The Absence Of Is Pokes At The Afterlife

Bedtime

The Absence Of Is [official site] was created for Antholojam – a game jam focused around the theme “Golden Era sci-fi”. It’s a peculiar little thing which prods at the idea of near-death experiences and the afterlife.

As per developers Ice Water Games:

“For the first time in human history, the living are able to make real attempts at studying the afterlife. Lead the first mission into this new frontier as a team of four researchers and scientists—are these visions just random neural firings, or are you really on your way to another world?”

What this means in game terms is that you spend time in a medical research lab alternately administering anaesthetic and adrenaline to participants in order to manipulate their vital signs and collate near-death experience/afterlife data. The data is then made available via a terminal so you can explore these experiences and catch snippets of thought from the study subjects.

For the most part it’s not a subtle game and the near-death experiences/afterlife have more than a touch of dream interpretation and psychoanalysis to them – childhood homes, dreamlike landscapes and symbolic doors feature prominently. That said, there’s a participant – a Greek guy – whose story was more opaque and thus prickled my interest.

The Absense Of Is feels like a teaser for something bigger (perhaps the result of having been adapted from a novel of the same name) and I did end up wanting to know more about the idea, even if the other two participants’ stories didn’t prompt that same curiosity.

3 Comments

  1. Monggerel says:

    Well, I do reckon dying’s as near death an experience as you ever can get.

    This is silly though. Everybody knows there’s no such thing. We had like 4 cats and none of them ever died. They just couldn’t stick around any longer.

  2. Premium User Badge

    Bluerps says:

    Oh, I didn’t even realize it’s possible to administer adrenaline. I just gave each one the anesthetic until the screen said “optimal”, then I got three dream-scenes from each and then they were all “stable” and the game was over.

    I also thought that the Greek guy had the most interesting story. The other two didn’t really go anywhere.

  3. Dr I am a Doctor says:

    If I pay them three dollars, will they tell me the fucking controls?