Report: Counter-Strike And Controversy At Dreamhack

Dreamhack Winter was held over 27th to 29th of November, and included the last major Counter-Strike: Global Offensive tournament of 2014. It was held in the recent context of professional players being outed as cheaters, a commensurate fug of spectator paranoia, and CS: GO’s ever-rising popularity – viewer figures for the final topped out at around 430,000 people, which rises to just over half a million with syndication, meaning the largest audience the series has ever had. The tournament delivered, in scarcely-believable fashion, another huge cheating scandal, a new era for CS: GO’s most popular team, and some of the best games in recent memory. Let’s roll.

Dreamhack Winter was held in Jőnkőping Sweden and featured several games, though it’s only really possible to keep abreast of one because everything’s being played at the same time – and for me, CS: GO is the daddy. I used to keep up with certain eSports before Twitch was a thing, and there’s no doubt that the streaming service has enabled a golden age of competitive gaming; what was once the preserve of the truly dedicated is now accessible to anyone.

Twitch is a phenomenon because it taps into this latent hunger. Obviously it would be wonderful to attend events like Dreamhack in person but, given most interested parties can’t, it’s equally as wonderful to have the option to watch it. The advantage and the trade-off with Twitch are the same thing: distance. If you’re there you can see the sweat on individual players, hear the keyboards clack, and focus anywhere at any moment. Twitch viewers have a different perspective. An unknown controller makes sure we see important things when they happen, delivers regular panning shots of the prizefighter-like arena, and replays the crucial moments for our delectation.

What it does, in wonk-speak, is connect me to somewhere I want to be but can’t. And boy was this one worth it. Every result from DH can be found in innumerable other places, but there are three major talking points this tournament brought up. The first has been something of a theme for CS: GO in recent weeks – cheating. Valve Anti-Cheat bans players in waves, and the latest wave included several pro players which led to accusations against several more – giving fuel to the ever-burning fire of cheating being rife amongst the game’s competitive community.

Since this incident two Fnatic players have been a focus for scrutiny in CS: GO – though nothing has been proven against either of them, the internet has done its thing and amassed a tonne of circumstantial evidence. This is the context for what happened in the DH quarter-final match between Fnatic and LDLC, the two most-favoured teams in the competition, when it went to a third and decisive game on Overpass.

The first half was won 12-3 by LDLC. In the second half Fnatic lost the pistol round, making it 13-3, before revealing a new trick. It involves a boost from the Counter-Terrorist (CT) spawn that should be impossible, because there’s nothing to stand on, but it turns out there’s a rogue pixel somewhere. One player gets on this invisible surface, another stands on his head, and from here there’s a view of the majority of the map – including the Terrorist (T) side’s spawning location. Such an advantage is a map-breaking exploit, and Fnatic used this spot to enormous effect and turned the score around to win the match.

Quick intermission. CS: GO maps are tested by pro teams in the sense that Valve specifically requests their feedback to help remove unfair cheats and glitches. Fnatic had known about this exploit, as coach Devilwalk admitted in a post-match interview, for over two months.

There are two words for Fnatic’s behaviour: immoral and idiotic. While the game was live the Dreamhack administrators ruled it was acceptable. Post-game LDLC immediately appealed. The backlash from the CS: GO community was furious. Dreamhack’s initial decision was to replay the match from half-time, when the score was 12-3 in favour of LDLC. At this point Fnatic appealed, claiming a boost LDLC had used was also illegal, and this appeal succeeded in making Dreamhack rule that a full replay of the game was necessary.

We’ll return to Fnatic in a moment, but the real problem with this incident was that Dreamhack didn’t know what to do. eSports is a young scene where, simply put, things often have to happen before there’s any precedent for how to deal with them and – while obviously cheating isn’t allowed – it’s often arguable what exactly cheating is. In this case the Dreamhack rules for 2013 (there is no 2014 version, which says everything) state both pixel-walking and any exploit that turns textures transparent are illegal. Fnatic’s boost spot featured both.

Dreamhack’s eventual ‘solution’ of ordering a full replay is really a way of saying that it didn’t know what to do. At this point the CS: GO community went nuclear on Fnatic and, though not without good reason, this was lent an extra edge of venom by the team’s recent controversies. The backlash was such that by the next morning Fnatic had decided the only course of action was to forfeit the game and exit the tournament. Some might call this the right result in the wrong way.

This exploit could have been worth $100,000 to the Fnatic organisation, and the context raises a serious question over its management and judgement. There’s no doubt that Fnatic’s players can be unpleasant people (watch them scream insults at NiP following a win here), but that doesn’t make the recent cheating accusations against them true. Indeed some of the team’s members, particularly Flusha, have been presumed guilty in a situation where it’s almost impossible to prove one’s innocence. What this context means, however, is that when Fnatic then go on to cheat in front of an enormous audience the reaction is going to be on a different level than if it was another team.

The forfeit may have saved some face but Fnatic brand has been sullied within CS: GO in the past, and this Dreamhack performance has put it in the gutter. There are oblique hints that certain players, or even the team, may give up the game. Fnatic has completely brought this on itself. But Fnatic also has some of the most exciting pros around and, while it’s tempting to say good riddance to bad competitors, there’s a whiff of mob rule about the whole incident. Clearly we’ll have to wait and see but, whatever happens, there are no winners.

Luckily the remainder of the tournament was memorable for the right reasons, and some karmic justice in seeing the reinstated LDLC make it through to the final to face perhaps CS: GO’s most iconic team – Sweden’s Ninjas in Pyjamas. This was a remarkable tournament for NiP because, following a recent and extended slump in form, in-game team leader Fifflaren had stepped down to be replaced by young hotshot Maikelele. This new-look lineup had only been playing together for three weeks and was expected to deliver a respectable performance but little more.

Instead, after a so-so first day, the new NiP moved into gear and started to play some absolutely outstanding Counter-Strike. Their quarter-final defeat of Hellraisers was arguably the first big hurdle that NiP overcame, but the first game of the semi-final match against Virtus.Pro on Nuke was the game of the tournament.

Incredible CT play from both sides led to scores of 12-3 in each half, so 15-15 and overtime. At this point the precision CT play went out the window and overtime became a slugfest, the score split again at 3-3, and a second period of overtime finally saw NiP emerge victorious. All tournament long the home crowd was cheering for NiP, but the roar after the last round here was something else. It started to feel like this might be destiny.

Players such as GeT-RiGhT and f0rest had been anonymous in recent months, but major tournaments just seem to wake NiP up. New member Maikelele got better as the tournament went on, adding a threat with the iconic one-shot-kill AWP that the team has never really had before. And it was a pleasure to see the man he replaced find a new role, too, with Fifflaren working as an analyst and colour commentator over the course of the tournament. Fifflaren brought an enormous knowledge of individual players, strategies and in-game decision-making that enhanced every match. And an amusing echo of the Eurovision song contest, when he casually mentioned the Polish teams’ understandable habit of bigging up other Polish teams.

The quality of presentation for eSports is incredibly important for its future, because the subject matter requires much more on-the-fly explanation than a ‘normal’ sport. Roping in fluent ex-pros like Fifflaren is a great start, but Dreamhack still has a ways to go – the on-floor interviews were uniformly poor, awkward pauses were everywhere, and the superior attitude of analyst Thorin, a pub bore with a mic, was unpleasant throughout.

Despite such issues, the quality of the games shines through – and Dreamhack got the final it deserved in NiP vs. LDLC. The Ninjas we know of, but following the Fnatic controversy LDLC dispatched a reinvigorated Na’vi 2-0 in the other semi-final – showing the team’s mental strength if nothing else. This was Ali-Foreman time, old icon vs. irresistible force, some of the greatest players in 1.6 and CS: GO history and some of the hottest new things on the block. It had to be a cracker.

The final was played across Dust 2, Inferno and Overpass. There was no mistaking which team the crowd favoured, but LDLC took Dust 2 thanks to a top-class performance from captain Happy (28 frags with the next-highest score on both teams being 19) and NiP simply collapsing on CT side after a halftime 9-6 lead. NiP responded in the best fashion by destroying LDLC on Inferno, one of the French team’s strongest maps, with Maikelele, f0rest and GeT_RiGhT dominating throughout. At 1-1 it went to Overpass.

Overpass is a funny map, because it has been regularly changed since its introduction and (as the Fnatic incident showed) still has a few kinks. The focus in this final game was all on the A site and the amount of smoke grenades involved was ridiculous, with many rounds seeming to come down to both teams waiting on the other side of smoke before one rushed in – though there was one exceptionally beautiful play where NiP used LDLC’s smokes plus their own to create a small corridor to the bomb site.

After 30 rounds the teams were dead level and it went into overtime. The crowd sensed a fairytale, and Maikelele was in unbelievable form in his first major final, but this was to be LDLC’s game. The French team took two rounds as CTs before the team-switch, and steamrolled through NiP’s defenses to win their first two rounds as Ts and win the match 16-19. It was a hell of a game, and both teams played at the highest level, but LDLC had the extra gas in the tank when it mattered – GGWP.

Where next for CS: GO? It is the way of things that such a fantastic tournament would not only be the follow-up to the recent cheating storm, but stoke the controversy. The line between perception and reality with cheating is always fine, particularly when internet Clouseaus get involved, but it’s fair to say that professional CS: GO may need to take the issue much more seriously than it has been doing – everything from tournament hardware to isolated tournament Steam profiles deserves serious consideration.

Outside of this the game itself increases in popularity every month and, though elements of the community disagree, is maintained assiduously by Valve through balance-changes and updates. The teams and tournaments just get better. There will always be Counter-Strike fans who swear by 1.6 and how Global Offensive will never live up to it. Fair enough. All I see is the most exciting FPS on the planet, a pro scene that’s producing better games at every tournament, and a lot of work to be done. Bring it on.


  1. Hex says:


  2. Gurrah says:

    I’ve stumbled upon that last game of the tournament by accident, baffled by the huge numbers of viewers on Steam I tuned in, almost certain to switch off again immediately – lo and behold they weren’t playing dust or it’s dirty sibling dust2, no, they were playing an actually interesting map. I can’t play CS nowadays because there are literally no servers with a decent amount of people on them who play anything but dust/dust2/office but watching that game really brought back some pleasant memories of the olden days.

    • Kitsunin says:

      Where could you possibly live? Surely neither Europe nor the populated parts of Northern America…

      I mean sure, if you do casual matchmaking for “Active Duty” maps it will always be damn Dust2 (Which I too am goddamn sick of), and the inactive will more often than not be Office, but of you wanna play others you surely have options…for matchmaking, the current operation (now, you don’t have to pay for that!). Even if I’m really picky and insist upon playing on a 15 ping Taiwanese server only I usually have two good options for non-weird, non-Dust2/Office servers.

    • Eggman says:

      Play competitive mode, you play 5v5, and more often than not, it’s a different map than dust.

    • Sinlessmoon says:

      Wait what? I constantly play on Dust2, hell that’s the only map I play on in CS:GO. You can just select so that it chooses Dust2 or whatever maps you want to play. It only takes me about a minute to find a match for only Dust2.

  3. bravekarma says:

    I’m not really familiar with the eSports scene, but on what planet did fnatic think it would be acceptable to use such an exploit in a professional tournament? They even seem to have a “Account and Business Development Manager,” but not one sane person that told them this is stupid. What is more surprising is the tournament ruled it acceptable before the community backlash.

    • suibhne says:

      Even the non-player roles on such teams are typically occupied by ex-players (even if folks who didn’t make the top level of the pros), so they’re all basically part of the same scene and sub-culture. Don’t look for smart outside perspectives to inform a team’s business or PR strategy.

    • pmh says:

      Ignoring the immortality and texture bugs for a moment (neither of which really came into play during the match), the boost itself is easily countered if you know that it exists. LDLC’s problem was that they didn’t until near the end of the match.

      • Kitsunin says:

        It’s easily countered if you knew the exact spot exists ahead of time.

        There’s practically no way to figure out which spot it is in-game, and once you do, you still need to experiment to figure out the spot which counters it.

      • untoreh says:

        It is not a matter of counterability but of map design. By map design you are not allowed to see the canal from the bridge.. You can counter it, but while the ct is checking half the map, your terrorist if just checking if no one is on the boost actually seeing half the map which is a huge imbalance.

    • robby5566 says:

      What really shocked me was that post-win video. I’d had time to witness and process all the other drama, but that was new to me.
      Its clear that lately e-sports are trying to grow up, gain legitimacy and become more and more mainstream, and with that you expect a certain level of… decorum? Stuff like that wasn’t even acceptable in a 00’s internet cafe, much less a high profile competition.
      The wallhacks maybe haven’t been *definitively* proven, diehard fans insist that both teams cheated equally in overpass, but beyond a doubt they display some of the worst sportsmanship I’ve ever seen.

      • MrFlakeOne says:

        True that, pity that this behavior affects whole organisation – LoL Fnatic are quite nice guys.

      • Smoky_the_Bear says:

        It is a problem with eSports to be honest. Lots of young competitors who have grown up thinking that sort of behaviour is acceptable and normal because essentially it is when you are a nonamer playing over the internet. When they do it in the public eye they think they are being “edgy” etc but come across as the total jackasses they are acting like.

        We’ve seen it with LoL recently too, while the game seems less susceptible to cheating, we’ve had players banned for being racist and generally being tools in solo queue. The way online competitive gaming culture is, it’s gonna be nigh on impossible for some of these total assholes not to make it through into professional ranks.

        I guess it’s nothing different to other sports at the end of the day, where cheating is rife and you’ll find a lot of the players acting like entitled crybabies who think they can say and do what they want.

    • jrodman says:

      The general rule I’ve seen in dota 2 goes like this:

      There are some defects that are known and considered acceptable to abuse because they are in the game, and are available to both teams.

      Sometimes there are some other defects that are so gamebreaking that they are not permitted at all, typically given out as a ruling in all active tournaments as soon as they are known.

      However, making use of a defect that you have not communicated to any other party is certainly DQ-worthy.

      • Smoky_the_Bear says:

        Similar happens in League where they will routinely ban champions from tournaments entirely if they have been found to be behaving strangely.

        I guess the grey area is the old argument of what counts as an exploit and what counts as “clever use of game mechanics”. If it’s doable in the game without 3rd party code running then technically it’s Valves fault or it’s the job of the tournament officials to know about this and ban it.

        However in this situation I’d say that knowing about a spot where you can stand on an invisible pixel, then stand on that persons head to see the entire map is definitely outside the realms of “clever use of game mechanics” and they are being very dishonest by waiting until one of the biggest tournaments of the year to pull this off.

  4. Zallgrin says:

    As someone utterly unaffiliated with Counterstrike, this article was still a delight to read.

    Exploiting undeclared bugs led to a few scandals in the competitive WoW raid community as well. It’s was largely grey area, but I think that team got their world-first achievement revoked in the end. This incident is much stupider though. The organizers must have been shocked by such audacity that they even started to doubt their own rules.

    • jrodman says:

      Are you talking about the wallhacks in Ahn-Qiraj 40, or something more recent?

      It always kind of shocked me that you could wallhack the client in wow to actually go places you would not normally be allowed, since I assumed such constraints would be applied on the server.

      • Zallgrin says:

        Actually talking about the WotLK’s final raid, the death of the Lich King. That raid team used those self-crafted bombs on the floor and this for some reason prevented the ice from falling down in the later stages. Since it made the platform bigger than intended, it gave them an unfair advantage and allowed to easier maneuver the AOE attacks.

        Of course, the team feigned ignorance and said that the bombs were an usual part of their DPS rotation. Interesting enough, they did not post a video of the kill as they usually do, which for many players was an indirect admission of guilt. Blizzard agreed, and they lost the achievement.

        • jrodman says:

          Interesting, thanks for the story.

        • Smoky_the_Bear says:

          I think killing the adds was the big benefit of it if I remember right. The adds would pick up a player then move in a straight line to the edge of the platform. Upon reaching the edge they would drop the player, removing them from the fight entirely (they fell out of battle res range too). The bombs stopped the edge of the platform from dropping away, meaning that instead of dropping the targeted player into the abyss, they just got dropped back on the platform. Essentially removing an entire mechanic from the fight.
          It was certainly much more than “clever use of game mechanics”, they knew this and rightly so playing dumb did not work.

  5. Volcanu says:

    Ugh. And they say professional footballers set a bad example. (Before anyone feels the need to comment, yes I am aware that many of them do indeed set a poor example).

    The combination of reading about that flagrant attempt at cheating and watching that video link of some socially maladjusted man-boys screeching pathetic abuse at another team, just reinforces the perception that online gaming is a hate filled, nasty place populated by very unpleasant people.

    To be clear, I’m not saying that’s in any way true but if ‘gamers’ (and online gaming in particular) have an image problem, behaviour like this does nothing to help. Virtually all other sports have some form of sanction for bringing the game into disrepute. Clearly that’s hard with no governing body for e-sports (and governing bodies bring their own problems too- looking at you FIFA).

    • Renegade says:

      For the most part fnatic are the only team that set a bad example the rest of the pro scene is much more mature and get on well with each, it’s not uncommon for two teams that just played each other to go for drinks or even dance on stage :P

      link to

      • Smoky_the_Bear says:

        Yeah this is the problem though, the bad eggs ruin it for the rest because if the discussion of behaviour in eSports comes up as a topic, that video is the one that gets linked, not the hundreds of players being sportsmanlike and courteous.

        These fanatic guys seem like a bunch of proper tools to be honest and the fact they would blatantly cheat like this after massive cheating scandal in the scene as well as some of them personally being under scrutiny shows how self-absorbed they are and they probably think they are beyond reproach for some bizzare reason, it’s good that they had to eat humble pie, they may grow up a little.

  6. Text_Fish says:

    Competitive CS:GO does get more compelling with every major. And as much as Thorin may have a tendency to ramble, he is really good at imbuing the proceedings with a narrative, both within the game and out! I wish DreamHack would get DDK more involved though, his analysis is always fascinating.

    But what I really wish is that a decent UK team would come out of the woodwork — I think NiP are swell, but if I could cheer on some players from closer to home I’d be even happier.

  7. satan says:

    ‘(watch them scream insults at NiP following a win here)’

    Thanks for the link, can’t think of much to say except… I think I’m just disappointed but at the same time not really surprised. Guess some things never change.

  8. plugmonkey says:

    Apologies if this is a dumb question, but do bouts of esports not have referees?

    • slerbal says:

      I was also wondering that.

      • pepperfez says:

        In theory, the games should do a good enough job enforcing the rules.

        • P.Funk says:

          In theory no intelligent human should agree to compete for thousands of dollars with the officiating being handled by a computer. Anyone who thinks otherwise must never have played Madden.

          • TheMightyEthan says:

            Madden is explicitly designed to make bad calls sometimes to simulate real officiating. You’re playing a simulation of NFL football, not an idealized game.

          • Smoky_the_Bear says:

            Yes there are officiators at these tournaments. The issue, as the article strongly referred to, is that there is sometimes very little precedent for dealing with situations like this so they just don’t know exactly what to do which leads to confusion like this. The line between “clever use of game mechanics” and exploit can be blurry at best.

            In this situation it would seem quite obvious that teams aren’t supposed to see half the damn map from spawn and it’s a shame the officials didn’t act sooner to stop this before the game was completely over. Taking the offending rounds off the team and warning them that once more = disqualification would have solved it before much damage was done.

          • P.Funk says:

            When there’s no precedent it takes a strong hand to handle a tough situation. The worst thing is when a weak official makes no decision, then makes some decision, then revises that decision to undo some of the strength of his already weakass late decision.

            Precedent is set by strong decisions, not by wimps who can’t stomach pissing off a few fanboys when the crowds are gawking at the horror of the transparently obvious cheating. Whats more there may be little precedent but there are clear rules. The horrifying reality is that even with clear cut rules and clear cut violations of them without the precedent of some official having smacked down a celebrated team for cheating there’s then a worse lack of precedent: no precedent for actually enforcing rules.

            When you need precedent to enforce rules that already exist you are dealing with a mickey mouse sport. Esports have a long way to go before they’re real sports given how they’re officiated half the time.

            As for madden, it was the quippiest part of my statement. The rest stands. There is no way to properly officiate competition with computers. Just look at iRacing’s automatic officiating of racing violations. Its an integral part of that sim and yet its pretty awful in practice. Humans make decision, computers follow algorithms. If you can cheat a game based on algorithms you need humans to sort it out. Simple as.

    • pmh says:

      Even if they did, it took a long bout of testing and deliberation by the admins to come up with the decisions they did. Initially, the boost looked completely legal to the admins; pixelwalking was deemed legal by the admins for this Dreamhack. Whether that was explicitly spelled out in the rules (which contrary to the article and reddit drama, was distributed to at least some of the teams — C9 and others came out saying they got copies) is an open question, but they do allow it for other boosts on other maps.

    • jrodman says:

      In a sense, the tournament admins are the de-facto referees. However they really haven’t figured out their roles very well.

      Decomposing the referee role is probably a good step.

  9. vorador says:

    For a $100.000 prize the organization sure was amateurish. Any team exploiting a bug should have been banned in the spot. It’s exactly like doping in real sports, an unfair advantage.

    But i have to give it to Fnatic team. It takes huge balls (and zero fucks to give) to cheat like that in a game that was being streamed live, in the middle of a tournament.

    • jonfitt says:

      I’m guessing at 13-3 they were resigned to losing and thought wth. Although a sane person would realise that the damage to their reputation would be irreparable.

  10. rcguitarist says:

    The only thing sadder than the seriousness that the pro gamers have for their meaningless career is the people who go to the tournaments to sit there and watch the pros play.

    • WibbsterVan says:

      We are so, so sorry that these people didn’t check with you first as to what they should and shouldn’t find enjoyable, and will make sure to amend the procedure so it doesn’t happen again in the future.

    • Big Murray says:

      $100,000 for a weekend’s work is meaningless?

      • Phendron says:

        Well it’s really $100k for the culmination of month’s worth of work. However I wouldn’t call it meaningless as Disgusted Gentleman seems fit to accuse.

        • Kitsunin says:

          A max of $20,000 per person, plus even if you’re better than the competition, it still takes a lot of luck to win an elimination tournament.

          Obviously, a career based on prize money alone is unsustainable, so I can understand the idea that aspect is somewhat meaningless. I don’t think everything aside from that is meaningless, however.

          • jrodman says:

            It’s sort of as meaningless as any performer’s career that doesn’t leave behind a body of work.

            Perhaps we can compare it to Buddhist sand painters or dancers who don’t perform on camera. (To be fair, I’m more partial to those two examples, but I do pay money towards esports performers too, from time to time.)

    • Smoky_the_Bear says:

      I’d say the only thing sadder is probably posting on message boards about how pathetic you find something rather than talking about something you do enjoy. Serious no-life behaviour there my friend.

  11. P.Funk says:

    Nothing sucks worse than admin who can’t make a hard call that EVERYONE knows has to be made.

    As someone who played a game competitively in a tournament for a couple years I can say that nothing ruins a tournament faster than bad admin, way faster than cheaters. Cheaters only cheat in that kind of event if they think they can get away with it and they usually gauge their chances based on how squishy an admin’s spine is.

    Weak admin just encourage cheaters. I also am incredibly familiar with the one team protests, gets its way, other team counter-protests, causes weak embarrassed admin to create a compromise that shouldn’t exist situation. This can actually evolve into a situation where the meta game becomes protesting to get the weak admin to mollify the loudmouths.

    Oh man, such flashbacks. Great article. You’re getting my nostalgia blood pumping (I keep special reserves of nostalgic blood for just such an occasion).

  12. Michael Fogg says:

    If the pro scene existed back in the Quake days would rocket jumping be considered an exploit? Theoretically it allows players to get to ‘off-limits’ areas of the map.

    • apa says:

      Rocket jumping was a valid tactic back then. There was a competitive scene but no money involved.

    • Kitsunin says:

      Well, the only reason such boost spots are illegal, is because they aren’t supposed to exist, and nobody knows they do (if anybody knew, they would’ve been patched out or ruled on for the duration of the tournament).

      So, seeing as rocket jumping wasn’t patched out despite people knowing it exists: No.

  13. lazyWriter says:

    Chuffed to see an article discussing CS:GO on my favourite manchild website, absolutely chuffed! Though one correction, Fifflaren was not the in-game leader, zxist is.

    I do think that CS:GO is held back as an esport by the amateurish organizations surrounding it, like HLTV. Insulting and toxic at best of times, absolute disgrace for the most part. And that’s just the writers. The commentators are crazy. Contract HLTV with Teamliquid and you’ll understand what I mean.

    The situation with Fnatic is, I think, understandable given their previous conduct. They can be cocky and volatile. Still I think it’s going a bit too far right now. Nobody should receive death threats and constant harassment because some people think they’re cheating based on “it looks suspicious” evidence. Deserved to bow out of DH for the boosting debacle though.

  14. Hmm-Hmm. says:

    Rich, you may say there are no winners here, but there sure are losers. The CS:GO scene, for one. Fnatic, most assuredly. Dreamhack and LDLC, maybe.

    It seems to me that if exploits like these are common enough the scene needs to grow up to be truly e-sport-worthy.

  15. dorobo says:

    Camping Festival…

  16. boba says:

    This is probably the worst article I have read on here since I started visiting RPS some two years ago. By far. pls stop.

  17. jonfitt says:

    Thanks Rich, that was a good write-up. Now I’m sorry I overlooked watching some matches, but I’ll definitely look out for the next big tournament.

  18. harvb says:

    Good lord, that video of Fnatic refusing the handshake and being ignorant excuses for oxygen thieves is disgusting. Absolutely no reason for such poor behaviour.

    It’s great to see CSGO become a valid esport, but cheating has plagued CS in all it’s forms since it began. It would be great to iron it out and polish it.