It’s healthy to cry, They say. Better out than in, They tell me. I firmly believe that no one should cry any more than four times per year, and should carefully ration their tears lest they find themselves amidst tragedy but over quota, forced to grind their teeth and dig their nails into their palms to keep the blubbing in. This is perhaps not wholly healthy. The Binding of Isaac: Rebirth has so very many tears but I can’t rightly grumble about that – because they’re weaponised. Isaac is once again weeping furiously at manifestations of whatever’s going on inside his head after his mother tried to sacrifice him, as the roguelikelike shmup’s remake-o-sequel is now out.
Rebirth’s half-way between remake and sequel, as it’s the original game rebuilt entirely in a new engine with new art, with new items, characters, enemies, and levels thrown in. It’s a remake plus an expansion, I suppose. Given that The Binding of Isaac was splendid, and its expansion Wrath of the Lamb only made things better, this all sounds quite lovely. I suspect some people I know will vanish for weeks as they set about unlocking and exploring new things.