Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-ly

I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

Here’s the trailer:

All cutscene, but it seems to be set on Snake’s homebase, a customisable oilrig-style structure where you can capture and send equipment and enemy troops, and which can be invaded by other players in a special multiplayer mode. Lots of that parachute-capturing can be seen in this 21-minute playthrough from RajmanGamingHD:

Which shows some pretty, jungle-set open world infiltration. At around 2m 40s, when he parachutes his horse into the sky? That’s you sending your steed back to HQ for later use.

If you’re not familiar with Metal Gear Solid, the latest entry in the series is like this: Red Dead Redemption’s horses and desert, FarCry 3’s forts, jungle and vehicles, and an anime series’ silly sense of humour. Even if you’ve never played a Metal Gear Solid game – and I haven’t played any since MGS in 1999 – you ought to be keeping an eye on this.

At TGS, series director Hideo Kojima also announced the Metal Gear Collection. That name had previously caused a flurry of rumours as people guessed that it must be a new HD re-release of all prior Metal Gear Solid games, and hoped that the Phantom Pain’s and Ground Zeroes’ confirmed PC release might mean we finally get some of the thus-far absent previous entries as well. Alas, no. The Metal Gear Collection is a set of camo-inspired clothes for men and women, which makes the previous excitement pretty funny. I can’t find any photos of the actual clothes online, but given Quiet’s dumb outfit in the videos above, I’m guessing it doesn’t use much fabric.

Metal Gear Solid V: The Phantom Pain is due for release sometime in 2015, and PC players are still waiting for Ground Zeroes, the prequel released on console back in March. I like Ground Zeroes because you can put the words in its title in any order and it still evokes the same style of game. Solid Gear Zeroes: Metal Ground.

Thanks, PC Gamer.

45 Comments

  1. Monkeh says:

    Knowing I’ll find not having David Hayter do Snake’s voice terrible (and seeing as I also watch animes in Japanese), I’ll probably play this one in Japanese.

    Anyway, gameplay is looking great! That decoy kill. xD

    • Orija says:

      I dislike how childish female voices are in japanese media.

      • Niko says:

        Yeah, it’s considered more feminine, I understand, so they have to learn to make those high-pitched sounds:(

    • DXN says:

      How might I go about playing it in Japanese if I were so inclined, good sir? Given that I would require some Gentleman’s Undertitles.

  2. Synesthesia says:

    Ha! That metal gear collection detail is trolling as a art. Love it.

  3. Orija says:

    I know folks at RPS are a concerned lot whenever scantily clad women come up in a game, but for a game series that is returning to the PC after quite some time you might need a little context. It’s been a tradition in the MGS titles, from the first game itself, to sexualize both men and women, mostly to add to the surreal atmosphere of the game rather than for cheap titillation. Might wanna keep that in mind.

    The trailer is interesting as well, as it shows that some of the story missions will happen at your Mother Base, which is rather highly customizable, so I wonder how they’ll reconcile that with story elements.

    • RARARA says:

      It works sometimes – other times, not so much. EVA was fine as the sexy femme fatale since Snake Eater was a riff (and ultimately a subversion) on 60’s spy thriller. But the Beauty and the Beast unit? Trauma and ass shots don’t quite go together, and I would say those photoshoots are cheap titillation.

      • Orija says:

        Hmm, I was thinking more about Raiden, Sniper Wolf, Vamp and Snake.

    • Gravy100 says:

      The argument that ‘this has been a series staple so just go with it’ is pretty weak. Quiets costume is just dumb and MGS has never been a series to handle sexual themes very well.

      • Niko says:

        That’s true, thankfully they handle other themes well.

      • Shadow says:

        When has Japan as a whole handled sexual themes well?

        • Niko says:

          Depends on how broad we define sexual themes, but: Dark Souls. Some rare examples of anime (right now only Kino no Tabi comes to mind though, but I’m really sleepy.) In general, though, yeah… it’s Japan.

    • Shooop says:

      I think it’s perfectly reasonable and downright necessary to point out how stupid the idea of a sniper wearing nothing but strategically placed straps of fabric is.

      Sure the world of Metal Gear has always been illogical, but this is just plain insultingly dumb.

      • XhomeB says:

        You know what WAS insultingly dumb? Naked Raiden section in MGS2. One of those “what the heck was Kojima thinking” moments.

        • Geebs says:

          Well, I guess you can take solace in the knowledge that Kojima did eventually make up for his unusually egalitarian and progressive tendencies there by turning the Raiden character in MGS3 into Hard Gay.

      • alw says:

        Actually, this is wrong. Snipers often have to blend in with nature so the less clothes the better. Think about it – have you ever seen a naked sniper?

        Exactly.

      • Snidesworth says:

        It probably has something to do with her being a smoke monster and Kusanagi’s Law regarding superhuman abilities.

        Dumb outfit aside, having a sniper buddy capable of deflecting grenades into helicoptors is pretty cool. I was hoping a second co-op player might be able to play as Quiet, but given how her abilities work I don’t think that’s likely.

        • Niko says:

          What’s Kusanagi’s Law?

          • DXN says:

            I guess it refers to the habits of Masamune Shirow, creator of Ghost in the Shell (and main character Motoko KusanagI), and the way female strength tends to be closely matched with female nudity/fanservice. cf Google Image search for Ghost In The Shell. (NSFW!)

          • Niko says:

            Oh. I thought in Ghost in the Shell it had something to do with how her optical camouflage works, but yeah, I see what’s it about.

      • GunFox says:

        You mean the sniper with the ability to alter her skin pigmentation to blend into the environment? A coat would sorta mess that up.

        The protagonist has spent most of the series in a skin tight leotard. I’ve stared at a hundredfold more snake butt than anything else.

        The series shows off the human body with wreckless abandon regardless of sex.

    • DXN says:

      Enh. First of all, as someone pointed out, “series tradition” doesn’t really go all that far. Secondly, well, I’m bi, and while I appreciate the occasional slips of mancandy — it’s true that it’s a welcome change from a lot of mainstream games — I really wouldn’t say that the level of objectification and creepy traumaporn and just general fanservice is at all equal between the two. The fact that Vamp goes around shirtless and you can kinda see Snake/Raiden’s butt a bit sometimes is not on the same level as the Beauty/Beast stuff and that whole THING of Kojima’s.

      Not to mention, even if they were equal it would still be kind of shitty given it would still be throwing more shit onto the pile of shit that is so unequally piled onto the women’s side of the equation.. of shit.

      ( Also I did find it a bit of a slap in the face the way in MGS3 Kojima was basically like “Lol yeah Raiden’s such a fag haha you’re right guys”, which makes me less inclined to take him as some kind of unimpeachable omniperv).

      Kojima has the classic problem of trying to have his Strong Female Characters while still eating his fanservice cake, too. I’m still a fan of the guy, I’ve enjoyed all the MGS games I’ve played or watched, I’m just saying that that defense of that particular habit is not very strong.

      • Niko says:

        Yeah, it’s just that on one hand his influenced by Western cinema, but on the other, there’s this Japanese mandatory fanservice.

      • Shadow says:

        Clearly Quiet goes a bit overboard, but in general (not just in Japanese games), and I ask this seriously, why can’t women be strong AND sexy at the same time without coming off as sexist to some people?

        PS: Take my question at face value. I’m not talking about traumaporn nor the highly questionable rape thing from Ground Zeroes.

        • Niko says:

          They can, but there are different kinds of sexy, and it’s all in the details, in how it’s handled, in the depiction, camera work – in case of cutscenes, and how those women are written, treated by other characters, etc. Sarkeesian has this video where she outlines a game about a princess, and while it’s quite rough, it might give the idea how those things might be done. In this particular cutscene it is sort of ridiculous. You are watching and thinking “why the hell is she wearing underwear, and all those guys are in full camo?”

          I’ve found that if you are playing for a long time, you might sort of stop noticing those things, if they are prevalent, and outside perspective might help. In John Walker’s Saints Row 4 review, there was a part about how his wife seeing his character and saying that she looks like an ordinary person, and it’s a great thing if a game can manage that.

        • DXN says:

          Well, I’m not saying that they can’t or that they shouldn’t. I’m saying it’s a balance that most developers, including Kojima, could be doing much better at if they’d put some thought and self-examination into it.

          At the same time though, your question touches on several problems with the portrayal of women in games. Firstly, there’s so much pressure to make nearly every single woman “sexy”, and not just “sexy” like attractive or impressive, but actively, tackily, disrespectfully sexualised. Put in impractical revealing or skintight clothing or armor, lingered over suggestively by the camera, posing sexily, walking sexily, being used or exploited or attacked sexually, being sacrificed to motivate the protagonist or to provide titillation, and so on and so forth — in ways that are way more disproportionate, tacky, objectifying and disrespectful than applies to males. It’s not a binary, absolute thing of course, but it’s how consistently and exaggeratedly all of the above happens to women than it does to men.

          Hence my point about MGS. Most male characters are not sexy, not sexual, not portrayed sexually, and when it does happen its just a sidenote next to the characters manly strength and competence. Either that or its portrayed as gross and ridiculous (Raikov and Volgin, Raiden and the President, Vamp the Creep…). By contrast nearly every female character is sexualised in one way or another, sometimes in a way that is more or less respectful (Eve, Merill, The Boss) but still much more extravagantly, obviously, and frankly than with male characters — and when its more extreme and silly and creepy, its done with women.

          This doesn’t mean the games aren’t good, clever, or have some cool and strong characters even when it does make them sexy. But it also makes mistakes, and its worth keeping attention on them to try and work for towards improvement and moving away from the increasingly embarrassing sexist past of the medium. It’s not about crushing the spirits and libidos of men, its about being respectful to everyone involved as well as opening up avenues for more sexuality that isn’t so limited to adolescent straight male desires.

        • ffordesoon says:

          Do you know the comic book Empowered? It might be the only piece of media of which I’m aware that turns the sexiness up to eleven without once being demeaning to its characters. It’s an incredible piece of work.

  4. XhomeB says:

    I really like how open and replayable all of the levels shown so far seem to be. It’s something that previous MGS games solely lacked, they were very confined and restrictive due to the movie-esque feel Kojima was trying to nail – cutscenes came first, gameplay second. Phantom Pain FINALLY takes a bold step forwards in terms of mechanics. It really does feel like Snake is on a real inflitration mission.

    • GameCat says:

      Uhm, no.
      MGS3: Snake Eater made first huge step in mechanics field.
      Hell, every game from this series certainly wasn’t lacking gameplay at all. Even MGS: Ghost Babel on Game Boy Color.
      But yeah, cutscenes were always too long.

      • Snidesworth says:

        MGS3 did more than introduce a load of mechanical complexity. Its areas were designed to give you room to experiment and master them. MGS4, on the other hand, introduced new mechanics and some desperately needed control refinements, but it didn’t give you adequate room to play with them, especially in the second half of the game. That’s without factoring the overbearing number and length of cutscenes into things too.

    • johnkillzyou says:

      1 and 2 were pretty much Metroid/Castlevania style of “Here’s a place, you need this to get here, you’ll need that to get there, and these could be handy to go there early to grab that.” So, I don’t really see your point.

      • XhomeB says:

        Metroidvanias are restricted by design (you need to follow THIS path to get THIS), Phantom Pain seems to be introducing a drastically different style, I think it’s pretty obvious. You can choose an angle to strike from, when to strike (night or day). It’s as if you were dropped into actual enemy territory and instead of following linear paths, you have an entire area to take advantage of.

  5. johnkillzyou says:

    Oh, sure, whine about the woman not having a top on but nobody mentions Snake, the main character, BEGAN THE MISSION WITHOUT A TOP EITHER. And especially considering the history of the franchise, Raiden and Snake’s butts, Vamp being Vamp, why on Earth are you people only whining now?

    Oh, and don’t forget Johnny didn’t have his clothes on at one point. And the Naked Raiden sequence. And the Naked option in MGS3. And the Volgin-Raikov relationship. I’m sure I could probably think of more.

    • Gravy100 says:

      one thing is not the same thing as the other thing that would on the surface would be appear to be the same thing, things are complicated

  6. sinister agent says:

    All cutscene

    Are you sure it’s a trailer and not a demo?

  7. DrManhatten says:

    Can hardly wait for this to arrive this is the game of the year for 2015 for me. I want this even more than The Witcher 3. as I haven’t played a MGS game since MGS3 on PS2 and this one looks just absolutely amazing

    • Niko says:

      The only game I’ve finished was Peace Walker on PSP (because I didn’t have a console), but I’m wating for this too, because fultoning people and sheep is so fun. Not sure what they do to sheep for on their base, maybe they eat them. :(

      • queenbattletits says:

        I swear I read somewhere that Mother Base will have a zoo. I hope that’s the case. TACTICAL PETTING ACTION.