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Clockwork Empires Fixes Corpses, Hunger, Fishpeople

It’s a good day for lovers of silly patch notes. First, Dwarf Fortress – ever the best source for strange bugs and changes – tweeted to say that you no longer needed to soap your eyes. Then an update for Clockwork Empires – a Lovecraftian town management sim with more than a little Dwarf Fortress in its DNA – came with tales of angry fishpeople.

Also some other, genuinely useful new features for the game’s Early Access build.

The new features are a new ammunition system with landmines, a new building-placement system, and improved combat AI when everything inevitably goes wrong and fighting breaks out. But it’s the other, smaller fixes that most interest me.

For example, people no longer flee “from the corpses of murderers”, while buried corpses will no longer upset people; animals will no longer be attracted by human civilization; Giant Beetles are now “armoured”; and, uh, “Cleaned up Fishpeople butchering/eating humans.” I don’t know what “cleaned up” means in this context.

You can find the full patch notes for the game over at the Gaslamp site, and Alec’s hopeful impressions of a previous version of the alpha.

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Graham Smith

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