If you have played Galcon or Phage Wars you are essentially familiar with the mechanics and central idea of Strange Gravity. What you definitely couldn’t expect though (unless you cheated by looking at the screenshot above) would be that this is not a simple, hectic RTS, but, actually, a unique RTS/FPS hybrid.
In Strange Gravity, you see the world through the eyes of a scientist, which makes manipulating it and issuing your commands more taxing than expected, and deeply refreshing.
The first person point of view also allows for a less abstract, more immersive and way more interesting setting. Within that setting, you’ll be conducting experiments on space-travelling spores.
As the excellent, museum-style tutorial will let you discover, said spores can migrate from planetoid to planetoid. It’s your job to make sure the green spores overcome the territorial red spores, and that miniature solar system after miniature solar system becomes a healthy, green celestial ecosystem.
There are 11 such ecosystems/levels, excluding the tutorial that is located on the research center’s ground floor. The rest occupy a floor each and the final, epic battle shall takes place on the majestic roof. Not that the rest of this strategic planetarium doesn’t look lovely throughout, or that the sight of those tiny planets moving along their astral paths isn’t aesthetically pleasing, but Strange Gravity’s finale is definitely majestic.