I found You won’t tell anyone, right? to be one of the most depressing and disturbing games I have recently played. Then again, I do normally tend to avoid bleak, tormented personal narratives as much as possible; even more so when they involve child abuse. Or, well, successfully imply it.
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You won’t tell anyone, right? managed to lure me in with its graphics, which, shameful as it might be, is something worth noting. It’s a beautiful game and one that knows how to properly stylize its polygons and at times (from certain angles too) even reminds me of Giorgio de Chirico’s works. Or, admittedly, Engonopoulos’, but that’s beyond the point, the point being that this is a game that looks lovely enough to help you engage its important if tough-to-swallow subject matter.
You won’t tell anyone, right? is a scary, unsettling game. And it’s scary and unsettling because its monsters are human, everyday monsters that are way more common than most people think. It’s a game that will make you feel helpless. A serious offering about trauma and its consequent phobias, which takes advantage of its interactivity and sheds light on something important, while tempting you to discover each and every one of its endings.