when they’d caught me wasn’t the only possible outcome. I hadn’t known, because the game had kept on rolling, but if I’d kept my cool I could’ve done and seen more. Uncanny Valley shies away from outright killing players, see.

Dying and repeating bits over and over makes games not scary, Cowardly say, so they’ll try not to do that too often and settle for crippling you at times. Eventually. The demo’s lacking the health system (which will be a bit like Call of Cthulhu: Dark Corners of the Earth’s locational boo-boos and treatments) as well as inventory limits.

It still shows the tone they’re setting, flitting between overt nightmares and nightmarish–which is probably worse. It’s wandering close to that “Is this all a dream?” territory without ruling out that androids are RIGHT HERE RIGHT NOW LOOK. Or a trailer. It’s only a trailer. This time.

Uncanny Valley doesn’t have a release date beyond “autumn” yet but pre-orders are open at the discounted price of €6.99 (about £5.50), with the promise of a Steam key.

13 Comments

  1. Maxheadroom says:

    Trailer reminds me of the Yahtzee Croshaw (the Zero Punctuation guy) horror adventures from a few years back (5 Days A Stranger etc.)
    If I wasn’t just so very tired of retro pixelated art styles I would be all over this.
    Still one to keep my eye on though

  2. Jim Rossignol says:

    Really enjoying this sort of look in games, I am so glad there are artists around who dedicate themselves to perfect pixel stuff.

  3. AbyssUK says:

    I myself am looking forward to the 3d wireframe “retro” look revival.

    • Niko says:

      I wonder if there will be Elite: Dangerous wireframe mod. This style’s use is sort of limited though, hard to imagine, say, 3D wireframe horror game.

  4. Cytrom says:

    Looks cool. I’d play it on my phone.

  5. Wulfram says:

    RPS is reviewing Android games now?

  6. Alien says:

    Just played it; love the atmosphere. What they really have to add: More text and descriptions.

    Text was a key element of Lone Survivor’s great atmosphere. “Importance of text in Lone Survivor”: link to frictionalgames.blogspot.co.at

  7. clumsyandshy says:

    Why not post an update on Indiegogo to let your supporters know there is a demo out? Not a good way of handling things.