Traitorous Co-op: Hit’s Spy Vs. Spies Vs. Evil Genius

Could've been anyone flicking jam at you, Doc.

An objective-driven co-op shooter set in the big colourful world of ’70s espionage flicks sounds splendid. One where a member of your spy team is also a traitor, that’s even better. And that’s Hit, a student game currently on a mission to infiltrate Steam Greenlight. Oh, and it’ll be free. Aces. Do come watch the trailer, won’t you? Unless you have some reason not to. Something to hide. Some secret motive. You don’t, do you? Of course not, not you, o dear pal o’ mine. Do you?

Hit sends you and your BFFs into an evil genius’s volcano lair to stop them from launching a missile, as spies often do. You’re a crack team of specialists with abilities from high-tech camouflage to healing, almost certainly an unstoppable force. Unless. The randomly-selected rogue agent will try to sabotage objectives without being caught, which one imagines will lead to Werewolf-style paranoia and elaborate counter-spy practices. Or murder. Lots of murder.

Whether it’s the space-wizards and miscreants of Space Station 13, TF2’s spies, or simply being an ass to pals in co-op FPSs and swearing blind it wasn’t me that opened the door/set off the car alarm/dropped a grenade, I do find a spot of sabotage and suspicion interesting. Giving enough space for ne’er-do-wells to get away with naughtiness but without making detection too hard is a tricky balancing act, though.

The Hit gang plan to release it this winter for free, without ads or in-game purchases.


  1. Bassem says:

    What I find the biggest hindrance in this sort of game is that everyone knows there’s going to be betrayal, and it’s only a matter of whom it is that’s doing it. Although it can still be fun, it removes that element of shock and surprise.

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      Malarious says:

      This was something SS13 did really well with it’s “Secret” game mode — there could be meteors, changelings, a rogue syndicate preparing to invade, a ship-eating blob — or just a couple of traitors who are down for some sabotage, and you had no idea just what you were up against until the round was over.

    • Bracknellexile says:

      Boardgames such as Shadows over Camelot and Dead of Winter handle this really well by only including a traitor some of the time – e.g. one traitor card in a deck of ten for five players. Adding that uncertainty into something like Hit, so the paranoia reigns and you lose the game because of it only to find out you were all good guys, would be great.

      • fylth says:

        The best examples of this (such as Dead of Winter) also provide all the players with a secret objective. In order to win at the end of the game they need to all succeed at the team goal and their individual goal, except any traitors which will have something selfish to accomplish. This, combined with the fact that there might not be a traitor at all, makes everyone very paranoid and suspicious of each other.

    • J.Scheisse says:

      It’s true, as soon as betrayal is the central game mechanism around which the others revolve for the sake of determining who wins the game, it obviously can’t come as that much of a surprise anymore (“Double agents in a spy game? No one at spy school prepared me for this!). In that case, it often depends on the props the game world hands you as much as your own capacity for social engineering to actually still create that surprise as a traitor.

      This is another reason why I always felt that being a traitor works well in SS13 – not only the variety of modes that Malarious mentioned that modifies the goals of treason, but also the general sandboxiness of the environment, and by that, the form of the treason. Even if you see treason in general at any fork in the road, a complex interactive environment means there’ll be such a lot of forks in the road that you can impossibly predict all of them.

  2. Kollega says:

    *takes one look at the setting and the art style* Aww yisssss… I’ve been waiting for something like this a long, long time. I don’t think the world of pop-culture can ever have quite enough of Austin-Powers-style retro espionage parodies.


    This sounds fantastic.

    Also, is this the smallest tag list for an article ever?