Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Windosill is a magical diorama full of wonderful, eerie, and often sentient objects to pull, tug, ping, crank, stroke, yank, slide, tickle, and otherwise poke at. It’s a short puzzle game where getting things wrong is just as pleasant as getting them right. Each pretty object has a playful interaction, makes a nice sound, and moves in a pleasant way. Who knew jabbing at an amorphous box filled with eyes, mouths, noses, beaks, and teeth could be so relaxing?
Windosill, then, is a puzzle game of ten little scenes to solve. In each, you need to find a cube that’ll open a door and let you roll a little wooden car into the next diorama. The cube’s never visible, so at first you need to poke at the objects in the scene to figure out what they even are and what they do. Even what appears to be background art can be vital. Some are physically impossible too, containing things that never could or should fit or be inside.
Once you chance upon the first part of the solution, things start coming alive, interacting with each other, and revealing how their odd behaviours relate to one another. It feels very organic – and not just in how so many objects are eerily alive. It’s quiet and awfully pleasing, a playful and magical puzzle box. I think you might like it.