Kraven Manor is a first-person horror adventure, in which the titular building is the central puzzle. I first played it when the prototype was released for free last summer and, peering back at my words, I see that the main thing I complained about was the length. The brevity affected the pacing, not leaving quite enough space for suspense to build to exquisitely dreadful levels. A loud ‘hurrah’ then for the upcoming commercial release, which will be with us on September 26th. The central conceit lies in a scale model of the manor. As the player explores, new parts are located and can be added, causing rooms to appear in the ‘real’ manor. Trailer below.
Despite the spooky sculptures dotted about the place that are clearly going to move as soon as you turn your back on them, Kraven Manor is one of those too-rare horror games that aims to be more than a Kriss Kross clone. I plan to take a closer look at the expanded version before release.