Conjure Up New Levels With Trine & Trine 2’s Editor

Who knew scorpions were so complex?

If someone could kindly make a Trine 2 level that’s a big huge grappling hook playground with daring leaps and grand fairytale vistas, I’d be much obliged. Developers Frozenbyte have released public beta versions of the level editors for both its magical puzzle-platformers, you see, but I’m oh so horribly busy this week. They let folks create new levels, edit existing ones, and put together their own multi-level campaigns. A string of grappling hook playgrounds, perhaps.

The level editor is the one Frozenbyte themselves use, so documentation is predictably sparse. That’s why it’s not properly officially launch just yet, they say. Basic instructions are over on a wiki they’ve set up, including how to download it.

The Trine 1 editor is only for the Enhanced Edition, I should say, the fancied-up version ported to Trine 2’s engine.

Steam Workshop repositories are live for both games, though all you’ll find there right now is a level a Frozenbyte chap made with lots of spiked balls. I noticed a conspicuous lack of, for example, vast forests bathed in teal mist and bristling with branches to swing from. Maybe with a giant snail casually munching on lettuce in the background. A babbling brook we hear but only see in teasing glimpses between the trees. None of that sort of thing. Not yet, anyway.

6 Comments

  1. welverin says:

    So, Alice, what kind of levels would you like to see made?

    • Zorlan says:

      Did you even read the article? She wrote it in the first sentence.

    • Alice O'Connor says:

      I haven’t really thought about it tbh.

      Perhaps some giant towers with rising lava like the first Trine’s final level? Intense pressure, where mistakes are punished.

  2. slerbal says:

    Playing with the grappling hook is great fun, as is trolling your friends with boxes from the sky :)

    Frozenbyte are ace. I really appreciate the quality of Trine 1 and 2 and the efforts they went to to rebuild Trine 1 in the Trine 2 engine for free for existing owners (while leaving the original in there should you prefer it) – gave a wonderful game a whole new lease of life. Releasing the editor, even if it is a bit obscure, is pretty cool.