Blast Prettier Pathogens In Cell HD: Emergence

Cell HD: emergence screenshot

Remember Cell: emergence [official site]? Back in 2012 it was the first release from Deus Ex writer Sheldon Pacotti’s indie team, New Life Interactive. In space year 2015 it’s still their first release, our timeline remaining mercifully unsundered, and now a new update has arrived alongside its arrival on Steam.

If you missed the game three years ago, now’s a fine time to correct that.

The update for its Steam release brings increased resolution, basic controller support, achievements, bug fixes, and a few tweaks. “The difficulty curve is still steep,” New Life say, “… but some of the rough edges have been smoothed out”

If that video hasn’t left you terribly clear on how Cell HD: emergence plays, check out this old video in which Pacotti talks through the basics. Alternatively occasional RPS contributor Joel Goodwin created his own tutorial video as part of a fairly detailed write-up of the game.

Or you could just play the demo and figure this all out for yourself.

The basic gist of the game is that you’re launching antibodies into icky self-replicating pathogens, seeking to protect cell membranes in so doing. Or something along those lines: biology is confusing. Cell: emergence has always offered tough challenges and steep learning curves and this reissue hasn’t changed that. Instead it has upped the game’s visual fidelity (though you’ll still be looking at blocky voxels most of the time) alongside adding controller support, achievements and a few bug fixes.

Cell HD: emergence is £4.79/$5.99/€5.99 on Steam.


  1. Jakkar says:

    I recall this being a completely incomplete semi-game, abandoned by its developers, who were rather rude when I spoke with them, but I don’t remember any of the details. Unfortunate.

    It still speaks to my eyes, looks like the sort of thing I *want* to play, but my memory is sending me grim warnings not to be fooled again.

    Between my vague suspicions and the precise pattern they’re following, I suspect a quick cash-grab using an abandoned game that has been superficially updated to capitalise effectively upon work you’ve already done for a quick profit prior to running off again.

    … We shall hope otherwise?

    • MrUnimport says:

      I don’t think $5.99 is an enormous price to ask for neat little experiences, but last time I tried this game it was indeed completely baffling and rather limited in scope, and I doubt much has changed on that front.