I wrote about a lot of violent games over the weekend. It sure would be nice to also be able to write about something where the active verb is “traverse” rather than “pummel”, “murder” or “flee danger”.
Oh! What’s this here? Why, it’s a delightful 3D puzzle platformer called Grapple! How absolutely perfect.
So! As you may have seen in that video, or can be persuaded to see by the imminent description I am composing, Grapple is all about swinging, sticking and rolling your way around science fictiony spaceish landscapes (actual academic terminology, honest). Some surfaces are dangerous whilst others are harmless; thank heavens for colour-coding, though I suspect some other patterns for colourblind players would be a thoughtful consideration.
Apparently we can take things as fast or slow as you like, which pleases me: I do love a challenge, but sometimes I want to simply play something soothing and relaxing. Especially if I’m all glutted on my videogame multikills.
Our Graham reckons Grapple looks a bit like Putty for the Amiga meets Floating Point, which is probably a good comparison but I’m too busy regretting never owning an Amiga. Oh, misspent youth.
Grapple will be released on Steam come March 9th: no Early Access or anything, it’s just coming out when it’s ready. Lovely. Good work, Tuesday Society and Midnight City.