Coming from Ryan Melmoth, the person responsible for Peen Peen and Delirious Bird and who makes Games for Weird People, it shouldn’t come as a surprise that the brilliant Mibibli’s Quest is the only platformer I know of to combine run-and-gun action with the rhythm mechanics of Guitar Hero, the puzzles of VVVVVV and even bits from King of Fighters.
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If that’s not reason enough to at least give it a try, I believe I should stress just what a lovely thing Mibibli’s Quest is, for it is excellent and demented and looks and sounds like something developed for the Famicom that Nintendo would have brutally censored.
It’s an explosion of creativity packed with an eclectic selection of unexpected ideas. You’ll encounter enemies who stun you by photographing your sprite, Dada references, and surreal changing backgrounds, all before you even reach the thing’s stage selection hub. From there you can travel to the City, Rave and Cave zones, and then to the final stage.
Impressively for a game so densely packed with mechanics, enemies, puzzles, jokes and things to do, Mibibli’s Quest is rather big too. Big enough to include hundreds of tiny touches, a hint of sarcastic social satire, glitches and exceedingly odd boss fights and yet polished enough to actually come with three difficulty levels.