A world where people in traffic signs and other warning notices are alive, and can run, jump, and swing on bits from other signs? That’s a nice setup for a quirky aesthetic, that, and it’s the idea behind Sign Motion. We’re taking a child escaped from a school crossing sign on a merry adventure of puzzle-platforming, doing all the rope-swinging, crate-pushing, obstacle-dodging, poison gas-avoiding one would expect from the genre. What’s going on beneath an interesting look? You can feel for yourself, as a demo has arrived a while after its release on Steam.
I myself did not really dig the demo. You guys are lucky I can’t easily insert a load of images, or this would be full of visual puns. That “dig it” two sentences back? Yeah, that’d be a ‘roadworks ahead’ warning sign. The floaty movement? ‘Low-flying aircraft’, maybe. The way sign outlines didn’t match the collision geometry might be a ‘road narrows on left’ sign. Possibly a nice ’roundabout’ for it doing the usual puzzle-platformer stuff. My natural lack of enthusiasm for puzzle-platformers would be the ‘wild animals ahead’ warning with a totally cool stag looking all wild and indifferent and jazz. Look at this list of road signs and come up with your own jokes; mine were probably worse.
It is an exciting look, and I did smile at seeing how it used some signs, but it wasn’t for me.