The Connected Worlds Of Ludum Dare: Superdimensional

The latest Ludum Dare passed me by but the helpful tweets of a little bird in the guise of Tom Francis directed me toward the highest rated submission, Superdimensional. He described Superdimensional as being “like the most stylish possible Flappy Bird”, specifying that the tweet was meant as a compliment. I expected some delicious visual contortions or a thematic twist on the pipe-dodging one button game, but found something else entirely. The comparison holds but Superdimensional is far from a clone – for one thing, there isn’t even a single button to click. Hold onto your mouse and prepare for a challenging journey through overlapping worlds.

I often finish jam games with the desire to see more of the same. Superdimensional is the rare example that feels fairly complete though. It flexes its design muscles, looks the part and doesn’t overstay its welcome.

A shout out to the cleverly connected dual game experience HopSlide as well, which is an altogether different but equally smart interpretation of the theme.

Gamasutra have an article about the future of the Ludum Dare jam following a statement from organiser Mike Kasprzak.

“We’re never going to charge for Ludum Dare,” he noted, “but we have real manpower costs: mine. I’ve been here, running the show for 6 years now, supporting it for all 12, and I still want to do it!”

“How we make money is a discussion for another day,” he added. “Crowdfunding, Kickstarters, Patreons, Sponsors, heck even the wild idea of making it a proper charitable organization.”

The full article is here.


  1. darkshadow42 says:

    I wish I had time to review more entries. I completed my third LD (4th game) the week before I started a job and moved to a house with no Internet. Brb going to check on my own results.

  2. HumpX says:

    jesus fucking christ RPS, just make a site dedicated to entry level games and side scrollers since that is 90% of what you’re writing about lately. I actually wait several days before I visit the site anymore in order to have something worthwhile to read

    • frogulox says:

      Wouldn’t the remaining 10% worth of content only ‘fill’ often enough to check every several days anyway?

      Personally I quietly appreciate that items of any scale are afforded notice, instead of having throwaway sites and reviews and collections of things that are ‘good – for the genre’ a kind of pithy acceptability given its circumstances

      • Harlander says:

        Aren’t most games going to be entry-level or at least low-barrier-to-entry stuff simply by virtue of the relative development time in comparison to weightier fare anyway?

    • Niko says:

      If only there were some other sites that write mostly about AAA games. Poor you.

  3. Niko says:

    I’m gonna call this excellent game Rock, Slime, Octopus.