Elite Dangerous To Add Nimoy Memorial Station

This is not Nimoy Memorial Station

Elite Dangerous [official site] will be getting a Nimoy Memorial station as part of the game’s 1.2 (Wings) update to honour the late Star Trek actor, Leonard Nimoy.

The game is not alone in paying tribute to Nimoy. Star Trek Online players held an in-game gathering on Vulcan while developers Cryptic will be adding an in-game memorial on 5 March. Star Citizen are also looking for a way to honour the actor.

According to executive producer at Frontier, Michael Brookes, it will be placed “in the LHS 3006 system around the only suitably named planet”. Although why he thinks the Frimout Legacy is a planet or relevant to Nimoy’s work is a mys- wait. He means Vulcan.

Brookes made the announcement on the forums after Nimoy Station (and variants) became the dominant suggestion in a thread inviting players to pick the name for a station being added to New Yembo. As such the New Yembo station contest is still running.

Staring at Elite Dangerous info there’s already a starport orbiting Vulcan called WCM Transfer Orbital. In his initial forum post Brookes says the Nimoy Memorial will be added so I assume WCM isn’t just being renamed.

The focal point of the 1.2 update is wings and wing beacons which I’ll give a mention here as I don’t think we’ve covered them elsewhere. Wings are part of an effort to make co-operative play easier to set up. I’m interested to see how it works in practice because my memories of playing Elite Dangerous are largely populated by attempts to find Brendan or at least get into the same bit of space as he was in. According to Brookes:

“Player wings exist to enable cooperative game play. One of the neat features wings use to support this notion is the wing beacon. This nifty little device allows you to send a signal from normal space into the system’s super cruise environment.

“Your wing will be able to see the signal – regardless of distance – as long as they are in super cruise in the system; they can use it just like a wake and drop down to your location.”

Another element of the Wings update is a camera tweak Adam was interested in which lets you take screenshots of your own ship. The functionality comes via the unlocking of a debug camera. As Frontier say, “This isn’t a gameplay camera and is purely a debug function to allow players to see their ship.”

Also listed for inclusion are a diagnostics repair-reboot function to allow on-the-spot basic repair of broken modules (at the cost of cannibalising other modules for parts) and chat commands to let you better direct your communications.


  1. grimdanfango says:

    To me, he’ll always be The Voice of Civ 4.

    • Frosty840 says:

      I once found a video of the Civ5 chap from when he was in an Elvira movie. His dialogue consisted entirely of incoherent snarling, and I recall he’d had a rock shoved into his brain.
      Still better than his performance in Civ5.
      Nimoy’s Civ4 narration will likely never be beaten. His voice and delivery were perfect for it.

  2. WiggumEsquilax says:

    Security is paradoxically both lighthearted and serious at Nemoy Memorial Station. Access is available only to those who can sing nursery rhyme acapella.

    Helpful tutorial:

  3. thelastpointer says:

    This is brilliant. So appropriate.

  4. FCA says:

    What I’m interested in, but not being able to find, is how the game is for people playing solo. Is it fun? Are there nice story missions? Is there still a daily server reboot, or have they fixed that? I’m still interested in the game, but to me the release reviews told me to to wait for a bit, to see if most of the issues would be fixed and some content was added. Has this been achieved?

    Also, this is the only logical song.

    • Blackcompany says:

      The game remains completely devoid of any sort of scripted story. Which bothers me not at all. The last thing I think the game needs are scripted, story driven missions.

      Its also a little light on balance. Right now trading is literally the only reliable way to make any sort of profit. Combat pilots are woefully underpaid considering the risks they take, insurance and repair costs and the cost of larger, more powerful combat vessels such as the Python.

      On the other hand, the flight model is wonderful. And there’s plenty to explore. If you just want to fly space ships pretty much on your own terms, with a wonderful flight model, grab it. If, on the other hand, you’re the type who prefers scripted direction to their gaming, skip it. Not judging either way, mind; just a recommendation.

  5. Zenicetus says:

    A nice tribute, well done Frontier.

    About Wings… it will be interesting to see how that affects the game, especially for those who play in Solo mode, or for Lone Wolf types who prefer flying alone even in the All Online mode.

    There is a limit to how many players the P2P network will support, but this does seem to be a shift towards requiring more group effort for survival, at the expense of Lone Wolf gameplay. Even in Solo mode, since NPC’s will also form Wings, and there has been no mention of allowing players to hire NPC wingmen. That would seem to be a necessary balance, but it looks like hiring NPC wingmen won’t be in this first release of the feature.

  6. CannedLizard says:

    “Star Citizen are also looking for a way to launch a product which justifies the aggregate money they’ve already received.”