Survival Mod Total Chaos Pretties And Uglifies Doom II

Earlier this week I wrote about DayZ mod for Doom which you can play right now, but here’s another, potentially more ambitious still survival remix of id’s finest hour. Total Chaos for Doom II is a massively-modified ( to the point of being unrecognisable) singleplayer open world survival horror mod, which uses GZDoom (engine) and Zandronum (multiplayer infrastructure) and – GASP! – features no guns.

But… but… is this not like curry without beer, a Florida vacation without Disney World, or the Velvet Underground without feedback?

There are fires and traps and DIY blunt weapons “but close combat is not recommended.” It’s about avoidance, and turning the environment to your aid, apparently.

This is an extreme modification to Doom II on the visual front too, albeit an OpenGL-supporting port of its open source. The dev’s even shown off what ‘straight’ Doom II would look like in his menacingly darkened mod:

N.B. no actual Pinkie Demons in the mod itself. However, yes, that is indeed a video camera UI. Total Chaos Doom 2 is doing the Dead Rising thing as well as survival, to some degree. Here’s the dev’s summary, in fact:

The mod is an open world survival horror where players are dropped on an island with a video camera to explore the deadly surroundings. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Total Chaos is a sandbox mod, so the player has freedom of choice of either finding the lost community, surviving on their own against the islands deadly forces, or explore the island to uncover its most hidden secrets.

Spoiler: zombies. Like that wasn’t a given.

No release date as yet, though the dev hopes there’ll be a beta before 2014 breathes its last. There are regular updates and tons of (really quite impressive) screenshots on the site, though.


  1. Hypnotron says:

    What I like most about these sorts of projects is they remind us again and again
    1) how cool things happen when you open source good projects. Yes Doom II mods today are running on versions of the engine that look nothing like the original sources, but that’s the whole point!
    2) great game engines don’t become great overnight. They undergo constant incremental improvement.
    3) how working with an existing open source game engine and modding it into submission is a great way to focus on novel and interesting gameplay. It’s counter intuitive but engine constraints are great for spurring innovating in game specific systems. Meanwhile, people working on custom engines wind up spending 90% of their time just making the engine do all of the things other engines can do leaving themselves little time for making an interesting game.

    If you’re a new developer, take a look at a MIT/BSD licenced engine and try to focus on making highly focused, interesting games. Check out the Cube & Cube 2: Sauerbraten engines for example. There’s plenty of others.

  2. drygear says:

    “or the Velvet Underground without feedback?”
    Loaded is a great album

    • theapeofnaples says:

      yeah aside from the first two albums they aren’t really known for their use of feedback tbh tbf

  3. Siimon says:

    FYI the best parts of Florida are far, far, away from Orlando and the tourist hellhole that is Disney World.

    • rexx.sabotage says:

      the best parts of Florida are the signs informing you that you are now leaving it.

  4. Shadowcat says:

    Spoiler: zombies

    I read that as “Spider zombies”