Freeware Garden: Our Personal Space

You are Kelly. You are the newlywed doctor who’s in love with charming Jack and has followed him to far away planet Talaam. It’s a place that excellent sci-fi marriage simulation Our Personal Space [alternate download link] lets you live in, explore and influence.

You are, after all, a colonist in a small, young settlement, and your choices will not only affect your relationship but also the lives of everyone around you.

Being the only doctor among 200 people is quite the responsibility and while Jack toils to make the land bloom following his romanticized pastoral dream, it’s up to you to make your personal and societal space something worth living in. Possibly even something worth living for.

It’s up to you and the choices you make to help this wonderful game tell a tale of hope. A tale of cooperation, peaceful, interesting lives, democracy, love and community in a science fiction setting that masterfully blends future technologies with historical frontier sensibilities; thankfully this time without the brutal slaughter of indigenous peoples.

Our Personal Space is both well-written and relatable. The challenges a strong relationship and other people pose are always complicated. Even more so on an alien planet and in a game filled with plot twists, moral dilemmas and everyday difficulties that could lead anywhere.

Of course nothing is easy and nobody is perfect. The first time I ran into farmers viciously arguing and personally insulting each other over where a meeting should take place, I was sincerely infuriated at them, only to eventually decide I loved just how real this community of fleshed-out NPCs felt.

I also loved the game’s structure. After a lengthy introduction where you get to make more than a few meaningful choices, you settle in the relatively cut-off little corner of the universe you’ll get to call home and start organizing your life. You have 25 months, at the beginning of each you’ll be deciding how to spend your free time, whether you’ll be working hard or not, and how to develop your personality and skills.

Each choice will not only affect the way Kelly evolves and grows, but also pick a new story for you to choose your way through. Yes, that does imply there are lots of stories for you to experience and roughly 100,000 well selected words to read through — you definitely won’t experience everything in a single playthrough.

Our Personal Space has obviously been a labour of love and talent that took Rachel Helps, Clarissa Helps and Andrea Landaker two-and-a-half years to craft, and you must set an afternoon aside to properly and fully enjoy it.


  1. devland says:

    The link for the game doesn’t work. :(

    • uriel222 says:

      Yup, borked.

      • Premium User Badge

        Adam Smith says:

        Checking with the devs now – shall replace with another lovely freeware game if there’s a long-term problem. Cheers!

        • qirien says:

          Thank you so much for the great review of our game! Unfortunately, our little basement server couldn’t handle all the traffic. Please use this page in the meantime; I’ve updated the links there to go to a mirror:
          link to

  2. Gap Gen says:

    Oh hey, this sounds ace.

    Also there seems to be a download here while the main site is down: link to

  3. rwelean says:

    Sorry about that! Our server, which Andrea runs from home, went down. She’s working on getting it running and in the meantime you can download Our Personal Space from the Google Play store.

  4. rwelean says:

    Here’s the Google Play link link to

  5. rwelean says:

    Here’s some alternate links for the Windows version on Dropbox and Google Drive, and the Mac version on Dropbox

  6. Arcanestomper says:

    It was an interesting little game.

    I did find it slightly implausible that a civilization that can boost a ship to something 99.9% the speed of light only sent them with what were basically hand tools. I mean even if they couldn’t send more advanced tools they could have built a bigger ship with more supplies and still boosted it to nearly the same speed for the same energy.

    It seemed more like the expedition must have been funded by some kind of historical or ecological society. Especially when the main character built a solar flare predictor out of basically spare parts. I mean as awesome as that was they really didn’t think to send advanced instrumentation with a colony known to be under threat from solar flares.

    It’s like the colony planners didn’t really care what happened.

    • Arcanestomper says:

      There were other issues I had with the science as well. And they actually poke fun at an in game movie about space colonization for getting the science wrong. So the authors are probably aware of this.

      But it’s still a good game in my opinion. And at least the authors tried to make it somewhat plausible.

  7. Kerr Avon says:

    Freeware? Don’t you mean, “Freemason”? As in, the masonic hand-sign and the mason symbol on the shirts.