Craig wrote about TRI: Of Friendship And Madness when it was a purchasable alpha. Now it’s forged a path from the floor of early access to the wall of Greenlight and finally, now, to the ceiling of a final Steam release.
Because it’s a first-person spatial puzzle game about walking on all surfaces of rooms, you see. Ha. There’s a release trailer below.
I played a bit of TRI either at home in my pants or at Rezzed in my pants – I honestly can’t remember where I was – and found it a little fiddly to draw the triangles which let you shift between surfaces. You need to connect each corner to a surface – a wall, a floor, a ceiling, whatever – in order to form the bridge between planes, but it seemed to occasionally mis-connect or leave me with awkward jumps to make. Perhaps this becomes more important later in the game, but in the earlier areas it felt like an unnecessary obstacle to the fun and challenge of the game.
Bot lie in exploring the game’s world. Being able to transition between surfaces means that you’re navigating a fully three-dimensional space, plotting routes through levels that initially looked impossible. It’s quite a Portal-y feeling, and while the tone is different from that obvious point of comparison, I liked that the jovial Monk’s story suggested you’ll never be rushed when trying to pick your way across the game’s atriums.
Tri is £13 on Steam, with 10% off for the first week.