Afterfall: Reconquest Episode 1 Is AfterOut ReNow

Afterfall: Reconquest screenshot

Fans of gritty black-and-white shooters and fans of ridiculous compound words can at last cease their generation-long struggle, because at last there is something that provides for both parties. (Er, if you don’t count MadWorld, although that wasn’t entirely shooty.)

Afterfall: Reconquest Episode 1 [official site] has launched, promising a story-oriented bundle of post-apocalyptic shooty action. You know what that means: industrial ruinporn, the re-emergence of nature, mutants and raiders trying to kill and eat everyone, etcetera.

Has there even been a videogame opponent lower on Maslow’s Hierarchy of Needs than a post-apocalyptic mutant raider? They’re all “graar I will consume your flesh wastelander” whilst charging at you with a bit of old pipe. That’s no way to self-actualise.

Unlike post-apocalyptic baddies Reconquest isn’t entirely black-and-white: there is, if nothing else, the rich claret of blood. The obvious reference points for such visual stylings are Betrayer and the aforementioned MadWorld, although I suspect Reconquest is going to be very tonally different from the latter and culturally distinct from the former.

It’s also the follow-up to survival horror game Afterfall: Insanity, which set up the story of the world’s collapse, allowing for Reconquest to be about reconquering it. That was good planning. Our Adam wasn’t terribly impressed by Insanity. Still, developers can learn a lot in three and a half years, and one shonky game shouldn’t earn you a demerit forever.

This is promised to be the first in a series of nine episodes. Nine! That’s more episodes than you usually get in a game series. I’d be interested to see if the game still feels fresh when you get to episode 9, which will be dog knows how far down the line. Still, at the price they’re asking for Episode 1 it might be worth a punt: it’s on Steam for £3.74 / $5.24 / €5.24.

12 Comments

  1. stonetoes says:

    I tried it, the black and white thing grew tiresome after about 30 seconds. Frankly the best part was the opening cutscene. I only played about half an hour before I died and the checkpoint system put me back before I’d killed about 30 enemies, so I rage-quit and didn’t look back.

    • slerbal says:

      That was exactly my experience too, though I would also add that I found the voice acting tortured my ears :(

      • Dale Winton says:

        Yup same here. May play it again sometime but I doubt it

      • stonetoes says:

        Yeah, it was so disappointing since the actual animations in the cutscene were really nice, then the voice acting started, then the travesty of the actual game.

  2. Bradamantium says:

    Afterfall: Insanity was the worst game I ever played all the way through. I kept looking for a single thread of ambition or shortfallen greatness and I couldn’t find anything to indicate the game could have been good even if it wanted to. Which all adds up to a terrifying desire to buy this game and see if it’s just as bad…

    • rcguitarist says:

      I actually though afterfall insanity was a decent game. Especially at the $3 price i got it at in a bundle. I have played games that were alot worse that RPS and other liked…stalker for example.

    • Chaz says:

      You’ve obviously never played Mortyr. That, is a bad game.

  3. tsff22 says:

    As one of the few people who didn’t think Afterfall Insanity was all that bad, I might keep my eye on this.

  4. Baines says:

    Mind, until recently you could have bought Afterfall Reconquest Episode 1 and ten other games together for $5. It was part of the Bundlestars Apocalypse Bundle. I’m not sure what, if anything, that says about the quality of the game.

    • Frosty Grin says:

      I don’t think it says anything. They have planned nine episodes, so it’s in their best interests to get some exposure.

      • Jalan says:

        Threatening to make eight more of these things says far more. A single good title would do them a lot of favors.

  5. Scumbag says:

    Curios: was this the company who, before kickstarter, wanted to make $10millon on pre-orders?