
I am rapt watching John Romero play and talk about Doom. Over a two-and-a-half-hour Let’s Play series, the hallowed former id Software lead designer and co-programer has gone into fascinating detail on his level design philosophy, technical tricks, the game’s development, and his other work, but it’s equally splendid to hear about stuff that never happened. Here’s an old idea for deathmatch co-op: played on regular levels with monsters around, the only way to score points is to hit the end-level button first, so players swing between cooperating and making a violent break for the finish. Lovely.
His co-commentator here is JP LeBreton, Doom mega-fan and modder, former BioShock level designer, and former – grumble grumble – Spacebase DF-9 designer. It’s such a fascinating look at one of the most influential video games, explaining a lot of why it works so well. They look at moody lighting, ways to hide and tease secrets, room shapes, level layouts and flow, pretty details, and agh! this depth of discussion is so pleasing to me. One single room can spawn several minutes of chat. It touches on a lot of general ’90s FPS design and history too.
I also dig Romero’s unrealised idea for Daikatana to track speedruns and other challenges, storing scores and demos on a central sever for all to see. It’d be perfectly doable nowadays, but was a big idea for the time. I’m reminded a bit of John Carmack’s abandoned plans way back in ’96 to run QuakeWorld as essentially free-to-play.
I’m glad to see John Romero being a lot more public about his ’90s FPS work again. He seemed to shy away for a few years, possibly because people kept cracking the same hackneyed Daikatana joke. But did you see the huge load of Doom clay model shots, work-in-progress art, and unused assets he dug up to celebrate its 21st birthday? Lovely, that.
This is part of Double Fine’s Devs Play series, where they sit Double Folks down with designers to play their games. The final one, coming next Tuesday, will see Tim Schafer and Double Friends playing their first game, Psychonauts.
Here’s the introductory first episode (the rest get down to the demon-shooting quicker), and the whole lot are on this playlist.


22/01/2015 at 09:09 Lexx87 says:
Awesome!
Thanks for posting this Alice!
22/01/2015 at 09:26 Ross Angus says:
Good to see Alice wearing her “Doom correspondent” hat again (it’s made from a hollowed-out Cacodemon).
22/01/2015 at 17:14 Synesthesia says:
Somebody please knit this so i can forcibly remove it from your person, thank you.
22/01/2015 at 09:31 Tjee says:
He didn’t shy away. He just found out doing commercials for L’Oreal Paris is way more profitable…
Now John Romero’s about to make you his bitch, because you’re worth it!
22/01/2015 at 13:47 RARARA says:
And John Carmack does adverts for anti-aging facial cream? Because that man’s a vampire.
22/01/2015 at 16:47 neckro23 says:
Extensive CRT radiation therapy. It’s an ancient nerd secret.
22/01/2015 at 18:54 Contrafibularity says:
Silence! Don’t give the surface-dwellers our secrets!
22/01/2015 at 11:41 sebmojo says:
These are amazing, thanks Alice.
22/01/2015 at 14:44 Muppetizer says:
I loved when they touched on the formation of Ion Storm (how he gobbled Spector up immediately) and their connection to each other through Human Head. There’s a heap of that information out there, but it’s always fascinating to me hearing about that side of the industry through the voices of the people that were there.
It also seemed surprisingly humbling how many people Romero name checked, it’s obvious he has a massive amount of respect for the people he’s worked with over the years.
22/01/2015 at 15:48 Kaeoschassis says:
Gonna check these out for sure. Both because it’s one of my heroes, and because – for shame, for SHAME – I’ve actually only played the shareware ep of Doom1, which I just played to death until I moved onto Doom2.
22/01/2015 at 16:15 Michael Fogg says:
JP should really get some coaching not to use the word ‘yeah’ every 0,2 seconds
22/01/2015 at 17:16 BooleanBob says:
He does come across as a bit of a fanboy. Which I guess is understandable, what with him meeting his hero and all.
22/01/2015 at 21:55 Jalan says:
Every time he was offscreen, he was working up a way for John and Brenda to adopt him.
22/01/2015 at 19:26 LionsPhil says:
Ooh, this sounds like a good watch when I’ve got a passive couple of hours to kill.
22/01/2015 at 21:46 Rikard Peterson says:
Devs Play is a good idea (when done right) – I liked the Lion King one, and will watch this.
22/01/2015 at 22:18 Siz says:
excellent format and edit for this interview, Romero is awesome, favourite film of 2015 sf
22/01/2015 at 23:09 SlimShanks says:
Hmm, I’ll watch it, but I hope John Romero doesn’t make me his bitch :P
23/01/2015 at 04:53 Jalan says:
There is a point in one of the segments where he (rightly) states that games these days have lulled players into a false sense of “coolness”/having skill, something that Doom/etc. didn’t do. I think that’s as close as he’ll get to “making anyone his bitch” these days, and this time around he needn’t publicly apologize for having done so because he’s absolutely right.
25/01/2015 at 09:06 Noumenon says:
I’m watching these, and they’re awesome! Thanks RPS!