Worlds Adrift Showcases Cannon Fire Gameplay


Bossa Studios have released a short sample of gameplay footage for their multiplayer work-in-progress, Worlds Adrift [official site].

The idea behind Worlds Adrift is that you’re an explorer roaming from island to island in your rag bag of an airship, looking for ways to upgrade it and keep it fueled as you wander round the skies. According to Bossa:

“We hope Worlds Adrift will be a return of sorts to the roots of online multiplayer games. We want it to be a freeform exploration and adventure game where players create their own objectives, because we believe those are consistently the most rewarding and empowering goals to attain”

If you watched the announcement video where the Surgeon Simulator developers were soliciting feedback about the core ideas you’ll know the basics – airship building and a grappling hook traversal system.

This latest video shows a more fleshed-out version of each, as well as adding cannon fire. Watching the grappling hook sections there’s a bit of an A Story About My Uncle feel to it – the traversal was that game’s strongest feature.

Reading up on the game, there’s a slightly older blog post by senior game developer, Rodrigo Braz Monteiro, where he has interesting bits and bobs to say about how the ships and the physics of the game works. I really like that they’re fudging the physics a bit so you end up with slightly wonky handmade-ish ships that you can still fly without too much difficulty.


  1. SomeDuder says:

    The grapple-hook mechanic seems to be pretty fleshed out already, and it even looks fun. Keeping an eye on this one.

  2. MrFinnishDude says:

    I hope there will be a single player option. Of course battling with cannons against other people could be fun, but i’m sure that I would still lose all the time because the enemy is using some bullshit exploits and stuff. shooting trough parts and abusing bugs etc.
    In battling multiplayer games where you can build things, people don’t care about looks at all. They will probably just build some stupid looking jagged hunk of metal instead of a beautiful airship because the game’s engine just happens to make that the best option.

  3. teddancin says:

    Maybe it’s just me, but I find that “make your own goals” often comes with “not enough backstory to really get yourself emotionally invested in the experience.”

    • Rao Dao Zao says:

      Also, “good stories are expensive, so just go and amuse yourself”.

      • 0positivo says:

        Being cynical is good, but to be fair designing an engaging open-ended game is just as difficult as designing one that leads you through a story

        • communisthamster says:

          Debatable, people seem to make their own fun pretty easily with sandboxes. Even KSP or minecraft. Those were not carefuly crafted for a sandbox experience, they just evolved kludge by kludge.

    • Artist says:

      Maybe its just me but I find sandbox games rather refreshing in opposite of the many games where you have to prevent villain xyz from destroying the whole world….again. And backstory? Yeah, youre an orphan, your parents/lovers/friends have been killed by the villain and you love to drink/smoke/whatever… pffft.
      Too many stories in video games are like generic electronic music..