Peeping Mission: Metal Gear Solid V First-Person Mod

Blam blam.

You and I, dear reader, we’re not Big Boss. We can’t sneak into heavily-fortified areas unseen, we can’t carefully put hundreds of guards to sleep then vanish into the night, we can’t foil pursuers by hiding inside cardboard boxes, and, as much as we might like doing it, we can’t quite growl “Metal Gearrrr” in the right way. No, we puny humans don’t have his legendary senses, situational awareness, and skills, so when we play Metal Gear Solid V: Ground Zeroes we have a magical third-person with indicators and information galore to fake it. But if you want to try actually being Big Boss and peeping through his eyes, an FPS Mod is now out.

The mod lets us get deep into Big Boss, right inside him, looking out his face’s looking holes and wearing his hands like gloves. As you might expect from something hacked in, it’s a little bit wonky. One problem is, as the creator notes, “things vanish when you go near them”. The game being made for third-person means movement is different too, so supposedly it doesn’t feel quite like a regular FPS. But hey, it lets you play Ground Zeroes in first-person, which might very well be something you’d like to have a crack at.

Ta to Kotaku for pointing this one out. Have a video of it in action:

21 Comments

  1. demicanadian says:

    One small correction though: it should be “peeping through his eye”, not “eyes” :)

    • Rich says:

      Finally, a game in which the lack of depth perception makes sense.

      • Tusque D'Ivoire says:

        Desperately needs Oculus Rift support!

      • Dorga says:

        On the 3ds version of snake eater, the 3d effect is absent while aiming in first person :)

        • Smashbox says:

          Lovely detail!

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            DelrueOfDetroit says:

            And even on the PS3 version, after losing your eye one side of the screen will be blurry.

            How Kojima (or Kojima’s amazing staff) always comes up with these little details nobody seems to care about is astounding to me. The MGS2 Tanker Demo has more detail in it than most games even dream of. The damn pots each play a different note depending on their size when shot!

    • Monggerel says:

      Hehe. Yeah. About that.
      Remember the weird part in the trailer where some dude we should apparently call Ishmael tries to get BB (stands for “Balatonboglár”) back on his feet with a drug which, while real, most certainly cannot do that, and indeed ends up not working at all?

      it was his eye all along

  2. Premium User Badge

    Henke says:

    Hah, that’s cool. I was going to get Phantom Pain for the PS4 but now I’m considering the PC version instead.

    • Premium User Badge

      DelrueOfDetroit says:

      I had intended to play the PC version using a Dual Shock 4, as playing a Metal Gear game with anything else just feels weird to me. I am happy to say though that the KB+M controls work perfectly fine, in part because this game does remove the classic Metal Gear style weapon/item select (where you hold the shoulder buttons to open menus on the left and right corners of the screen) in favor of a more typical circle selection.

  3. GameCat says:

    The volume of footsteps makes it almost lke Benny Hill chase scene without music.

    • Ross Angus says:

      It sounded like he was wearing wellies full of custard. Perhaps this is also added by the mod.

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        Henke says:

        No, the sound is there normally as well. But the camera(and audio listener) being moved much closer the feet of the character makes it stand out much more clearly in the mod.

  4. striker says:

    And this is why games should be released for PC

    Modding ups replay value of games – good for Players, not so good for Publishers.
    Publishers don’t want people to play that one game they like over and over again, they want them to buy their new games.

  5. Niko says:

    Pfeh. I play the game to look at Big Boss’s posterior!

  6. SteelPriest says:

    That screenshot reminds me of Project: IGI.

    • brulleks says:

      Ah, Project IGI. The days when I had the time and patience to play through entire levels without any save system at all, and still enjoy them.

      Likewise Delta Force.