Just Cause 3’s Probably-Not-Maybe Multiplayer

Plane-o.

Will Just Cause 3 have multiplayer? Just Cause 2‘s wonky-but-ace Multiplayer Mod showed that – surprise surprise – running and driving and flying and grappling-hooking and exploding all around an open world with your chums can be pretty fun. An actual, proper, made-with-access-to-the-source-code multiplayer mode could be something special. But Just Cause 3 won’t have one, Avalanche Studios have said. Probably. At this point of the game’s marketing campaign, it’s hard to tell how much of this is a firm declaration, how much is uncertainty, and how much is The Official Marketing Line. Don’t get your hopes up, in short. But maybe don’t be surprised. Oh, I don’t know!

Thanking the fans who made JC2 MP for helping keep the game alive, Avalanche co-founder Christofer Sundberg told Game Informer: “We don’t expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is. Our strength is the sandbox experience, and we want to deliver a great Just Cause 3 experience.”

And then he teased, “Maybe sometime down the line, we’ll take Rico into the modern world of multiplaying.” Okay, good. Now is that “maybe we’ll make multiplayer” in the way that I’m thinking “maybe I’ll have soup for lunch” (I have a pot of chunky vegetable soup in the fridge), or in the way that I’m thinking “maybe I’ll run a marathon one year” (I have never run farther than 5 miles and am bad at long-term planning)?

And then there’s this: Square Enix’s cloud computing arm Shinra Technologies has a few folks in Avalanche’s offices, and told GI they are working on “a possible future collaboration” with ’em. Of course, they wouldn’t go into any details about anything specific. When pressed, they conceded that it would “make sense” for hypothetical Just Cause 3 multiplayer to do all its physics in a magical technocloud. But they’re not talking about any specific game or project, just ideas.

In conclusion, video games.

18 Comments

  1. Holysheep says:

    It would be stupid not to do it natively consider the success of that mod.
    With that said, maybe they just hope the modders will do it again, to avoid dev costs :/

    • MellowKrogoth says:

      It’s not just a question of throwing money at the problem, what a dumb assumption.

      Coding a multiplayer game has to be done in a completely different way from the ground up and it complicates everything greatly. Their team doesn’t have that kind of experience and it takes time to learn it or to integrate new people to the team that have this kind of knowledge. Trying to grow a team too fast is a sure recipe for disaster, so they’re doing the smart thing and doing what they know best at this point in time.

  2. DandyShlongLegs says:

    There is an accepted level of jank from a community made multiplayer mod that probably wouldn’t be accepted by your average paying customer. I wouldn’t be surprised if they lacked confidence that they could reach the appropriate scale while delivering a product that wouldn’t generate a lot of negative publicity for appearing broken.

  3. Arithon says:

    So a feature they didn’t have in their last game won’t be in their new game either! Shocker!

    As long as they support modding (as before) then all is right in world.

    • airmikee says:

      ^^This.

      JC2 was great as a single player game that could be modded to include multiplayer. There’s no reason that JC3 can’t be just as great as a single player game that can be modded to include multiplayer.

      • Enfuego says:

        The problem with the MP in JC2 is that they couldn’t get any of the NPC’s to sync, so you end up with an empty sandbox that only feels emptier because the world is so large. Don’t get me wrong, I play the MP regularly – flying jets together is like crack – but filling out the world with killable, manipulate-able, synced NPC’s would fill out the cooperative portion of the MP sandbox.

  4. Simon_Scott says:

    Why buy the cow when you get the sex for free?

  5. Fitzmogwai says:

    Server side physics? Just Cause 3 will be a permanently-online single player game with no offline capability. You heard it here first!

  6. Martel says:

    I love your definitions of maybe

  7. Siimon says:

    2-4 player co-op is the #1 thing I want from this game. I’d pay for JC1 or JC2 again if they added co-op campaign.

    • Alfius says:

      Basically, this.

      That said, derping around with three of your buddies on a 500 man server is a blast. Anyone spot the flying Ptarmigans buzzing the airport in tight formation on nerdcubed weekend just gone?

  8. xXdog says:

    calm you tits lovelys there will be support for a multiplayer mod like just cause 2 ^_^there was a interview in game informer about it link to gameinformer.com so im excited for 3

  9. climaxd says:

    they are doing co-op!
    isn’t co-op teams
    just as good ?
    at least for now
    i liked it when
    halo had co-op
    i actually still
    play it