Fight! BlazBlue: Continuum Shift Extend On PC

Cor, what a month for fighting games on PC! Last week brought the announcement of a port for Dead or Alive 5 Last Round, which’ll be the series real PC debut, then yesterday saw the PC release of BlazBlue: Continuum Shift Extend (well, sorta – I’ll explain). Next week will bring The King of Fighters ’98 Ultimate Match Final Edition too. You might deduce from the lengthy names that these are refined versions of their parent games. Anyway, I’m glad to see that the BlazBlue and KoF series have done well enough on PC to keep coming.

So, explanations. BlazBlue is made by Arc System Works, the folks also behind the Gear Guilty series (and Persona 4 Arena, which I’d like so much to come to PC along with the core Persona series. Pretty please, Atlus). I hear very good things about the series and its fighting, but haven’t nearly the expertise to explain it myself. If you want BlazBlue online multiplayer on PC, Continuum Shift Extend is probably your best bet. BB: Calamity Trigger first came to PC with GFWL powering its multiplayer, but this was cut out the Steam re-release earlier this year, leaving it only offline.

Except due to reasons unknown, Steam won’t sell BB: CSE to folks in Europe. “This item is currently unavailable in your region,” it sez to me. I’ve dropped their PR people a line to find out what’s going on. Some folks in a Steam forum thread say you can buy if you trick Steam into thinking you’re in the US by tagging ?cc=us onto the end of the Steam store page URL. Others speculate that the series’ European console publisher is blocking this, but that’s unproven.

This isn’t the newest in the series, mind. BB: Chrono Phantasma came to western consoles this year, and I suspect/imagine it might follow onto PC too in not too long.

KoF ’98 UMFE was supposed to launch today, but has been suddenly delayed until next Tuesday. It seemed silly to release so soon after BlazBlue anyway. SNK plan to bring The King of Fighters 2002 Unlimited Match to Steam later this winter too.

12 Comments

  1. karnak says:

    It’s fascinating to see that, after so many years snubbing the PC market, the software publishers who were once solely dedicated to the console business are turning heavily to the PC.
    I wonder why?

    • int says:

      The money, and Steam.

      Come on Bamco, announce Soul Calibur already! Big money no whammy!

      • Hypocee says:

        Good news, they released it already! It was a pay-and-then-continue-to-pay-to-play pile of ugly, glitches and load times!

        EDIT: Iiiii am a chimp. I failed to fact-check and authoritatively misremembered both its system (PS3) and monetization model (actual F2P). Ugh, sorry. I suppose it still speaks to the odds of good Soul Calibur games.

  2. dr4gz0r says:

    Appreciating RPS’ effort in contacting them, many of us reached to both Arc System Works and H2’s support but never received any answer. Hopefully you get to shed some light on the matter, they basically went silent a couple days before release – they were actively promoting the launch before that, then with the release looming they removed the European flag from the press release despite it having written ‘internationally’ and ‘global’ all over.

    Word on the street is, it’s another publishing mess thanks again to pqube, which owns (at least partially, not sure about Chrono Phantasma) the publishing rights to the BlazBlue franchise (also Persona 4 Arena, which got delayed by a whole year and pretty much killed) in Europe and is now holding back the release by H2 Interactive. What’s weird is that pqube supposedly owns the rights to BlazBlue: Calamity Trigger (CT) too, but that was published on Steam by H2 with no issues (the pqube name is not mentioned at all on its Steam page). Perhaps they reached some sort of agreement on that one but couldn’t with Continuum Shift Extend (CSE)?

    As far as the actual game goes, there’s really no region lock, further proof that it was intended to launch internationally: many Europeans have already gotten the game via gifts/trades and it works just fine, the netcode is pretty good too (just make sure *not* to skip the characters’ intros, the game is synchronizing during that). There’s a couple hiccups here and there (no connectivity bars, japanese voice DLC not activating for some – the latter were mentioned to be addressed soon), but overall the release is solid.

    Oh and since Alice mentioned it in the news: CSE is basically the 4th (of 5) iterations of BlazBlue, following Calamity Trigger, Continuum Shift and Continuum Shift II, with Chrono Phantasma coming right after. Obvious money considerations aside, it was a good call not to skip CSE as it continues the franchise’s storyline (CSE also contains a summary of CT’s events), which is pretty good for a fighting game – thus the variety of anime, mangas, novels, visual novels and audio dramas the franchise spawned.

  3. Steven Hutton says:

    That’s… a really pointless release.

    Why even bother releasing a game that has been completely submerged by it’s sequel?

    • Dilapinated says:

      Continuum Shift has actual story, for starters. Each character has a story with 3 branches (Comedy, Bad End and Good End), whereas Chronophantasma did away with that for one set story arc. I always felt the branching character stories were the high-point of the series (with BBCSII hitting the highest point for that; seriously, go play a few of the character arcs, they’re fab).

      It’s an unashamedly grandiose statement, but BBCS honestly has the best story of any AAA game I’ve played. It touched me emotionally in ways other games have struggled to do. Stuff like Lambda’s stories and Carl’s are incredibly sad, while the Comedy Ends showed a genuine understanding and playfulness of the characters and their tropes (though at least one is still INTENSELY SAD).

      Also the strategy game-mode is fun? But honestly, yeah. Tonnes of content in this game that never made it into Chronophantasma.

      • nolimit says:

        The game has an unashamedly bad story. The high points are the gag-endings, and those, too, are ruined by being too long, the bad voice acting, and the lame way the game presents them.

  4. Deadly Habit says:

    It’s kind of bizarre with the FGC pretty much being all consoles to date getting fighting games (albeit old ones) and SFV coming to PC.

  5. Dilapinated says:

    Any word on KoF2002? They announced them both at the same time, but I’m guessing they’re spacing them out..?

    I really want 2002UM on Steam. ._.

    • Wedge says:

      Just hope you don’t have any plans to play online, as these are ports of the 360 releases with SNK’s staple shit netcode.

  6. Ryuuga says:

    Damn, there needs to be more games where I can play cute characters with outrageously large hair, such as above-pictured Platinum! It just looks so awesome, billowing like a sail in the air with gravity-defying leaps and bounds!

    • nolimit says:

      We can only hope that they’ll port the new Guilty Gear game. Millia uses her demonic hairdo as a weapon there.