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Happy S.T.A.L.K.I.N.G.: Survarium Freeplay Mode Plans

Permadeath, ho!

Gosh-o! After several years of nodding politely and say "Yes that's nice but..." to news about the deathmatch-y side of Survarium [official site], developers Vostok Games are starting to share firm plans for the post-apocalyptic FPS's open-world Freeplay mode. As we've hoped from the studio founded by former S.T.A.L.K.E.R. developers, it's sounding pretty S.T.A.L.K.Y. as players roam across wasteland, scavenging for weapons and supplies, completing missions, sheltering from deadly storms, and being as helpful or murderous to others as they please. It has permadeath, obviously.

The latest developer diary blog post holds all the deets, but I'll crudely recap and reprocess and regurgitate information if mucus-y information pleases you. I'll just hrrrk hold on hgggrrrhk okay grhrhhk got it.

Freeplay goes down on maps far larger than Survarium's plain old competitive modes. It's a persistent world, with mutants on the hunt, and deadly storms every two hours of real time, during which players will need to find shelter and wait before heading out to find the items they leave. Along with big quests that advance the story, it'll have secondary quests for factions, and random quests found out in the world. Some are set to bring players into conflict, having one try to destroy a camp another must defend.

Players start out pretty weak with iffy items, not strong enough to tackle the toughest missions, so you'll need to earn and scavenge better loot, as well as level up. Or you can shoot someone in the face and nab their stuff. When someone dies, a new player will take join the game in their place.

"There will be no time limit for gameplay in an area but there will be a limit on the number of players that can be in the location," Vostok say. "We want to maintain an atmosphere of exploration and this is only possible when meeting with another player will be a rare event, not an ordinary situation."

It'll also hukkk have a karma system which hooorpp will track haaarghk oh jeez, no, sorry, I can't keep doing this. Please, please do read the blog post yourself.

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Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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