Freeware Garden: One Minute To Midnight

The ultimate in stylized, pre-revolutionary urban environments.

Though the trend towards more personal, almost solipsistic and usually depressing indie freeware games is a strong one, some developers do thankfully tackle matters from a more societal perspective. You know, with games like web-based RTS One Minute To Midnight for example — a game about revolution or, at least, a revolution.

Make no mistake, One Minute to Midnight is set in our less-than-brilliant times and thus doesn’t start off in the jolliest of ways, but instead of being all cynical and sad about itself and just begrudging its bad luck, it has you taking to the streets. Occupying buildings and constructing a movement that will make things right by overthrowing corrupt elites and only occasionally crushing rival movements.

Of course, the stronger and more successful said movement gets the more you have to protect it. It’s the way of history, it is. Some people, regrettably, aren’t ideologically pure enough. Many do not quite understand and the immediately democratic system you are fighting for might have to momentarily base itself only on the people you know are faithful to you.

So, yes, here’s an interesting political statement with a bit of humour, all wrapped up in a good looking and smart strategy game that does make sense.

As for the strategy bit itself, well, it’s straightforward, frantic and tactically fun. You’ll start off each level with occupying a building that will attract followers. Said followers can be sent to occupy other buildings or defend yours, and specialized buildings will become available for capture as the game progresses, mixing things up and providing an excellent challenge.

(Hat tip to Mr. Henrique Antero).


  1. frightlever says:

    “Make no mistake, One Minute to Midnight is set in our less-than-brilliant times and thus doesn’t start off in the jolliest of ways,”

    Less than brilliant compared to when?

    • Ada says:

      He didn’t say “less brilliant than”

    • TechnicalBen says:

      Most of history. It’s all dependant on where you are though. There is no such thing as “average” when talking about individuals. Yes, we might in the 1st world have it better, medically, economically and scientifically/technically etc. But others may not.

      It’s sometimes a stark reminder that others may not have it as good as us. Or in other instances, while we have great medical treatment and avoid simple diseases, the new modern ones (cancer etc) overtake us. Or the new technology allows more time with gadgets and less working hours, but we are more stressed and less exercised (just as an example, not a judgement).

  2. 28843253 says:

    Also to those unfamiliar, the name is a reference to the ‘Doomsday Clock’.

  3. Thrippy says:

    This is a new twist on a fun genre. I guess you could call it node wars: the classic Mushroom Wars, Galcon Fusion, Planets Under Attack, Tower Storm, LandGrabbers, and the ambient hit, Eufloria.

    But this has new game rules. Usually there are fixed, limited connections between nodes. This is any node to any node. Node do not generate population themselves but attract free roaming people. Levels even have terrain via city entrances and obstacles that modify the flow of traffic. Interesting!

  4. Harlander says:

    Nice minimalist presentation, and the calm piano music contrasted nicely with the faint sounds of chaos in the streets.

    And don’t worry, guys, we’re totally going to dismantle the revolutionary vanguard now we’ve seized control. Any day now.

    Aaaaaaany day.

  5. Haborym says:

    This would be better if it gave me enough time to actually read the stuff it is trying to tell me.

  6. Carados says:

    I just adore games with no way to turn off the music.