Freeware Garden: Synclox

It may have something to do with my upbringing, but blue and white always makes me think of the Aegean. It’s such a profoundly blue and white place I can’t help it, just as I can’t help imagining Synclox taking place in a strange and pixelated version of this particular part of the Mediterranean.

You play through a version of said Sea complete with floating islands, appropriately Doric architecture and a lovely and rather unique type of pixel art, that lets you explore it in the idiosyncratic way that both Ugh! and Space Taxi favoured. Fly around in your pedal-powered helicopter, take in the sights and try to understand what you are supposed to be doing.

Figuring this out is half the fun, with the other half coming from leisurely flying around, exploring and platforming in order to accomplish it. Actually, come to think of it, there’s a certain Fez-like quality to the proceedings, though Synclox is decidely shorter.

Actually, it’s both very short and very lovely. Synclox never overstays its welcome and leaves itself open to interpretation; the ambient wind effects and subtle music do help with the thinking, mind you.


  1. GallonOfAlan says:

    It makes me think of Sega.

  2. Echo says:

    Charming little platformer. Article fails to mention it was made in 72 hours for the GMC Game Jam #17. Art style really draws you in.

  3. LTK says:

    I really like how it tells you that the featureless white plane at the bottom is the sea, solely by sound cues.