What are adventurers’ bags and coats made of? I ask because watching an hour of Obsidian’s Pillars of Eternity (which now has a release date: March 26th), I notice an awful lot of tongues being ripped out of dead monsters’ mouths and wings ripped from backs then stuffed into pockets, pouches, packs, and purses. I’d give a wide berth to anyone dripping with, and reeking of, old blood and flesh. You’ll see a whole lot more of isometric RPG adventuring in that hour, sure, but I can’t stop thinking about reaching into my pocket for my wallet and pulling out an old tongue.
Yesterday’s livestream saw Pillars of Eternity project director (and Black Isle Studios veteran) Josh Sawyer adventuring, conversing, wandering, looting, charactersheeting, and getting into a few problems as he was playing on ‘hard’ difficulty. He jumped a bit into the game, not starting at the start, but it’s still relatively early. Don’t watch it if you want to be surprised by every pixel you see, but don’t worry about it, say, giving away the ending.
The archived livestream is over here. Skip to 9:55 to see Josh turn up and briefly explain what he’ll be up to, then start filling his pockets with tongues.