Cyberpunk, Open World Hotline Miami-like Metrocide Is Out

I can think of a dozen easy ways to describe Metrocide – Teleglitch in a city, Grand Theft Auto 1 but cyberpunk, Hotline Miami but with an open world and stealth. If I’m skipping analogies, it’s a top-down game with permadeath about completing a series of dynamic contract killings in a futuristic city under heavy surveillance by bystanders and floating police droids. It sounds pretty cool, and it’s out now after a short Early Access period with a launch trailer below.

You use the money you gain from completing killings to fund the purchase of better guns and tools – or if you were spotted doing something only a bad person would do, you use that money to cover up your misdeeds so the police won’t shoot you on sight. It was pretty hard to begin when it launched in beta in October, but version 1.0 brings with it difficulty modes – including Tough and Impossible – along with some UI tweaks, tutorial improvements and other fixes explained on the game’s Steam news page.

On the subject of difficulty, here’s what Chris Livingston had to say about it when he played the alpha for Lighthouse Customer:

On my third try, my victim walks out of range while my crappy gun is charging and my shot falls short. He spins to look at me, then runs. I chase him through the streets and he vanishes inside a building to safety. My fourth try: another eyewitness calls another drone and I’m dead. My fifth time: I gun down my mark, and a citizen predictably runs out into the street towards me. I’m ready this time, though, already charging my pistol to eliminate him before he can squeal. Turns out, the citizen has no intention of squealing. He pulls out a gun and shoots me in the face. A vigilante. A vigilante? A vigilante. Jeeeezus.

Funny difficulty. It’s £10/$13 on Steam but 15% off for launch week.


  1. Dilapinated says:

    Is there much more to it than in the Alpha review? It sounded like it had a good set of bones down, and needed more fleshing out.

  2. mathead says:

    It has the word Metroid in its name so it must be good.

  3. iainl says:

    “Grand Theft Auto 1 but cyberpunk”

    Isn’t that GTA 2? Except that GTA 2 had a really pretty lighting model that this doesn’t, an if anything too deep faction system and a whole lot more. Such a pity it flopped in comparison to the more present-day ones.

    • P.Funk says:

      Actually you’re right. This game looks worse than GTA2. From playing both I can say this game is less fun than GTA2 as well.

    • airmikee says:

      Define: Cyberpunk

      Cyberpunk is a subgenre of science fiction in a future setting, noted for its focus on “high tech and low life”. It features advanced science, such as information technology and cybernetics, coupled with a degree of breakdown or radical change in the social order. Cyberpunk plots often center on a conflict among artificial intelligences, and megacorporations.

      /beginsarcasm Yep, sounds exactly like GTA2. /endsarcasm

    • Ksempac says:

      Deep faction system in GTA 2 ? O_O

      There were 3 factions hating each other in a circle (X hates Y who hates Z who hates X), so if you had to get reputation for a faction, you simply needed to run around in circles in whatever part of the town was their hated faction, run over the goons of that faction, and “voila!” you could instantly get to max reputation with the faction you wanted to be friends with. And it could be reversed at any time by running over others goons from others factions as needed.

      That’s was the shallowest implementation you could create…

  4. Monggerel says:

    “a thinking person’s Hotline Miami.”
    Thinking maybe but not so much feeling. (also jeez that line is pretentious)

    If Hotline Miami was an acid trip then this one is a caffeine crash, going by looks.

    • JakeOfRavenclaw says:

      Yeah, that was a pretty lazy line (especially given that Hotline Miami is already the thinking person’s Hotline Miami).


        It was better than Kotaku’s. The only moments when describing something as a stew of its own juices is acceptable is when writing weird porn, crime pulp or weird horror.

  5. Dorga says:

    The real question is: where is Mr. Livingston?
    About the game: I bought it thinking it was some kind of open world thing, and at first was a bit disappointed to find out it wasn’t, but the game is fun and feels complete as is, requiring precision and patience to complete.

  6. Jakkar says:

    I’ve played this a fair bit on Steam during Early Access and… It just isn’t fun. At all. I loved GTA2, Syndicate Wars, Hotline Miami. Hell, I even derived a few minute’s amusement from Postal. Crimsonland was a happy place. Notrium was fantastic.

    In short, I love top-down shooters, particularly with some depth or nuance to ’em.

    This just doesn’t work for me – the gameplay loop is punishing, in a ‘I’d rather be at work’ way more than a ‘Demon’s Souls’ way. Luck plays far more of a role than skill, and getting good weapons is a grind. There’s no ‘combat’ as such, as engaging in a firefight immediately brings down the Wrath of the Super Sky Police, which would make a better anime than a game.

    Such a pity. Teach me to get sucked in by sexy neo-noir retro-gaming aesthetics and the promise of ultraviolence. None of that. Just a strange dungeon of walking, waiting, walking, waiting, running, arbitrarily dying, beginning again from scratch. Did I mention the waiting? Lots of that.

  7. icemann says:

    Reminds me a lot of Shadowrun on the Genesis. Very very similar look + art style.


    Looks great, but lots of commenters saying it isn’t that great. Will RPS be WITting it?