Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.
As I’ve come to expect from Javy, [R]espawn is a very well written and atmospheric piece of interactive fiction that’s not afraid to tackle both personal and societal issues and, happily, do so in style. Subtly. Even if it’s a game about humans (voluntarily or not) respawning by being shot in the head and having a corporation alter and transfer their consciousness into a new body.
It’s a lovely and often sad tale you will feel you are helping co-author, as, unlike many Twine games, [R]espawn is packed with choices to make and branches to explore. Choices and branches that are as much about your past as they are about the present. Choices that will allow you to feel as if you yourself are creating your character and fleshing out her life’s story, while simultaneously handling a rather depressing, dystopian present.