Naval-gazing Indie FPS: Blackwake On Kickstarter

Another puzzle-platformer about the unbearable sadness of existence, one dripping with unintentional bathos? No! Naval-gazing, featuring multiplayer, first-person ship-to-ship combat in which the only thing dripping is the deck of your vessel. Blackwake looks like a riot, though to bring its splintering wood, shattering masts and chivalrous melee to life will require your help via Kickstarter. Find trailers and more below.

That’s what the game looks like when it’s cut together into a trailer with dramatic music. Actually playing it at this stage looks a lot more like this, though. Which is still… pretty fun looking? There’s little in the way of polish, but the basics of cannon-fire and sailing and sinking are all present, alongside pinwheeling ragdolls whenever your comrades get struck.

Unfortunately, that build’s not yet available for landlubbers like you to play. Instead the Kickstarter page hopes for future featuers, including “Realistic & Fictional modes”. The latter includes the ability to player co-operatively with friends to battle enormous sea monsters, as seen at the end of the above embedded trailer.

If you’re intrigued enough to pledge fealty to the sea, $17 AUD (about £9.27) will get you ‘early bird’ access to to the game upon release (with a projected delivery date of June 2016), while $33 AUD (about £18) gets you an alpha build sometime in 2015.

11 Comments

  1. Wowbagger says:

    But does it have deadly killer spindly fish? Has it ever had it’s legs taken clean off by the main brace?

  2. Biggus_Dikkus says:

    Naval Action looks more like my mug of grog

  3. theone says:

    I NEED this in my life. Jack Sparrow would approve.

  4. Wedge says:

    Curious, has anyone ever made a quality multiplayer FPS on Unity? It’s like the only major engine that DIDN’T spawn from FPS games, which are naturally both well suited to making FPS games and the corresponding multiplayer netcode. I know Unity was trash for that kind of thing years ago, but I haven’t kept up with development tech in ages.

    • cpudreams says:

      I just revealed a 700 player MMOFPS last week and it was made using Unity :). Of course I wrote all the networking from scratch using just the .Net socket API not Unity’s built in networking. The game hasn’t gotten much coverage but you can see a recording of a network stress test in my alpha teaser trailer: link to youtube.com

  5. LazyWizard says:

    I’m getting flashbacks to Jurassic Park: Trespasser with that unnatural first-person pistol grip.

  6. Lordcrazy says:

    The engine for Mount and Blade Warband sure is getting a whole lot of love these days.

  7. melnificent says:

    June 2016…. Ouch

  8. BathroomCitizen says:

    Thing my life actually needs right now:

    – More Naval team-based FPSs.

    – …

    And that’s about it, I think.