I am slowly yet surely discovering that I adore illustrated interactive fiction. I believe I could take the thing and live with it on a desert island, where I’d fish and cook and it’d provide me with stuff like Capsule. Ah, yes, it would be a lovely exercise in calm, enlightened misanthropy.
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Playing a truly well-written and entertaining game on humanity’s doom would be really lovely there and surely interactive fiction would enjoy all those sleek CSS effects too, but, yes, this metaphor is getting tired.
Point is, Capsule by PaperBlurt is a mighty fine sci-fi choose-your-own-adventure you should absolutely play. It may not be huge or sport dozens of branches, but it’s an extremely polished Twine game; possibly one of the most beautifully presented ones the tool has so far managed.
More importantly, it’s a game with a great sci-fi story and all the intensity of a smartly crafted short story.
You are alone among millions of cryogenically frozen humans on a spaceship the size of Wales. You are responsible for making sure everything goes smoothly for just a little bit longer and have already survived almost eight years of complete solitude, extreme boredom, a control console that’s self-updating and loves surfer speak, and mediocre (at best) porn, but the end of the journey is too close to despair.
And now something seems to be a bit off over at Sector 24-R and you have to embark on a journey through the huge spaceship and make some seriously demanding choices. Go on, just pack your stuff and do it.