Make A (Re)Quest: Fight The Dragon Launched

Be honest now: if you were given a choice between fighting a dragon versus not fighting a dragon, what would you choose? I would choose not to fight the dragon. I would choose to befriend the dragon. And then the dragon and I would fly about, incinerating the unpleasant and laughing about it. What a jolly time we would have, the dragon and I.

Melbourne-based developers 3 Sprockets launched their new hack ‘n slash RPG last week. It is, as you may have gathered, titled Fight The Dragon. There isn’t much of a choice around the dragon, sadly. You can choose not to fight it, but it will most definitely choose to fight you.

The dragon, though, is a sideline to what Fight The Dragon is really about. And what it’s really about is undertaking bite-sized adventures in small levels, explored through a tile-based overworld from your home base. The majority of these adventures are community-sourced, built using the in-game Adventure Construction Kit. 3 Sprockets are promising “over 100 hours of unique gameplay”, and if the game takes off then I’m confident there’ll be rather more than that.

I’ve put a little time into the game; certainly not enough for a full-on Wot I Think but enough for a small Some Thinks I Had. The game has a charming blocky look; it’s an aesthetic 3 Sprockets used previously in Cubemen. It’s perhaps not to everyone’s taste but it does make for a clean and focused style. So far I’ve not found the combat to be the deepest example of its type but it’s very early days for my plucky fightman, and I will say that in tougher fights I’ve found myself dodging around a lot more than I ever did in Torchlight (a game I enjoyed, but in which I spent 75% of my time holding down Shift).

The bite-sized nature of the game makes it ideal for dip-in and dip-out play, which is great for a quick solo bash or a pressed-for-time multiplayer session. The flipside of that is that there’s no real narrative context for the game; no epic quest for justice or heroism. I guess that’s why Fight The Dragon encourages you to fight the dragon: it’s a yardstick to measure your progress against. A biiiig, firebreathing yardstick.

I’ve also dabbled with the adventure editor, and while my creations won’t be winning level design awards any time soon it’s a pretty decent editor which will allow players to assemble their visions quickly and easily. As in the adventuring part of the game there are some minor irritations (keyboard camera controls are fiddly) alongside some thoughtful considerations (grid highlights help you line up tiles you’re placing correctly).

Fight The Dragon is available now as a Steam key through the official site for $14.99 (£9.50) or simply on Steam for £10.99. If you’ve created any adventures, let us know in the comments!


  1. pastuh says:

    Played from Alpha stage.
    And played already 40+ hours.
    Its amazing game.

    I created 3 maps.
    Called: Destiny , Destiny2 and Destiny3

  2. Turkey says:

    I would enslave the dragon and start a fantasy inn that specializes in dragon egg omelettes. A hero would probably rescue the dragon, but I’d testify against him in the wizards court later in the game, cause it’s an RPG with hard choices. He would get more XP, but I would’ve given the hero a dragon egg that permanently increases HP had the hero not emancipated my dragon.

    • LionsPhil says:

      I’m curious on how the giant, fire-breathing lizard is supposed to be the damsel in distress in a narrative involving a bunch of shaved apes.

      • SuddenSight says:

        Oppression is a social injustice. When the innkeeper and all of his long-lived (health-boosted) friends agree that dragons should be enslaved, it is easy for an impressionable young dragon to believe oppression is natural and good. Really, the cruelest thing you can do to a dragon is teach it to hope.

        To be clear: this is sarcasm.

    • Anthile says:

      So, Modoc from Fallout 2?

  3. Eight Star says:

    I made an adventure called “Truffle Shuffle.” It would’ve been better if there were some melee variations of goblins, (like a goblin tribal with a spear,) and a chest NPC, (but the truffles are in a book… so it’s okay.) Fight the goblins, be the hero, and return a woman’s overly expensive food flavoring. It’s short, and it’s easy.